Difference between revisions of "MLP Classes"

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Line 5: Line 5:
 
:Hit Die: 1d
 
:Hit Die: 1d
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills:
+
:Class Skills: ( + Int modifier).  
:Skill Points at 1st Level: ( + Int modifier)x4.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
 
:Starting Feats:
 
:Starting Feats:
  
Line 32: Line 30:
 
:Hit Die: 1d
 
:Hit Die: 1d
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills:
+
:Class Skills: ( + Int modifier).  
:Skill Points at 1st Level: ( + Int modifier)x4.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
 
:Starting Feats:
 
:Starting Feats:
  
Line 59: Line 55:
 
:Hit Die: 1d
 
:Hit Die: 1d
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills:
+
:Class Skills: ( + Int modifier).  
:Skill Points at 1st Level: ( + Int modifier)x4.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
 
:Starting Feats:
 
:Starting Feats:
  
Line 86: Line 80:
 
:Hit Die: 1d
 
:Hit Die: 1d
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills:
+
:Class Skills: ( + Int modifier).  
:Skill Points at 1st Level: ( + Int modifier)x4.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
 
:Starting Feats:
 
:Starting Feats:
  
Line 113: Line 105:
 
:Hit Die: 1d
 
:Hit Die: 1d
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills:
+
:Class Skills: ( + Int modifier).  
:Skill Points at 1st Level: ( + Int modifier)x4.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
 
:Starting Feats:
 
:Starting Feats:
  
Line 140: Line 130:
 
:Hit Die: 1d
 
:Hit Die: 1d
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills:
+
:Class Skills: ( + Int modifier).  
:Skill Points at 1st Level: ( + Int modifier)x4.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
 
:Starting Feats:
 
:Starting Feats:
  
Line 167: Line 155:
 
:Hit Die: 1d
 
:Hit Die: 1d
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills:
+
:Class Skills: ( + Int modifier).  
:Skill Points at 1st Level: ( + Int modifier)x4.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
 
:Starting Feats:
 
:Starting Feats:
  
Line 194: Line 180:
 
:Hit Die: 1d
 
:Hit Die: 1d
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills:
+
:Class Skills: ( + Int modifier).  
:Skill Points at 1st Level: ( + Int modifier)x4.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
 
:Starting Feats:
 
:Starting Feats:
  
Line 221: Line 205:
 
:Hit Die: 1d
 
:Hit Die: 1d
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
:Class Skills:
+
:Class Skills: ( + Int modifier).  
:Skill Points at 1st Level: ( + Int modifier)x4.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
 
:Starting Feats:
 
:Starting Feats:
  

Revision as of 17:02, 13 November 2011


Athlete

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: ( + Int modifier).
Starting Feats:

Table: The Athlete

Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th

Class Features

Bonus Feats

Commoner

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: ( + Int modifier).
Starting Feats:

Table: The Commoner

Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th            

Class Features

Bonus Feats

Crafter

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: ( + Int modifier).
Starting Feats:

Table: The Crafter

Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th            

Class Features

Bonus Feats

Diplomat

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: ( + Int modifier).
Starting Feats:

Table: The Diplomat

Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th            

Class Features

Bonus Feats

Entertainer

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: ( + Int modifier).
Starting Feats:

Table: The Entertainer

Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th            

Class Features

Bonus Feats

Guard

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: ( + Int modifier).
Starting Feats:

Table: The Guard

Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th            

Class Features

Bonus Feats

Ranger

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: ( + Int modifier).
Starting Feats:

Table: The Ranger

Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th            

Class Features

Bonus Feats

Scholar

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: ( + Int modifier).
Starting Feats:

Table: The Scholar

Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th            

Class Features

Bonus Feats

Scoundrel

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: ( + Int modifier).
Starting Feats:

Table: The Scoundrel

Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th

Class Features

Bonus Feats