Editing MLP Classes

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====ADDING A SECOND CLASS====
 
====ADDING A SECOND CLASS====
  
When a single-class character gains a level, he or she may choose to increase the level of his or her current class or pick up a new class at 1st level. The Stablemaster may restrict the choices available according to how he or she handles classes, skills, experience, and training. For instance, the character may need to find a teacher to instruct him in the ways of the new class. Additionally, the Stablemaster may require the player to declare what class his or her hero is "working on" before he or she makes the jump to the next level, so the character has time to practice new skills. In this way, gaining the new class is the result of previous effort rather than a sudden development. The character gains the base attack bonus, class bonuses to defense, and class skills, as well as fatigue of the appropriate die type and a talent associated with the new class. Picking up a new class is not exactly the same as starting a character in that class. Some of the benefits for a 1 st-Ievel character represent the advantage of training while young and fresh, with lots of time to practice. When picking up a new class, a character does not receive the Maximum, tripled fatigue from the first die given to characters that begin their careers in that class, or the starting skills and feats of that class.
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When a single-class character gains a level, he or she may choose to increase the level of his or her current class or pick up a new class at 1st level. The Stablemaster may restrict the choices available according to how he or she handles classes, skills, experience, and training. For instance, the character may need to find a teacher to instruct him in the ways of the new class. Additionally, the Stablemaster may require the player to declare what class his or her hero is "working on" before he or she makes the jump to the next level, so the character has time to practice new skills. In this way, gaining the new class is the result of previous effort rather than a sudden development. The character gains the base attack bonus, class bonuses to defense, and class skills, as well as fatigue of the appropriate die type and a talent associated with the new class. Picking up a new class is not exactly the same as starting a character in that class. Some of the benefits for a 1 st-Ievel character represent the advantage of training while young and fresh, with lots of time to practice. When picking up a new class, a character does not receive the Maximum, tripled fatigue from the first die given to characters that begin their careers in that class.
  
 
====ADVANCING A LEVEL====
 
====ADVANCING A LEVEL====

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