Editing MLP Dramatic Systems

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A creature reduced to 0 fatigue points it lose the ability to defend it self. Every fatigue loss after 0 automatically move the condition track by one step. If this loss exceeds the appropriate damage threshold instead it moves one persistent step on this condition track, if it exceeds two times the Damage threshold move the condition track one persistent step and one crippling step on the condition Track. If it exceeds three or more times the Damage threshold it is a fatal blow.  
 
A creature reduced to 0 fatigue points it lose the ability to defend it self. Every fatigue loss after 0 automatically move the condition track by one step. If this loss exceeds the appropriate damage threshold instead it moves one persistent step on this condition track, if it exceeds two times the Damage threshold move the condition track one persistent step and one crippling step on the condition Track. If it exceeds three or more times the Damage threshold it is a fatal blow.  
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An object, plant, or vehicle is always on 0 fatigue points when it comes to break it. However a objects only move on the condition track if it is recieving persistent damage (or cripling damage or a fatal blow of course). Some special cases exist like harvestable plants but for breaking these the rules are the same. This means that if a harvestable plant receives higher damage than its damage threshold during a harvest roll it moves one persistent step on the condition track.
  
 
'''Recover Action'''
 
'''Recover Action'''

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