Difference between revisions of "MLP Classes"

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(Scoundrel)
Line 5: Line 5:
 
:Hit Die: 1d6
 
:Hit Die: 1d6
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills: (8 + Int modifier).  
+
:Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice
 
:Starting Feats:
 
:Starting Feats:
  
Line 40: Line 40:
 
:Hit Die: 1d8
 
:Hit Die: 1d8
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills: (6 + Int modifier).  
+
:Class Skills: (6 + Int modifier) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim.  
 
:Starting Feats:
 
:Starting Feats:
  
Line 75: Line 75:
 
:Hit Die: 1d6
 
:Hit Die: 1d6
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills: (6 + Int modifier).  
+
:Class Skills: (6 + Int modifier) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive.
 
:Starting Feats:
 
:Starting Feats:
  
Line 110: Line 110:
 
:Hit Die: 1d6
 
:Hit Die: 1d6
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills: (6 + Int modifier).  
+
:Class Skills: (6 + Int modifier) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice.
 
:Starting Feats:
 
:Starting Feats:
  
Line 145: Line 145:
 
:Hit Die: 1d6
 
:Hit Die: 1d6
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills: (6 + Int modifier).  
+
:Class Skills: (6 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic
 
:Starting Feats:
 
:Starting Feats:
  
Line 180: Line 180:
 
:Hit Die: 1d10
 
:Hit Die: 1d10
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills: (4 + Int modifier).  
+
:Class Skills: (4 + Int modifier) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive
 
:Starting Feats:
 
:Starting Feats:
  
Line 215: Line 215:
 
:Hit Die: 1d8
 
:Hit Die: 1d8
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills: (6 + Int modifier).  
+
:Class Skills: (6 + Int modifier) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim.
 
:Starting Feats:
 
:Starting Feats:
  
Line 250: Line 250:
 
:Hit Die: 1d6
 
:Hit Die: 1d6
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills: (8 + Int modifier).  
+
:Class Skills: (8 + Int modifier) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice
 
:Starting Feats:
 
:Starting Feats:
  
Line 285: Line 285:
 
:Hit Die: 1d6
 
:Hit Die: 1d6
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills: (8 + Int modifier).  
+
:Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice
 
:Starting Feats:
 
:Starting Feats:
  

Revision as of 01:09, 21 November 2011


Artisan

Hit Die: 1d6
Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice
Starting Feats:

Table: The Artisan

Class Level	BAB	Class Features	Reputation
1st            +0       Talent
2nd            +1       Feat
3rd            +1       Talent
4th            +2       Feat
5th            +2       Talent
6th            +3       Feat
7th            +3       Talent
8th            +4       Feat
9th            +4       Talent
10th           +5       Feat
11th           +5       Talent
12th           +6       Feat
13th           +6       Talent
14th           +7       Feat
15th           +7       Talent
16th           +8       Feat
17th           +8       Talent
18th           +9       Feat
19th           +9       Talent
20th           +10      Feat

Talent Trees

Bonus Feats

Athlete

Hit Die: 1d8
Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: (6 + Int modifier) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim.
Starting Feats:

Table: The Athlete

Class Level	BAB	Class Features	Reputation
1st            +1       Talent
2nd            +2       Feat
3rd            +3       Talent
4th            +4       Feat
5th            +5       Talent
6th            +6       Feat
7th            +7       Talent
8th            +8       Feat
9th            +9       Talent
10th           +10      Feat
11th           +11      Talent
12th           +12      Feat
13th           +13      Talent
14th           +14      Feat
15th           +15      Talent
16th           +16      Feat
17th           +17      Talent
18th           +18      Feat
19th           +19      Talent
20th           +20      Feat

Talent Trees

Bonus Feats

Commoner

Hit Die: 1d6
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: (6 + Int modifier) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive.
Starting Feats:

Table: The Commoner

Class Level	BAB	Class Features	Reputation
1st            +0       Talent
2nd            +1       Feat
3rd            +2       Talent
4th            +3       Feat
5th            +3       Talent
6th            +4       Feat
7th            +5       Talent
8th            +6       Feat
9th            +6       Talent
10th           +7       Feat
11th           +8       Talent
12th           +9       Feat
13th           +9       Talent
14th           +10      Feat
15th           +11      Talent
16th           +12      Feat
17th           +12      Talent
18th           +13      Feat
19th           +14      Talent
20th           +15      Feat

Talent Trees

Bonus Feats

Diplomat

Hit Die: 1d6
Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: (6 + Int modifier) (d12). {1} Appraise, {2} Deception, {3} Gather Information, {4} Heal, {5} Handle Animal, {6} Initiative, {7} Knowledge (any), {8} Perception, {9} Perform, {10} Persuasion, {11} Sense Motive, {12} Racial Skill or DM's choice.
Starting Feats:

Table: The Diplomat

Class Level	BAB	Class Features	Reputation
1st            +0       Talent
2nd            +1       Feat
3rd            +1       Talent
4th            +2       Feat
5th            +2       Talent
6th            +3       Feat
7th            +3       Talent
8th            +4       Feat
9th            +4       Talent
10th           +5       Feat
11th           +5       Talent
12th           +6       Feat
13th           +6       Talent
14th           +7       Feat
15th           +7       Talent
16th           +8       Feat
17th           +8       Talent
18th           +9       Feat
19th           +9       Talent
20th           +10      Feat

Talent Trees

Bonus Feats

Entertainer

Hit Die: 1d6
Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: (6 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Concentration, {4} Deception, {5} Initiative, {6} Knowledge, {7} Perception, {8} Perform, {9} Persuasion, {10} Profession, {11} Sense Motive, {12} Use Magic
Starting Feats:

Table: The Entertainer

Class Level	BAB	Class Features	Reputation
1st            +0       Talent
2nd            +1       Feat
3rd            +2       Talent
4th            +3       Feat
5th            +3       Talent
6th            +4       Feat
7th            +5       Talent
8th            +6       Feat
9th            +6       Talent
10th           +7       Feat
11th           +8       Talent
12th           +9       Feat
13th           +9       Talent
14th           +10      Feat
15th           +11      Talent
16th           +12      Feat
17th           +12      Talent
18th           +13      Feat
19th           +14      Talent
20th           +15      Feat

Talent Trees

Bonus Feats

Guard

Hit Die: 1d10
Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: (4 + Int modifier) {d10}. {1} Drive, {2} Endurance, {3} Fly, {4} Gather Information, {5} Heal, {6} Initiative, {7} Jump, {8} Perception, {9} Persuasion, {10} Sense Motive
Starting Feats:

Table: The Guard

Class Level	BAB	Class Features	Reputation
1st            +1       Talent
2nd            +2       Feat
3rd            +3       Talent
4th            +4       Feat
5th            +5       Talent
6th            +6       Feat
7th            +7       Talent
8th            +8       Feat
9th            +9       Talent
10th           +10      Feat
11th           +11      Talent
12th           +12      Feat
13th           +13      Talent
14th           +14      Feat
15th           +15      Talent
16th           +16      Feat
17th           +17      Talent
18th           +18      Feat
19th           +19      Talent
20th           +20      Feat

Talent Trees

Bonus Feats

Ranger

Hit Die: 1d8
Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: (6 + Int modifier) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim.
Starting Feats:

Table: The Ranger

Class Level	BAB	Class Features	Reputation
1st            +1       Talent
2nd            +2       Feat
3rd            +3       Talent
4th            +4       Feat
5th            +5       Talent
6th            +6       Feat
7th            +7       Talent
8th            +8       Feat
9th            +9       Talent
10th           +10      Feat
11th           +11      Talent
12th           +12      Feat
13th           +13      Talent
14th           +14      Feat
15th           +15      Talent
16th           +16      Feat
17th           +17      Talent
18th           +18      Feat
19th           +19      Talent
20th           +20      Feat

Talent Trees

Bonus Feats

Scholar

Hit Die: 1d6
Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: (8 + Int modifier) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice
Starting Feats:

Table: The Scholar

Class Level	BAB	Class Features	Reputation
1st            +0       Talent
2nd            +1       Feat
3rd            +1       Talent
4th            +2       Feat
5th            +2       Talent
6th            +3       Feat
7th            +3       Talent
8th            +4       Feat
9th            +4       Talent
10th           +5       Feat
11th           +5       Talent
12th           +6       Feat
13th           +6       Talent
14th           +7       Feat
15th           +7       Talent
16th           +8       Feat
17th           +8       Talent
18th           +9       Feat
19th           +9       Talent
20th           +10      Feat

Talent Trees

Bonus Feats

Scoundrel

Hit Die: 1d6
Harmony Points: gain a number of harmony points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: (8 + Int modifier) {d12}. {1} Appraise, {2} Acrobatics, {3} Deception, {4} Gather Information, {5} Initiative, {6} Knowledge (related), {7} Perception, {8} Persuasion, {9} Profession, {10} Sense Motive, {11} Stealth, {12} Racial skill or DM's choice
Starting Feats:

Table: The Scoundrel

Class Level	BAB	Class Features	Reputation
1st            +0       Talent
2nd            +1       Feat
3rd            +2       Talent
4th            +3       Feat
5th            +3       Talent
6th            +4       Feat
7th            +5       Talent
8th            +6       Feat
9th            +6       Talent
10th           +7       Feat
11th           +8       Talent
12th           +9       Feat
13th           +9       Talent
14th           +10      Feat
15th           +11      Talent
16th           +12      Feat
17th           +12      Talent
18th           +13      Feat
19th           +14      Talent
20th           +15      Feat

Talent Trees

Bonus Feats