Difference between revisions of "Litonia"

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(Kampf)
(Kampf)
Line 92: Line 92:
  
 
===Kampf===
 
===Kampf===
  Fort Save:      +6 = 5 + 2  
+
  Fort Save:      +9 = 5 + 2 + 2
  Ref Save:      +4 = 2 + 2
+
  Ref Save:      +5 = 2 + 2 + 1
  Will Save:      +5 = 5 + 0
+
  Will Save:      +9 = 5 + 0 + 4
 
   
 
   
  Initiative:      0    
+
  Initiative:      1    
  Speed:          30
+
  Speed:          20
 
   
 
   
Armor Class:    18 ()
 
Meele-AB:      +5
 
Ranged-AB:      +5
 
  
  Weapon: Langschwert (Masterwork + Cold Iron)
+
  Damage: 1d8     
+
BAB: +5
  Critical: 19-20/x2
+
Meele-AB:      +4
 +
Ranged-AB:      +6
 +
 
 +
  Weapon:  
 +
  Damage:      
 +
  Critical:  
 
  Special:
 
  Special:
 
+
  Armor:        Lamellar, Leather
+
Armor Class:   
  Armor Bonus:    4
+
  Armor:         
  Max Dex Bonus:  3
+
  Armor Bonus:     
  Check penalty:  2
+
  Max Dex Bonus:   
  Spell Failure: 20%
+
  Check penalty:   
 +
  Spell Failure:
  
 
==Spells==
 
==Spells==

Revision as of 17:13, 18 August 2014

Charakterbeschreibung

Charakterbogen

Litonia
Race:  Gnome
Class: Druide(6), Ranger(1)
Lv: 7
Alignement: Neutral
Sprachen:  Common, Gnome,Sylvan, Elven , sprache.
HP: 65  6d8 +1d10 +14 (max 72)

Attribute:

Str: 8  -1
Dex: 12 +1
Sta: 14 +2
Int: 14 +2
Wis: 19 +4
Cha: 14 +2

Skills (Mod):

Diplomacy               : =  Ranks +  (Cha) +  Class
Handle Animal           : =  Ranks +  (Cha) +  Class
Heal                    : =  Ranks +  (Wis) +  Class
Intimidate              : =  Ranks +  (Cha) +  Class 
Knowledge (Arcana)      : =  Ranks +  (Int) +  Class
Knowledge (Geography)   : =  Ranks +  (Int) +  Class
Knowledge (History)     : =  Ranks +  (Int) +  Class
Knowledge (Local)       : =  Ranks +  (Int) +  Class
Knowledge (Nature)      : =  Ranks +  (Int) +  Class
Knowledge (Nobility)    : =  Ranks +  (Int) +  Class
Knowledge (Planes)      : =  Ranks +  (Int) +  Class
Knowledge (Religion)    : =  Ranks +  (Int) +  Class
Knowledge (Tactics)     : =  Ranks +  (Int) +  Class
Linguistics             : =  Ranks +  (Int) +  Class
Perception              : =  Ranks +  (Wis) +  Class
Ride                    : =  Ranks +  (Dex) +  Class
Spellcraft              : =  Ranks +  (Int) +  Class
Stealth                 : =  Ranks +  (Dex) +  Class
Survival                : =  Ranks +  (Wis) +  Class
Use Magic Device        : =  Ranks +  (Cha) +  Class

Feats:

Spezials

Nature Bond Animal Companion
Wild Empathy +10
Nature Sense
Woodland stride
Trackless Step
Resist Natures Lure
Wild Shape 2/day 6h  ( Animal:Tiny,Small,Medium ,Large  Elemental:Small
Favored Enemy Undead

Traits:

Eternal Hope

Gnomes rarely lose hope and are always confident that even hopeless situations will work out. 
Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects.
Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result.
This racial trait replaces defensive training and hatred.

Gnome Magic:

Gnomes add +1 to the DC of any saving throws against illusion spells that they cast.
Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities:
1/day—dancing lights, ghost sound, prestidigitation, and speak with animals.
The caster level for these effects is equal to the gnome's level.
The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Illusion Resistance:

Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.

Keen Senses:

Gnomes receive a +2 racial bonus on Perception checks.

Obsessive:

Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Low-Light Vision:

Gnomes can see twice as far as humans in conditions of dim light.

Gnome Druid:

The druid gains energy resistance 1 against acid, cold, electricity, or fire.
Each time the druid selects this reward, increase her resistance to one of these energy types by +1 (maximum 10 for any one type).
2 Fire 3 Cold 1 Acid 0 Electricity (racial resistance bonus)

Kampf

Fort Save:      +9 = 5 + 2 + 2
Ref Save:       +5 = 2 + 2 + 1
Will Save:      +9 = 5 + 0 + 4

Initiative:      1    
Speed:          20


BAB: +5
Meele-AB:       +4 
Ranged-AB:      +6
Weapon: 
Damage:       
Critical: 
Special:

Armor Class:    
Armor:        
Armor Bonus:    
Max Dex Bonus:  
Check penalty:  
Spell Failure:

Spells

Druiden zauber]
LVL0:4 0 grad
LVL1:3+1 1 grad
LVL2:3+1 2 grad
LVL3:2+1 3 grad

Animal Compenion

Alonso
Race:  Allosaurus
Aussehen: 


HP:  50/50 [60]
Attribute:
Str: 18
Dex: 14
Sta: 14
Int:  7
Wis: 10
Cha: 11
Skills (Mod): 
Intimidate     : =  Ranks +  (Cha) +  Class
Perception     : =  Ranks +  (Wis) +  Class
Stealth        : =  Ranks +  (Dex) +  Class
Sense Motive   : =  Ranks +  (Wis) +  Class
Survival       : =  Ranks +  (Wis) +  Class
Swim           : =  Ranks +  (Str) +  Class 

Fort Save:      +6
Ref Save:       +3
Will Save:      +4 

Initiative:      2    
Speed:          30

Armor Class:    22
Meele-AB:       +9 (-2 when Power Attack)
Ranged-AB:      +7
Weapon: Zweihänder
Damage: 2d6      
Critical: 19-20/x2
Special:


Inventar