Editing MLP Classes
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:Class Skills: (2 + Dex modifier Physical, 4 + Int modifier Mental) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice. | :Class Skills: (2 + Dex modifier Physical, 4 + Int modifier Mental) {d12}. {1} Appraise, {2} Concentration, {3} Craft (any), {4} Initiative, {5} Knowledge (any), {6} Mechanics, {7} Perception, {8} Persuasion, {9} Profession (any), {10} Sense Motive, {11} Use Magic, {12} Racal Skill, or DM's choice. | ||
:Starting Wealth: 3d6 x 10 Bits. | :Starting Wealth: 3d6 x 10 Bits. | ||
− | :Starting Feats: Basic Tool | + | :Starting Feats: Basic Tool Proficiency |
====Table: The Artisan==== | ====Table: The Artisan==== | ||
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:Class Skills: (3 + Dex modifier Physical, 1 + Int modifier Mental) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim. | :Class Skills: (3 + Dex modifier Physical, 1 + Int modifier Mental) {d12}. {1} Acrobatics, {2} Climb, {3} Concentration, {4} Drive, {5} Endurance, {6} Fly, {7} Heal, {8} Initiative, {9} Jump, {10} Knowledge (related), {11} Perform, {12} Swim. | ||
:Starting Wealth: 1d6 x 10 Bits. | :Starting Wealth: 1d6 x 10 Bits. | ||
− | :Starting Feats: Sports Proficiency [any] | + | :Starting Feats: Sports Proficiency [any] |
====Table: The Athlete==== | ====Table: The Athlete==== | ||
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:Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive. | :Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12]. {1} Appraise, {2} Craft (any), {3} Drive, {4} Endurance, {5} Gather Information, {6} Initiative, {7} Knowledge (related), {8} Mechanics, {9} Perception, {10} Persuasion, {11} Profession (any), {12} Sense Motive. | ||
:Starting Wealth: 2d6 x 10 Bits. | :Starting Wealth: 2d6 x 10 Bits. | ||
− | :Starting Feats: Basic Tool | + | :Starting Feats: Basic Tool Proficiency or Harness Proficiency |
====Table: The Commoner==== | ====Table: The Commoner==== | ||
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:Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim. | :Class Skills: (2 + Dex modifier Physical, 2 + Int modifier Mental) {d12}. {1} Climb, {2} Craft (related), {3} Endurance, {4} Handle Animal, {5} Initiative, {6} Jump, {7} Knowledge (related, {8} Perception, {9} Profession (related), {10} Stealth, {11} Survival, {12} Swim. | ||
:Starting Wealth: 2d6 x 10 Bits. | :Starting Wealth: 2d6 x 10 Bits. | ||
− | :Starting Feats: Basic Tool | + | :Starting Feats: Basic Tool Proficiency |
====Table: The Ranger==== | ====Table: The Ranger==== | ||
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:Class Skills: (1 + Dex modifier Physical, 5 + Int modifier Mental) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice. | :Class Skills: (1 + Dex modifier Physical, 5 + Int modifier Mental) (d12). {1} Appraise, {2} Concentration, {3} Craft, {4} Gather Information, {5} Heal, {6} Initiative, {7} Knowledge, {8} Mechanics, {9} Perception, {10} Profession, {11} Use Magic, {12} Racial Skill or DM's choice. | ||
:Starting Wealth: 3d6 x 10 Bits. | :Starting Wealth: 3d6 x 10 Bits. | ||
− | :Starting Feats: Bonus Language | + | :Starting Feats: Bonus Language |
====Table: The Scholar==== | ====Table: The Scholar==== |