Difference between revisions of "IK Classes"

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(Stone Scribe)
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====Stone Scribe====
 
====Stone Scribe====
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:Racial: Trollkin only
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:Alignment: Any non-chaotic
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:Hit Die: d6
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 +
Class Skills: The Stone Scribes class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft [Stoneworking] (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge [any; bought separately] (Int), Listen (Wis), Perform [Storytelling] (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex)
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:Skill Points at 1st Level: 6 + Int modifier x4
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:Skill Points at Each Level: 6 + Int modifier.
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* '''Table: The Stone Scribe'''
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<table width=60% border=1 cellpadding=0 cellspacing=2>
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<tr bgcolor=#999999><td><b>Level</b></td><td><b>Bab</b></td><td><b>Fort</b></td><td><b>Ref</b></td><td><b>Will</b></td><td><b>Special</b></td><td><b>Recitations per day</b></td></tr>
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<tr><td>1st</td><td>+0</td><td>+0</td><td>+2</td><td>+2</td><td>Recitations, Runewise, Knowledge of Stones</td><td>2</td></tr>
 +
<tr><td>2nd</td><td>+1</td><td>+0</td><td>+3</td><td>+3</td><td>Rub Krielscroll, Fascinate, Inspire Courage +1</td><td>4</td></tr>
 +
<tr><td>3rd</td><td>+2</td><td>+1</td><td>+3</td><td>+3</td><td>-</td><td>6</td></tr>
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<tr><td>4th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td>Inspire Competence</td><td>8</td></tr>
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<tr><td>5th</td><td>+3</td><td>+1</td><td>+4</td><td>+4</td><td>Shield Other (1/day)</td><td>10</td></tr>
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<tr><td>6th</td><td>+4</td><td>+2</td><td>+5</td><td>+5</td><td>Suggestion</td><td>12</td></tr>
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<tr><td>7th</td><td>+5</td><td>+2</td><td>+5</td><td>+5</td><td>-</td><td>14</td></tr>
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<tr><td>8th</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+6</td><td>Inspire Courage +2</td><td>16
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<tr><td>9th</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+6</td><td>-</td><td>18</td></tr>
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<tr><td>10th</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+7</td><td>Shield Other (2/day)</td><td>20</td></tr>
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<tr><td>11th</td><td>+8/+3</td><td>+3</td><td>+7</td><td>+7</td><td>Inspire Greatness</td><td>22</td></tr>
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<tr><td>12th</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+8</td><td>-</td><td>24</td></tr>
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<tr><td>13th</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+8</td><td>-</td><td>26</td></tr>
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<tr><td>14th</td><td>+10/+5</td><td>+4</td><td>+9</td><td>+9</td><td>Inspire Courage +3</td><td>28</td></tr>
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<tr><td>15th</td><td>+11/+6</td><td>+5</td><td>+9</td><td>+9</td><td>Shield Other (3/day)</td><td>30</td></tr>
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<tr><td>16th</td><td>+12/+7</td><td>+5</td><td>+10</td><td>+10</td><td>Inspire Heroics</td><td>32</td></tr>
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<tr><td>17th</td><td>+13/+8</td><td>+5</td><td>+10</td><td>+10</td><td>-</td><td>34</td></tr>
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<tr><td>18th</td><td>+13/+8</td><td>+6</td><td>+11</td><td>+11</td><td>-</td><td>36</td></tr>
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<tr><td>19th</td><td>+14/+9</td><td>+6</td><td>+11</td><td>+11</td><td>Mass Suggestion</td><td>38</td></tr>
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<tr><td>20th</td><td>+15/+10</td><td>+6</td><td>+12</td><td>+12</td><td>Inspire Courage +4, Shield Other (4/day)</td><td>40</td></tr>
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</table>
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* '''Class Features'''
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All of the following are Class Features of the Stone Scribe class.
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:'''Weapon and Armor Proficiency:''' Simple Weapons, Hammer, Light armor, Shields
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:'''Recitations:''' Twice per day per level, a Stone Scribe can use his knowledge of trollkin sagas or any kriescroll he is carrying to produce magical effects on those around him (usually including himself, if desired). These can all be activated by reciting, chanting, or any other spoken performance. Each ability requires both a minimum Stone Scribe level and a minimum number of ranks in the Perform skill to qualify; if a Stone Scribe does not have the required number of ranks in at least one Perform skill, he does not gain the ability until he acquires the needed ranks. Starting a recitaion effect is a standard action. Some recitation abilities require concentration, which means the Stone Scribe must take a standard action each round to maintain the ability. Even while using recitations that doesn’t require concentration, a Stone Scribe cannot cast spells, activate magic items by spell completion (such as other scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf Stone Scribe has a 20% chance to fail when attempting to use recitations. If he fails, the attempt still counts against his daily limit.
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:'''Fascinate (Sp):''' A Stone Scribe with 3 or more ranks in his Perform skill can use his recitations to cause one or more humanoid creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the Stone Scribe, and able to pay attention to him. The Stone Scribe must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a Stone Scribe attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, a Stone Scribe makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the Stone Scribe cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the story, taking no other actions, for as long as the Stone Scribe continues to recite and concentrate (up to a maximum of 1 round per Stone Scribe level). While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result.
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Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
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 +
:'''Inspire Courage (Su):''' A Stone Scribe with 3 or more ranks in a Perform skill can use recitations to inspire courage in his allies (including himselfs), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the Stone Scribe. The effect lasts for 5 + Stone Scribe level rounds after the Stone Scribe has finished telling his story. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 7th level, and every six Stone Scribe levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.
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:'''Inspire Competence (Su):''' A Stone Scribe of 4th level or higher with 6 or more ranks in a Perform skill can use his recitations to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the Stone Scribe. The Stone Scribe must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the recitation. Certain uses of this ability are infeasible. The effect lasts as long as the Stone Scribe concentrates, up to a maximum of 2 minutes. A Stone Scribe can’t inspire competence in himself. Inspire competence is a mind-affecting ability.
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:'''Suggestion (Sp):''' A Stone Scribe of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the Stone Scribe’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect. A Will saving throw (DC 10 + 1/2 bard’s level + bard’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.
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:'''Inspire Greatness (Su):''' A Stone Scribe of 9th level or higher with 12 or more ranks in a Perform skill can use recitation to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels a Stone Scribe attains beyond 9th, he can target one additional ally with a single use of this ability (two at 12th level, three at 15th, four at 18th). To inspire greatness, a Stone Scribe must recite and an ally must be able to hear him. The effect lasts for 5 + Stone Scribe level rounds after the Stone Scribe has finished telling his story. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.
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:'''Inspire Heroics (Su):''' A Stone Scribe of 15th level or higher with 18 or more ranks in a Perform skill can use recitation to inspire tremendous heroism in himself or a single willing ally within 30 feet. For every three Stone Scribe levels the character attains beyond 15th, he can inspire heroics in one additional creature. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for 5 + Stone Scribe level rounds after the Stone Scribe has finished telling his story. Inspire heroics is a mind-affecting ability.
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:'''Mass Suggestion (Sp):''' This ability functions like suggestion, above, except that a Stone Scribe of 18th level or higher with 21 or more ranks in a Perform skill can make the suggestion simultaneously to any number of creatures that he has already fascinated (see above). Mass suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability.
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:'''Runewise:''' At 1st level he Stone Scribe learns to read and write the runes of molgur-trul.
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:'''Knowledge of Stones:''' The Stone Scribe has learned some of the sagas of the trollkin and knows some of the sacred inscriptions of the krielstones.  At 1st level he gains the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge.
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:'''Rub Krielscroll:''' At 2nd level the Stone Scribe learns how to copy the sacred inscriptions from a krielstone and carry a small portion of its magical power with him.
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:'''Shield Other:''' At level 5 a Stone Scribe gains the ability to shield their allies, or a krielstone carried by a group from harm. This functions similar to the Shield Other spell. It wards the designated subject or krielstone and creates a mystic connection between the character and the subject so that some of its damage is transferred to the character. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by the character. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with the character because it is not hit point damage. When the duration (1 hour per level) of this effect ends, subsequent damage is no longer divided between the subject and the character, but damage already split is not reassigned to the subject. If the character and the subject move out of range of each other (25 ft. + 5 ft./2 levels), the effect ends.
  
 
===Prestige Classes===
 
===Prestige Classes===

Revision as of 16:52, 6 June 2012


Base Classes

  • Berserker (IK Barbarian, see IK Charakter Guide)
  • Druid
  • Fighter
  • Gifted (IK Sorcerer, see IK Charakter Guide)
  • Priest (IK Cleric, see IK Charakter Guide)
  • Rouge
  • Scout (IK Ranger, see IK Charakter Guide)
  • Templer (IK Paladin, see IK Charakter Guide)
  • Wizard

Variant Classes

  • Idrian Shaman (see Complete Divine p. 14)
  • Swashbuckler (see Complete Warrior p. 11)

IK Classes

  • Arcane Mechanik (see Liber Mechanika)
  • Bodger (see IK Charakter Guide)
  • Combat Alchemist (see No Quarter #20)
  • Fell Caller (Trollkin class, see IK Charakter Guide)
  • Gun Mage (see IK Charakter Guide)
  • Knight Exemplar (see No Quarter #8)
  • Scholar (IK PC Expert, see below)
  • Stone Scribe (Trollkin class, see below)

Prestige Classes

  • Archmage
  • Duelist
  • Dwarven Defender
  • Hierophant
  • Loremaster

Complete Prestige Classes

  • Bounty Hunter (see Complete Adventurer "Bloodhound")
  • Dread Pirate (see Complete Adventurer)

IK Prestige Classes

  • Adventuring Scholar (see Monsternomicon)
  • Agent (Spy) [7]
  • Amethyst Rose Gunmage [3]
  • Arcane Tempest Gunmage [3]
  • Battle Chaplain
  • Blackclad
  • Bone Grinder (see Monsternomicon)
  • Caber Thrower (Trollkin PrC, see below)
  • Card Shark (see below)
  • Dire Berserker (Trollkin PrC, see below)
  • Enforcer [7]
  • Field Mechanik [1]
  • Infernalist [6]
  • Ironhead [1]
  • 'Jack Marshal (see below)
  • Long Rider (Trollkin PrC, see below)
  • Mage Hunter
  • Marshal (see below)
  • Preceptor of Cyriss [1]
  • Malefactor of Thamar [7]
  • Mechanist [1]
  • Monster Hunter (see Monsternomicon)
  • Pistoleer
  • Pyremancer (Trollkin PrC, see below)
  • Rifleman
  • Runeshaper (Trollkin PrC, see below)
  • Scrutator [4]
  • Second-story Man
  • Slag Master (Trollkin PrC, see below)
  • Trollkin Champion (Trollkin PrC, see below)
  • Warcaster
  • Warlock
  • Winter Heart (Trollkin PrC, see below)
[1] In Liber Mechanika.
[2] In Monsternomicon Volume 1.
[3] In No Quarter #16.
[4] In No Quarter #8.
[5] In No Quarter #20.
[6] In No Quarter #14.
[7] In Five Fingers: Port of Deceit.

NPC Classes

  • Lay (IK Adept)
  • Aristocrat
  • Commoner
  • Expert

New Class Descriptions

Base Classes

Scholar

Stone Scribe

Racial: Trollkin only
Alignment: Any non-chaotic
Hit Die: d6

Class Skills: The Stone Scribes class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft [Stoneworking] (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge [any; bought separately] (Int), Listen (Wis), Perform [Storytelling] (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex)

Skill Points at 1st Level: 6 + Int modifier x4
Skill Points at Each Level: 6 + Int modifier.
  • Table: The Stone Scribe
LevelBabFortRefWillSpecialRecitations per day
1st+0+0+2+2Recitations, Runewise, Knowledge of Stones2
2nd+1+0+3+3Rub Krielscroll, Fascinate, Inspire Courage +14
3rd+2+1+3+3-6
4th+3+1+4+4Inspire Competence8
5th+3+1+4+4Shield Other (1/day)10
6th+4+2+5+5Suggestion12
7th+5+2+5+5-14
8th+6/+1+2+6+6Inspire Courage +216
9th+6/+1+3+6+6-18
10th+7/+2+3+7+7Shield Other (2/day)20
11th+8/+3+3+7+7Inspire Greatness22
12th+9/+4+4+8+8-24
13th+9/+4+4+8+8-26
14th+10/+5+4+9+9Inspire Courage +328
15th+11/+6+5+9+9Shield Other (3/day)30
16th+12/+7+5+10+10Inspire Heroics32
17th+13/+8+5+10+10-34
18th+13/+8+6+11+11-36
19th+14/+9+6+11+11Mass Suggestion38
20th+15/+10+6+12+12Inspire Courage +4, Shield Other (4/day)40
  • Class Features

All of the following are Class Features of the Stone Scribe class.

Weapon and Armor Proficiency: Simple Weapons, Hammer, Light armor, Shields
Recitations: Twice per day per level, a Stone Scribe can use his knowledge of trollkin sagas or any kriescroll he is carrying to produce magical effects on those around him (usually including himself, if desired). These can all be activated by reciting, chanting, or any other spoken performance. Each ability requires both a minimum Stone Scribe level and a minimum number of ranks in the Perform skill to qualify; if a Stone Scribe does not have the required number of ranks in at least one Perform skill, he does not gain the ability until he acquires the needed ranks. Starting a recitaion effect is a standard action. Some recitation abilities require concentration, which means the Stone Scribe must take a standard action each round to maintain the ability. Even while using recitations that doesn’t require concentration, a Stone Scribe cannot cast spells, activate magic items by spell completion (such as other scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf Stone Scribe has a 20% chance to fail when attempting to use recitations. If he fails, the attempt still counts against his daily limit.
Fascinate (Sp): A Stone Scribe with 3 or more ranks in his Perform skill can use his recitations to cause one or more humanoid creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the Stone Scribe, and able to pay attention to him. The Stone Scribe must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a Stone Scribe attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, a Stone Scribe makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the Stone Scribe cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the story, taking no other actions, for as long as the Stone Scribe continues to recite and concentrate (up to a maximum of 1 round per Stone Scribe level). While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.

Inspire Courage (Su): A Stone Scribe with 3 or more ranks in a Perform skill can use recitations to inspire courage in his allies (including himselfs), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the Stone Scribe. The effect lasts for 5 + Stone Scribe level rounds after the Stone Scribe has finished telling his story. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 7th level, and every six Stone Scribe levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.
Inspire Competence (Su): A Stone Scribe of 4th level or higher with 6 or more ranks in a Perform skill can use his recitations to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the Stone Scribe. The Stone Scribe must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the recitation. Certain uses of this ability are infeasible. The effect lasts as long as the Stone Scribe concentrates, up to a maximum of 2 minutes. A Stone Scribe can’t inspire competence in himself. Inspire competence is a mind-affecting ability.
Suggestion (Sp): A Stone Scribe of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the Stone Scribe’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect. A Will saving throw (DC 10 + 1/2 bard’s level + bard’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.
Inspire Greatness (Su): A Stone Scribe of 9th level or higher with 12 or more ranks in a Perform skill can use recitation to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels a Stone Scribe attains beyond 9th, he can target one additional ally with a single use of this ability (two at 12th level, three at 15th, four at 18th). To inspire greatness, a Stone Scribe must recite and an ally must be able to hear him. The effect lasts for 5 + Stone Scribe level rounds after the Stone Scribe has finished telling his story. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.
Inspire Heroics (Su): A Stone Scribe of 15th level or higher with 18 or more ranks in a Perform skill can use recitation to inspire tremendous heroism in himself or a single willing ally within 30 feet. For every three Stone Scribe levels the character attains beyond 15th, he can inspire heroics in one additional creature. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for 5 + Stone Scribe level rounds after the Stone Scribe has finished telling his story. Inspire heroics is a mind-affecting ability.
Mass Suggestion (Sp): This ability functions like suggestion, above, except that a Stone Scribe of 18th level or higher with 21 or more ranks in a Perform skill can make the suggestion simultaneously to any number of creatures that he has already fascinated (see above). Mass suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability.
Runewise: At 1st level he Stone Scribe learns to read and write the runes of molgur-trul.
Knowledge of Stones: The Stone Scribe has learned some of the sagas of the trollkin and knows some of the sacred inscriptions of the krielstones. At 1st level he gains the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge.
Rub Krielscroll: At 2nd level the Stone Scribe learns how to copy the sacred inscriptions from a krielstone and carry a small portion of its magical power with him.
Shield Other: At level 5 a Stone Scribe gains the ability to shield their allies, or a krielstone carried by a group from harm. This functions similar to the Shield Other spell. It wards the designated subject or krielstone and creates a mystic connection between the character and the subject so that some of its damage is transferred to the character. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by the character. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with the character because it is not hit point damage. When the duration (1 hour per level) of this effect ends, subsequent damage is no longer divided between the subject and the character, but damage already split is not reassigned to the subject. If the character and the subject move out of range of each other (25 ft. + 5 ft./2 levels), the effect ends.

Prestige Classes

Caber Thrower

Card Shark

Dire Berserker

'Jack Marshal

Long Rider

Marshal

Pyremancer

Runeshaper

Slag Master

Trollkin Champion

Winter Heart