Difference between revisions of "Hedge Tables"

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[[Category:WoD]] [[Category:Rulez]] [[Category:Tables]]
 
[[Category:WoD]] [[Category:Rulez]] [[Category:Tables]]
 
+
==Standard Roles==
 
'''Locate Portal''': Int + Investigation + Wyrd; Extended Action  
 
'''Locate Portal''': Int + Investigation + Wyrd; Extended Action  
  
Line 58: Line 58:
 
  more than 1 week                20
 
  more than 1 week                20
  
  D10     Hedge Terrain
+
==d10 Random Tables==
 +
===1 Hedge Terrain===
 +
  d10      
 
  1        River
 
  1        River
 
  2        Lake
 
  2        Lake
Line 70: Line 72:
 
  0        City III
 
  0        City III
  
  D10      Terrain Feature
+
===2 Terrain Feature===
 +
  D10       
 
  1        Hazzard
 
  1        Hazzard
 
  2        Oddment
 
  2        Oddment
Line 82: Line 85:
 
  0        Freehold
 
  0        Freehold
  
  D10      Hedge Seasons
+
===3 Hedge Seasons===
 +
  D10       
 
  1        Changing-Season
 
  1        Changing-Season
 
  2        Spring
 
  2        Spring
Line 94: Line 98:
 
  0        All-Seasons
 
  0        All-Seasons
  
  D10      Hedge Time
+
===4 Hedge Time===
 +
  D10       
 
  1        Eclipse
 
  1        Eclipse
 
  2        Dawn
 
  2        Dawn
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  0        Equinox
 
  0        Equinox
  
  D10      Hedge Weather
+
===5 Hedge Weather===
 +
  D10       
 
  1        Wyrdstorm
 
  1        Wyrdstorm
 
  2        Wyrdrain
 
  2        Wyrdrain
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  0        Rainbows
 
  0        Rainbows
  
  D10      Random Encounter
+
===6 Random Encounter===
 +
  D10       
 
  1        True Fae
 
  1        True Fae
 
  2        Charlatan
 
  2        Charlatan
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  0        Multiple (D10/2) Changelings
 
  0        Multiple (D10/2) Changelings
  
  D10      Random Oddments
+
===7 Random Oddments===
 +
  D10       
 
  1        Walking Gertrude (Rites of Spring 132)
 
  1        Walking Gertrude (Rites of Spring 132)
 
  2        Jennystones (Changeling Core 224)
 
  2        Jennystones (Changeling Core 224)
Line 142: Line 150:
 
  0        Scarthistle (Rites of Spring 132)
 
  0        Scarthistle (Rites of Spring 132)
  
D10      Random Common Goblin Fruit
+
===8 Random Common Goblin Fruit===
 +
D10     
 
  1        Pit Moss (Changeling Core 224)
 
  1        Pit Moss (Changeling Core 224)
 
  2        Nightcap/Bugglewort (Changeling Core 224)
 
  2        Nightcap/Bugglewort (Changeling Core 224)
Line 154: Line 163:
 
  0        Wyrmthumb (Rites of Spring 131)
 
  0        Wyrmthumb (Rites of Spring 131)
  
D10      Random Exotic Goblin Fruit
+
===9 Random Exotic Goblin Fruit===
 +
D10     
 
  1        Nevernip (Rites of Spring 131)
 
  1        Nevernip (Rites of Spring 131)
 
  2        Trenchmint (Rites of Spring 131)
 
  2        Trenchmint (Rites of Spring 131)

Revision as of 00:01, 6 March 2010

Standard Roles

Locate Portal: Int + Investigation + Wyrd; Extended Action

Enter Hedge: Wyrd (Cost: 1 Glamour), or fulfilling specific Catch; Intant action

Navigate Hedge: Int + Survival (roll Morality Stat every time character chooses new destination, -3 if not on path; on failure character reaches other destination; on dramatic failure character comes off path); Extended action, 10 succ

Destination                Modifier
Very famillar                +3
Somewhat famillar            +1
Visited infrequently          0
Visited once                 -2
Unfamillar                   -4
Destination                Succ
Own Hallow                  -2
Every visit after first     -1 (max -3)
Ward rating                 +1 to +5

Shape Hedge: Wyrd (Cost 1 Glamour to improve duration to [Wyrd] hours)

Wyrd        Area        Duration
1-2         50 feet     10 min
3-4         100 feet    30 min
5-6         500 feet    1 hour
7-10        1 mile      1 day
Change or Situation        Modifier
Cosmetic Change              +0
Small functional change      -1
Notable change               +3
(+/- 2 dice)
Impressive change            -5
(+/- 4 dice)
Open new path or             -7
dead end existant path    
Hedge is sympathetic to      +1
change            
Character has been in        +1
Hedge for 2 days or longer

Leaving Hedge: Int + Investigation + Wyrd; Extended Action

Famillarity                Time per roll
Very famillar, neighborhood       1 min
Somewhat famillar, hometown      10 min
Visited infrequently             30 min
Visited once                     1 h
Unfamillar                       3 h
Length of time in Hedge    Succ required
less than 1 hour                 2
1 hour to 8 hours                5
8 hours to 24 hours              8
24 hours to 48 hours            10
48 hours to 1 week              15
more than 1 week                20

d10 Random Tables

1 Hedge Terrain

d10      
1        River
2        Lake
3        City I
4        Marsh
5        Briar
6        Farmland
7        City II
8        Grassland
9        Forest
0        City III

2 Terrain Feature

D10      
1        Hazzard
2        Oddment
3        Hedge-Gate
4        Goblin-Fruit
5        Hedge-Gate
6        Goblin-Fruit
7        Hedge-Gate
8        Hallow
9        Hallow
0        Freehold

3 Hedge Seasons

D10      
1        Changing-Season
2        Spring
3        Summer
4        Autumn
5        Winter
6        Spring
7        Summer
8        Autumn
9        Winter
0        All-Seasons

4 Hedge Time

D10      
1        Eclipse
2        Dawn
3        Sun
4        Dusk
5        Moon
6        Dawn
7        Sun
8        Dusk
9        Moon
0        Equinox

5 Hedge Weather

D10      
1        Wyrdstorm
2        Wyrdrain
3        Fog
4        Northern Breeze
5        Eastern Breeze
6        Southern Breeze
7        Western Breeze
8        Clear
9        Crisp
0        Rainbows

6 Random Encounter

D10      
1        True Fae
2        Charlatan
3        Single Goblin-Beast
4        Single Goblin
5        Single Briarbeast
6        Single Changeling
7        Multiple (D10/2) Goblin-Beasts
8        Multiple (D10/2) Goblins
9        Multiple (D10/2) Briarbeasts
0        Multiple (D10/2) Changelings

7 Random Oddments

D10      
1        Walking Gertrude (Rites of Spring 132)
2        Jennystones (Changeling Core 224)
3        Fear Gortrach (Changeling Core 223)
4        Gallowsroot (Changeling Core 224)
5        Stabapple (Changeling Core 224)
6        Utterbarb
7        Jennyapples (Rites of Spring 130)
8        Welkinstick
9        Promise Leaf (Changeling Core 224)
0        Scarthistle (Rites of Spring 132)

8 Random Common Goblin Fruit

D10      
1        Pit Moss (Changeling Core 224)
2        Nightcap/Bugglewort (Changeling Core 224)
3        Jarmyn (Changeling Core 223)
4        Blushberries (Changeling Core 223)
5        Dream-a-drupe (Changeling Core 223)
6        Murmurleaf (Changeling Core 223)
7        Ertwen (Changeling Core 223)
8        Coupnettle (Changeling Core 223)
9        Amaranthine (Changeling Core 223)
0        Wyrmthumb (Rites of Spring 131)

9 Random Exotic Goblin Fruit

D10      
1        Nevernip (Rites of Spring 131)
2        Trenchmint (Rites of Spring 131)
3        Brumebulb (Rites of Spring 131)
4        Judas Yew (Winter Masques 111)
5        Bilefruit
6        Hog-Eye (Winter Masques 111)
7        Hidefruit (Autumn Nightmares )
8        Hera Pear (Rites of Spring 131)
9        Chu Chu Culm (Winter Masques 113)
0        Cousin's Trumpet (Winter Masques 113)