Innovator

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  • INNOVATOR (Manuel Ziffengel, public)
Affiliations: Solo D8, Buddy D10, Team D6
Distinctions: German Ingenuity, Work Is Never Over, Ziffengel Motors Owner
Power Sets:
CYBERNETIC ENHANCILE
Enhanced Reflexes D8, Enhanced Strength D8, Enhanced Stamina D8, Superhuman Durability D10, Weapon Systems D8
SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect
die into a Cybernetic Enhancile stunt or step up a Cybernetic Enhancile power until used in an action. If opponent’s action
succeeds, spend 1 PP to use this SFX.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma.
SFX: Situation Control. Step up or double an Cybernetic Enhancile power for your next action, then remove lowest
die from the doom pool and take it as mental stress.
SFX: System Allocations. Shutdown a Cybernetic Enhancile power to step up another Cybernetic Enhancile power.
Activate an opportunity to recover or during a Transition Scene.
SFX: Unibeam. Step up or double Weapon Systems on your next roll, or spend 1 PP to do both, then shutdown Weapon
Systems. Activate an opportunity to recover or during a Transition Scene.
Limit: Charged System. Shutdown highest-rated power to gain 1 PP. Activate an opportunity to recover or during a
Transition Scene.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Cybernetic Enhancile powers (but
not Healing Factor SFX). Recover Cybernetic Enhancile powers when you recover that stress or wake up. If you take mental
trauma, shutdown Cybernetic Enhancile powers until you recover that trauma.
TECHNOPSIONICS
Technokinesis D8, Technopathy D8
SFX: Constructs. Add a D6 and step up your effect die by +1 when using Technopsionics to create assets.
SFX: Next-Gen Engineering. Spend 1 PP to step up or double a Tech asset or resource.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties: Business Expert D8, Combat Expert D8, Science Master D10, Tech Master D8, Vehicle Expert D8
  • Milestones:
EXTREME ENGINEERING
1 XP - When you reveal a new stunt associated with your Science, Tech, or Vehicle Specialties.
3 XP - When you successfully eliminate a threat by targeting it with your Science, Tech, or Vehicle Specialties.
10 XP - When you either ignore a critical situation in order to finish a project or abandon a critical project in
order to help out as a superhero.
 
1 XP - When you 
3 XP - When you 
10 XP - When you