Difference between revisions of "MLP Classes"

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(Athlete)
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:Skill Points at Each Additional Level:  + Int modifier.
 
:Skill Points at Each Additional Level:  + Int modifier.
 
:Starting Feats:
 
:Starting Feats:
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 +
* Table: The
 +
 +
Class Level BAB Fort Ref Will Class Features     Defense Reputation
 +
1st           
 +
2nd           
 +
3rd           
 +
4th           
 +
5th           
 +
6th           
 +
7th           
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8th           
 +
9th           
 +
10th
  
 
===Commoner===
 
===Commoner===

Revision as of 16:09, 12 November 2011


Athlete

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:
  • Table: The
Class Level	BAB	Fort	Ref	Will	Class Features	     Defense	Reputation
1st            
2nd            
3rd            
4th            
5th            
6th            
7th            
8th            
9th            
10th

Commoner

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Crafter

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Diplomat

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Entertainer

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Guard

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Ranger

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Scholar

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Scoundrel

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats: