Difference between revisions of "Iron Cross"

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[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:German Supers]]
 
[[Category:MHR]][[Category:NPC]][[Category:Hero Datafile]][[Category:German Supers]]
  
* '''IRON CROSS''' (Helmut Gruhler)
+
* '''IRON CROSS''' (Helmut Gruhler, secret)
 
:Affiliations: Solo D10, Buddy D6, Team D8
 
:Affiliations: Solo D10, Buddy D6, Team D8
 
:Distinctions: Dependent on Armor, Penance Council Member, Steel-Clad Patriot
 
:Distinctions: Dependent on Armor, Penance Council Member, Steel-Clad Patriot
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  '''Limit:''' ''Life-Support''' If Iron Cross Armor is shut down gain 1 PP and take D10 physical stress at the end of the scene.
 
  '''Limit:''' ''Life-Support''' If Iron Cross Armor is shut down gain 1 PP and take D10 physical stress at the end of the scene.
  
:Specialties: Combat Expert D8, Tech Expert D8, Vehicle Expert D8
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:Specialties: Combat Expert D8, Science Expert D8, Tech Expert D8, Vehicle Expert D8
  
 
* '''Milestones:'''
 
* '''Milestones:'''
  
  '''SET1'''
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  '''LONG-LIVED'''
  '''1 XP''' -  
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  '''1 XP''' - When you recount events from your past.
  '''3 XP''' -  
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  '''3 XP''' - When you encounter an old ally or enemy.
  '''10 XP''' -  
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  '''10 XP''' - When you find a way to prolong your life without being dependent on your armor, or decide that you have lived long enough and pass on your armor to a new bearer.
  
  '''SET2'''
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  '''PENANCE'''
  '''1 XP''' -  
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  '''1 XP''' - When you refer to your mistakes during the time of the Third Reich.
  '''3 XP''' -  
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  '''3 XP''' - When you take down a villain with a connection to the Third Reich.
  '''10 XP''' -
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  '''10 XP''' - When you turn in the boss of a criminal organization with a connection to the Third Reich, or you expose enough
 +
of that organization to cripple its operations.

Revision as of 19:56, 22 January 2013


  • IRON CROSS (Helmut Gruhler, secret)
Affiliations: Solo D10, Buddy D6, Team D8
Distinctions: Dependent on Armor, Penance Council Member, Steel-Clad Patriot
Power Sets:
IRON CROSS ARMOR
Sonic Weapon D8, Superhuman Durability D10, Superhuman Stamina D10, Superhuman Strength D10, Supersonic Flight D10
SFX: Area Attack. Against multiple targets, for every additional target add a D6 and keep an additional effect die.
SFX: Boost. Shutdown highest-rated Powered Armor power to step up another Powered Armor power. Activate an opportunity to recover or during a Transition Scene.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma.
SFX: Immunity. Spend 1 PP to ignore physical stress or trauma caused by electricity or vacuum.
Limit: Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.
Limit:' Life-Support If Iron Cross Armor is shut down gain 1 PP and take D10 physical stress at the end of the scene.
Specialties: Combat Expert D8, Science Expert D8, Tech Expert D8, Vehicle Expert D8
  • Milestones:
LONG-LIVED
1 XP - When you recount events from your past.
3 XP - When you encounter an old ally or enemy.
10 XP - When you find a way to prolong your life without being dependent on your armor, or decide that you have lived long enough and pass on your armor to a new bearer.
PENANCE
1 XP - When you refer to your mistakes during the time of the Third Reich.
3 XP - When you take down a villain with a connection to the Third Reich.
10 XP - When you turn in the boss of a criminal organization with a connection to the Third Reich, or you expose enough
of that organization to cripple its operations.