Difference between revisions of "MLP Classes"

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===Athlete===
 
===Athlete===
 +
 +
:Hit Die: 1d
 +
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 +
:Class Skills:
 +
:Skill Points at 1st Level: ( + Int modifier)x4.
 +
:Skill Points at Each Additional Level:  + Int modifier.
 +
:Starting Feats:
  
 
===Commoner===
 
===Commoner===
 +
 +
:Hit Die: 1d
 +
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 +
:Class Skills:
 +
:Skill Points at 1st Level: ( + Int modifier)x4.
 +
:Skill Points at Each Additional Level:  + Int modifier.
 +
:Starting Feats:
  
 
===Crafter===
 
===Crafter===
 +
 +
:Hit Die: 1d
 +
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 +
:Class Skills:
 +
:Skill Points at 1st Level: ( + Int modifier)x4.
 +
:Skill Points at Each Additional Level:  + Int modifier.
 +
:Starting Feats:
  
 
===Diplomat===
 
===Diplomat===
 +
 +
:Hit Die: 1d
 +
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 +
:Class Skills:
 +
:Skill Points at 1st Level: ( + Int modifier)x4.
 +
:Skill Points at Each Additional Level:  + Int modifier.
 +
:Starting Feats:
  
 
===Entertainer===
 
===Entertainer===
 +
 +
:Hit Die: 1d
 +
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 +
:Class Skills:
 +
:Skill Points at 1st Level: ( + Int modifier)x4.
 +
:Skill Points at Each Additional Level:  + Int modifier.
 +
:Starting Feats:
  
 
===Guard===
 
===Guard===
 +
 +
:Hit Die: 1d
 +
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 +
:Class Skills:
 +
:Skill Points at 1st Level: ( + Int modifier)x4.
 +
:Skill Points at Each Additional Level:  + Int modifier.
 +
:Starting Feats:
  
 
===Ranger===
 
===Ranger===
 +
 +
:Hit Die: 1d
 +
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 +
:Class Skills:
 +
:Skill Points at 1st Level: ( + Int modifier)x4.
 +
:Skill Points at Each Additional Level:  + Int modifier.
 +
:Starting Feats:
  
 
===Scholar===
 
===Scholar===
 +
 +
:Hit Die: 1d
 +
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 +
:Class Skills:
 +
:Skill Points at 1st Level: ( + Int modifier)x4.
 +
:Skill Points at Each Additional Level:  + Int modifier.
 +
:Starting Feats:
  
 
===Scoundrel===
 
===Scoundrel===
 +
 +
:Hit Die: 1d
 +
:Harmony Points:  gain a number of harmony points equal to  + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
 +
:Class Skills:
 +
:Skill Points at 1st Level: ( + Int modifier)x4.
 +
:Skill Points at Each Additional Level:  + Int modifier.
 +
:Starting Feats:

Revision as of 16:02, 12 November 2011


Athlete

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Commoner

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Crafter

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Diplomat

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Entertainer

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Guard

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Ranger

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Scholar

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats:

Scoundrel

Hit Die: 1d
Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills:
Skill Points at 1st Level: ( + Int modifier)x4.
Skill Points at Each Additional Level: + Int modifier.
Starting Feats: