Difference between revisions of "Hedge Tables"

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(New page: Category:WoD Category:Rulez Category:Tables ====Hedge Terrain==== D10 Hedge Terrain 1 River 2 Lake 3 City I 4 Marsh 5 Briar 6 Farmland 7 City II...)
 
(9 Random Exotic Goblin Fruit)
 
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[[Category:WoD]] [[Category:Rulez]] [[Category:Tables]]
 
[[Category:WoD]] [[Category:Rulez]] [[Category:Tables]]
 +
==Standard Roles==
 +
'''Locate Portal''': Int + Investigation + Wyrd; Extended Action
  
====Hedge Terrain====
+
'''Enter Hedge''': Wyrd (Cost: 1 Glamour), or fulfilling specific Catch; Intant action
  
D10  Hedge Terrain
+
'''Navigate Hedge''': Int + Survival (roll Morality Stat every time character chooses new destination, -3 if not on path; on failure character reaches other destination; on dramatic failure character comes off path); Extended action, 10 succ
1    River
 
2    Lake
 
3   City I
 
4    Marsh
 
5    Briar
 
6    Farmland
 
7    City II
 
8    Grassland
 
9    Forest
 
0    City III
 
  
====Terrain Feature====
+
Destination                Modifier
 +
Very famillar                +3
 +
Somewhat famillar            +1
 +
Visited infrequently          0
 +
Visited once                -2
 +
Unfamillar                  -4
  
  D10  Terrain Feature
+
  Destination                Succ
1    Hazzard
+
  Own Hallow                  -2
  2   Oddment
+
  Every visit after first    -1 (max -3)
  3    Hedge-Gate
+
  Ward rating                +1 to +5
4    Goblin-Fruit
 
  5   Hedge-Gate
 
6    Goblin-Fruit
 
7    Hedge-Gate
 
8    Hallow
 
9    Hallow
 
0    Freehold
 
  
====Hedge Seasons====
+
'''Shape Hedge''': Wyrd (Cost 1 Glamour to improve duration to [Wyrd] hours)
  
  D10  Hedge Seasons
+
  Wyrd        Area        Duration
  1   Changing-Season
+
  1-2         50 feet    10 min
2   Spring
+
  3-4         100 feet   30 min
  3   Summer
+
  5-6         500 feet   1 hour
4    Autumn
+
  7-10        1 mile      1 day
  5   Winter
 
6    Spring
 
  7   Summer
 
8    Autumn
 
9    Winter
 
0    All-Seasons
 
  
====Hedge Time====
+
Change or Situation        Modifier
 +
Cosmetic Change              +0
 +
Small functional change      -1
 +
Notable change              +3
 +
(+/- 2 dice)
 +
Impressive change            -5
 +
(+/- 4 dice)
 +
Open new path or            -7
 +
dead end existant path   
 +
Hedge is sympathetic to      +1
 +
change           
 +
Character has been in        +1
 +
Hedge for 2 days or longer
  
D10  Hedge Time
+
'''Leaving Hedge''': Int + Investigation + Wyrd; Extended Action
1    Eclipse
 
2    Dawn
 
3    Sun
 
4    Dusk
 
5    Moon
 
6    Dawn
 
7    Sun
 
8    Dusk
 
9    Moon
 
  0    Equinox
 
  
====Hedge Weather====
+
Famillarity                Time per roll
 +
Very famillar, neighborhood      1 min
 +
Somewhat famillar, hometown      10 min
 +
Visited infrequently            30 min
 +
Visited once                    1 h
 +
Unfamillar                      3 h
  
  D10  Hedge Weather
+
  Length of time in Hedge   Succ required
  1   Wyrdstorm
+
  less than 1 hour                2
2   Wyrdrain
+
  1 hour to 8 hours                5
3    Fog
+
  8 hours to 24 hours              8
4    Northern Breeze
+
  24 hours to 48 hours            10
  5   Eastern Breeze
+
  48 hours to 1 week              15
  6    Southern Breeze
+
  more than 1 week                20
  7    Western Breeze
 
  8    Clear
 
  9    Crisp
 
0    Rainbows
 
  
====Random Encounter====
+
==d10 Random Tables==
 +
===1 Hedge Terrain===
 +
d10     
 +
1        River
 +
2        Lake
 +
3        City I
 +
4        Marsh
 +
5        Briar
 +
6        Farmland
 +
7        City II
 +
8        Grassland
 +
9        Forest
 +
0        City III
  
  D10 Random Encounter
+
===2 Terrain Feature===
  1   True Fae
+
  D10    
  2   Charlatan
+
  1       Hazzard
  3   Single Goblin-Beast
+
  2       Oddment
  4   Single Goblin
+
  3       Hedge-Gate
  5   Single Briarbeast
+
  4       Goblin-Fruit
  6   Single Changeling
+
  5       Hedge-Gate
  7   Multiple (d10) Goblin-Beasts
+
  6       Goblin-Fruit
  8   Multiple (d10) Goblins
+
  7       Hedge-Gate
  9   Multiple (d10) Briarbeasts
+
  8       Hallow
  0   Multiple (d10) Changelings
+
  9       Hallow
 +
  0       Freehold
  
====Random Oddments====
+
===3 Hedge Seasons===
 +
D10     
 +
1        Changing-Season
 +
2        Spring
 +
3        Summer
 +
4        Autumn
 +
5        Winter
 +
6        Spring
 +
7        Summer
 +
8        Autumn
 +
9        Winter
 +
0        All-Seasons
  
  D10 Random Oddments
+
===4 Hedge Time===
  1   Walking Gertrude
+
  D10    
  2   Jennystones
+
  1       Eclipse
  3   Fear Gortrach
+
  2       Dawn
  4   Gallowsroot
+
  3       Sun
  5   Stabapple
+
  4       Dusk
  6   Utterbarb
+
  5       Moon
  7   Jennyapples
+
  6       Dawn
  8   Welkinstick
+
  7       Sun
  9   Promise Leaf
+
  8       Dusk
  0   Scarthistle
+
  9       Moon
 +
  0       Equinox
  
====Random Common Goblin Fruit====
+
===5 Hedge Weather===
 +
D10     
 +
1        Wyrdstorm
 +
2        Wyrdrain
 +
3        Fog
 +
4        Northern Breeze
 +
5        Eastern Breeze
 +
6        Southern Breeze
 +
7        Western Breeze
 +
8        Clear
 +
9        Crisp
 +
0        Rainbows
  
  D10 Random Common Goblin Fruit
+
===6 Random Encounter===
  1   Pit Moss
+
  D10    
  2   Nightcap/Bugglewort
+
  1       True Fae
  3   Jarmyn
+
  2       Charlatan
  4   Blushberries
+
  3       Single Goblin-Beast
  5   Dream-a-drupe
+
  4       Single Goblin
  6   Murmurleaf
+
  5       Single Briarbeast
  7   Ertwen
+
  6       Single Changeling
  8   Coupnettle
+
  7       Multiple (D10/2) Goblin-Beasts
  9   Amaranthine
+
  8       Multiple (D10/2) Goblins
  0   Wyrmthumb
+
  9       Multiple (D10/2) Briarbeasts
 +
  0       Multiple (D10/2) Changelings
  
====Random Exotic Goblin Fruit====
+
===7 Random Oddments===
 +
D10     
 +
1        Walking Gertrude (Rites of Spring 132)
 +
2        Jennystones (Changeling Core 224)
 +
3        Fear Gortrach (Changeling Core 223)
 +
4        Gallowsroot (Changeling Core 224)
 +
5        Stabapple (Changeling Core 224)
 +
6        Utterbarb
 +
7        Jennyapples (Rites of Spring 130)
 +
8        Welkinstick
 +
9        Promise Leaf (Changeling Core 224)
 +
0        Scarthistle (Rites of Spring 132)
  
  D10  Random Exotic Goblin Fruit
+
===8 Random Common Goblin Fruit===
  1   Nevernip
+
  D10    
  2   Trenchmint
+
1        Pit Moss (Changeling Core 224)            Substracts 1WP, makes unable to spend WP for rest of scene
  3   Brumebulb
+
2        Nightcap/Bugglewort (Changeling Core 224)  Nightcap: halves Speed until 4 succ on Sta + Res; Bugglewort: +4 Ini for scene
  4   Judas Yew (Winter Masques 111)
+
3        Jarmyn (Changeling Core 223)              +3 on fatigue and staying awake rolls
  5   Bilefruit
+
4        Blushberries (Changeling Core 223)        Heals 2B/1L
  6   Hog-Eye (Winter Masques 111)
+
5        Dream-a-drupe (Changeling Core 223)        Heals 2B/1L
  7   Hidefruit (Autumn Nightmares )
+
  6        Murmurleaf (Changeling Core 223)          Heals 2B/1L
  8   Hera Pear
+
7        Ertwen (Changeling Core 223)              Heals 2B/1L
  9   Chu Chu Culm (Winter Masques 113)
+
8        Coupnettle (Changeling Core 223)          Restores 1WP once per day
  0   Cousin's Trumpet (Winter Masques 113)
+
9        Amaranthine (Changeling Core 223)          Heals 1A once per day
 +
0        Wyrmthumb (Rites of Spring 131)            1 Glamour; +5 to escape from bonds
 +
 
 +
===9 Random Exotic Goblin Fruit===
 +
D10     
 +
  1       Nevernip (Rites of Spring 131)            Heals 2B/1L; makes character eat it for another scene if not succesfull on Wit + Com
 +
  2       Trenchmint (Rites of Spring 131)          Commits 1WP for scene for +3 bonus to Mental Skill then -1 to all physicals for rest of day
 +
  3       Brumebulb (Rites of Spring 131)          Turns character into vapor that imediately exits Hedge
 +
  4       Judas Yew (Winter Masques 111)          
 +
  5       Bilefruit                                
 +
  6       Hog-Eye (Winter Masques 111)            
 +
  7       Hidefruit (Autumn Nightmares )          
 +
  8       Hera Pear (Rites of Spring 131)          Will cure character of any single disease
 +
  9       Chu Chu Culm (Winter Masques 113)        
 +
  0       Cousin's Trumpet (Winter Masques 113)

Latest revision as of 23:28, 14 April 2010

Standard Roles[edit]

Locate Portal: Int + Investigation + Wyrd; Extended Action

Enter Hedge: Wyrd (Cost: 1 Glamour), or fulfilling specific Catch; Intant action

Navigate Hedge: Int + Survival (roll Morality Stat every time character chooses new destination, -3 if not on path; on failure character reaches other destination; on dramatic failure character comes off path); Extended action, 10 succ

Destination                Modifier
Very famillar                +3
Somewhat famillar            +1
Visited infrequently          0
Visited once                 -2
Unfamillar                   -4
Destination                Succ
Own Hallow                  -2
Every visit after first     -1 (max -3)
Ward rating                 +1 to +5

Shape Hedge: Wyrd (Cost 1 Glamour to improve duration to [Wyrd] hours)

Wyrd        Area        Duration
1-2         50 feet     10 min
3-4         100 feet    30 min
5-6         500 feet    1 hour
7-10        1 mile      1 day
Change or Situation        Modifier
Cosmetic Change              +0
Small functional change      -1
Notable change               +3
(+/- 2 dice)
Impressive change            -5
(+/- 4 dice)
Open new path or             -7
dead end existant path    
Hedge is sympathetic to      +1
change            
Character has been in        +1
Hedge for 2 days or longer

Leaving Hedge: Int + Investigation + Wyrd; Extended Action

Famillarity                Time per roll
Very famillar, neighborhood       1 min
Somewhat famillar, hometown      10 min
Visited infrequently             30 min
Visited once                     1 h
Unfamillar                       3 h
Length of time in Hedge    Succ required
less than 1 hour                 2
1 hour to 8 hours                5
8 hours to 24 hours              8
24 hours to 48 hours            10
48 hours to 1 week              15
more than 1 week                20

d10 Random Tables[edit]

1 Hedge Terrain[edit]

d10      
1        River
2        Lake
3        City I
4        Marsh
5        Briar
6        Farmland
7        City II
8        Grassland
9        Forest
0        City III

2 Terrain Feature[edit]

D10      
1        Hazzard
2        Oddment
3        Hedge-Gate
4        Goblin-Fruit
5        Hedge-Gate
6        Goblin-Fruit
7        Hedge-Gate
8        Hallow
9        Hallow
0        Freehold

3 Hedge Seasons[edit]

D10      
1        Changing-Season
2        Spring
3        Summer
4        Autumn
5        Winter
6        Spring
7        Summer
8        Autumn
9        Winter
0        All-Seasons

4 Hedge Time[edit]

D10      
1        Eclipse
2        Dawn
3        Sun
4        Dusk
5        Moon
6        Dawn
7        Sun
8        Dusk
9        Moon
0        Equinox

5 Hedge Weather[edit]

D10      
1        Wyrdstorm
2        Wyrdrain
3        Fog
4        Northern Breeze
5        Eastern Breeze
6        Southern Breeze
7        Western Breeze
8        Clear
9        Crisp
0        Rainbows

6 Random Encounter[edit]

D10      
1        True Fae
2        Charlatan
3        Single Goblin-Beast
4        Single Goblin
5        Single Briarbeast
6        Single Changeling
7        Multiple (D10/2) Goblin-Beasts
8        Multiple (D10/2) Goblins
9        Multiple (D10/2) Briarbeasts
0        Multiple (D10/2) Changelings

7 Random Oddments[edit]

D10      
1        Walking Gertrude (Rites of Spring 132)
2        Jennystones (Changeling Core 224)
3        Fear Gortrach (Changeling Core 223)
4        Gallowsroot (Changeling Core 224)
5        Stabapple (Changeling Core 224)
6        Utterbarb
7        Jennyapples (Rites of Spring 130)
8        Welkinstick
9        Promise Leaf (Changeling Core 224)
0        Scarthistle (Rites of Spring 132)

8 Random Common Goblin Fruit[edit]

D10      
1        Pit Moss (Changeling Core 224)             Substracts 1WP, makes unable to spend WP for rest of scene
2        Nightcap/Bugglewort (Changeling Core 224)  Nightcap: halves Speed until 4 succ on Sta + Res; Bugglewort: +4 Ini for scene
3        Jarmyn (Changeling Core 223)               +3 on fatigue and staying awake rolls
4        Blushberries (Changeling Core 223)         Heals 2B/1L
5        Dream-a-drupe (Changeling Core 223)        Heals 2B/1L
6        Murmurleaf (Changeling Core 223)           Heals 2B/1L
7        Ertwen (Changeling Core 223)               Heals 2B/1L
8        Coupnettle (Changeling Core 223)           Restores 1WP once per day
9        Amaranthine (Changeling Core 223)          Heals 1A once per day
0        Wyrmthumb (Rites of Spring 131)            1 Glamour; +5 to escape from bonds

9 Random Exotic Goblin Fruit[edit]

D10      
1        Nevernip (Rites of Spring 131)            Heals 2B/1L; makes character eat it for another scene if not succesfull on Wit + Com
2        Trenchmint (Rites of Spring 131)          Commits 1WP for scene for +3 bonus to Mental Skill then -1 to all physicals for rest of day
3        Brumebulb (Rites of Spring 131)           Turns character into vapor that imediately exits Hedge
4        Judas Yew (Winter Masques 111)            
5        Bilefruit                                 
6        Hog-Eye (Winter Masques 111)              
7        Hidefruit (Autumn Nightmares )            
8        Hera Pear (Rites of Spring 131)           Will cure character of any single disease
9        Chu Chu Culm (Winter Masques 113)         
0        Cousin's Trumpet (Winter Masques 113)