Editing MLP Dramatic Systems
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'''Distraction''' | '''Distraction''' | ||
You can distract or interfere with any skill check, making the effort more difficult. Select the target and make an appropriate skill or ability check against 10. If you succeed, the target takes a -2 penalty on its next skill roll. | You can distract or interfere with any skill check, making the effort more difficult. Select the target and make an appropriate skill or ability check against 10. If you succeed, the target takes a -2 penalty on its next skill roll. | ||
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'''Destructive Harvest''' | '''Destructive Harvest''' | ||
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'''Strength:''' All objects have a Strength score that represents their innate ability to bear weight (see Encumbrance, page xxx). An object supporting weight in excess of its heavy load moves -1 step along the condition track immediately and another -1 step each round on the same initiative count. | '''Strength:''' All objects have a Strength score that represents their innate ability to bear weight (see Encumbrance, page xxx). An object supporting weight in excess of its heavy load moves -1 step along the condition track immediately and another -1 step each round on the same initiative count. | ||
If an object is supporting weight in excess of twice its heavy load, it is immediately disabled. | If an object is supporting weight in excess of twice its heavy load, it is immediately disabled. | ||
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− | + | Breaking an Object: When you try to break something with sudden force rather than by dealing regular damage, use a Strength check to determine whether you succeed. The DC depends more on the construction of the item than on the material (see Table 9-1: Statistics for Objects). but it is usually equal to 15 + the object's Strength modifier. Attempting to break an object is a standard action. If the object has moved steps down the condition track, apply the condition penalty to the object's break DC. | |
'''Grab''' | '''Grab''' |