Difference between revisions of "Hedge Tables"

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(New page: Category:WoD Category:Rulez Category:Tables ====Hedge Terrain==== D10 Hedge Terrain 1 River 2 Lake 3 City I 4 Marsh 5 Briar 6 Farmland 7 City II...)
 
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[[Category:WoD]] [[Category:Rulez]] [[Category:Tables]]
 
[[Category:WoD]] [[Category:Rulez]] [[Category:Tables]]
  
====Hedge Terrain====
+
'''Locate Portal''': Int + Investigation + Wyrd; Extended Action
  
D10  Hedge Terrain
+
'''Enter Hedge''': Wyrd (Cost: 1 Glamour), or fulfilling specific Catch; Intant action
1   River
 
2    Lake
 
3    City I
 
4    Marsh
 
5    Briar
 
6    Farmland
 
7    City II
 
8    Grassland
 
9    Forest
 
0    City III
 
  
====Terrain Feature====
+
'''Navigate Hedge''': Int + Survival (roll Morality Stat every time character chooses new destination, -3 if not on path; on failure character reaches other destination; on dramatic failure character comes off path); Extended action, 10 succ
  
  D10  Terrain Feature
+
  Destination                Modifier
1    Hazzard
+
  Very famillar                +3
2    Oddment
+
  Somewhat famillar            +1
  3   Hedge-Gate
+
  Visited infrequently          0
  4    Goblin-Fruit
+
  Visited once                -2
  5    Hedge-Gate
+
  Unfamillar                  -4
  6    Goblin-Fruit
 
  7    Hedge-Gate
 
8    Hallow
 
9    Hallow
 
0    Freehold
 
  
====Hedge Seasons====
+
Destination                Succ
 +
Own Hallow                  -2
 +
Every visit after first    -1 (max -3)
 +
Ward rating                +1 to +5
  
D10  Hedge Seasons
+
'''Shape Hedge''': Wyrd (Cost 1 Glamour to improve duration to [Wyrd] hours)
1   Changing-Season
 
2    Spring
 
3    Summer
 
4    Autumn
 
5    Winter
 
6    Spring
 
7    Summer
 
8    Autumn
 
9    Winter
 
0    All-Seasons
 
  
====Hedge Time====
+
Wyrd        Area        Duration
 +
1-2        50 feet    10 min
 +
3-4        100 feet    30 min
 +
5-6        500 feet    1 hour
 +
7-10        1 mile      1 day
  
  D10 Hedge Time
+
  Change or Situation        Modifier
  1   Eclipse
+
  Cosmetic Change              +0
  2   Dawn
+
  Small functional change      -1
  3    Sun
+
  Notable change              +3
  4   Dusk
+
(+/- 2 dice)
  5    Moon
+
  Impressive change            -5
  6   Dawn
+
  (+/- 4 dice)
  7    Sun
+
  Open new path or            -7
  8    Dusk
+
  dead end existant path    
  9    Moon
+
  Hedge is sympathetic to      +1
  0    Equinox
+
  change           
 +
  Character has been in        +1
 +
  Hedge for 2 days or longer
  
====Hedge Weather====
+
'''Leaving Hedge''':  Int + Investigation + Wyrd; Extended Action
  
  D10  Hedge Weather
+
  Famillarity                Time per roll
  1   Wyrdstorm
+
  Very famillar, neighborhood      1 min
  2    Wyrdrain
+
  Somewhat famillar, hometown      10 min
  3    Fog
+
  Visited infrequently            30 min
  4    Northern Breeze
+
  Visited once                    1 h
  5    Eastern Breeze
+
  Unfamillar                      3 h
6    Southern Breeze
 
7    Western Breeze
 
8    Clear
 
9    Crisp
 
0    Rainbows
 
  
====Random Encounter====
+
Length of time in Hedge    Succ required
 +
less than 1 hour                2
 +
1 hour to 8 hours                5
 +
8 hours to 24 hours              8
 +
24 hours to 48 hours            10
 +
48 hours to 1 week              15
 +
more than 1 week                20
  
  D10 Random Encounter
+
  D10     Hedge Terrain
  1   True Fae
+
  1       River
  2   Charlatan
+
  2       Lake
  3   Single Goblin-Beast
+
  3       City I
  4   Single Goblin
+
  4       Marsh
  5   Single Briarbeast
+
  5       Briar
  6   Single Changeling
+
  6       Farmland
  7   Multiple (d10) Goblin-Beasts
+
  7       City II
  8   Multiple (d10) Goblins
+
  8       Grassland
  9   Multiple (d10) Briarbeasts
+
  9       Forest
  0   Multiple (d10) Changelings
+
  0       City III
  
====Random Oddments====
+
D10      Terrain Feature
 +
1        Hazzard
 +
2        Oddment
 +
3        Hedge-Gate
 +
4        Goblin-Fruit
 +
5        Hedge-Gate
 +
6        Goblin-Fruit
 +
7        Hedge-Gate
 +
8        Hallow
 +
9        Hallow
 +
0        Freehold
  
  D10 Random Oddments
+
  D10     Hedge Seasons
  1   Walking Gertrude
+
  1       Changing-Season
  2   Jennystones
+
  2       Spring
  3   Fear Gortrach
+
  3       Summer
  4   Gallowsroot
+
  4       Autumn
  5   Stabapple
+
  5       Winter
  6   Utterbarb
+
  6       Spring
  7   Jennyapples
+
  7       Summer
  8   Welkinstick
+
  8       Autumn
  9   Promise Leaf
+
  9       Winter
  0   Scarthistle
+
  0       All-Seasons
  
====Random Common Goblin Fruit====
+
D10      Hedge Time
 +
1        Eclipse
 +
2        Dawn
 +
3        Sun
 +
4        Dusk
 +
5        Moon
 +
6        Dawn
 +
7        Sun
 +
8        Dusk
 +
9        Moon
 +
0        Equinox
  
  D10 Random Common Goblin Fruit
+
  D10     Hedge Weather
  1   Pit Moss
+
  1       Wyrdstorm
  2   Nightcap/Bugglewort
+
  2       Wyrdrain
  3   Jarmyn
+
  3       Fog
  4   Blushberries
+
  4       Northern Breeze
  5   Dream-a-drupe
+
  5       Eastern Breeze
  6   Murmurleaf
+
  6       Southern Breeze
  7   Ertwen
+
  7       Western Breeze
  8   Coupnettle
+
  8       Clear
  9   Amaranthine
+
  9       Crisp
  0   Wyrmthumb
+
  0       Rainbows
  
====Random Exotic Goblin Fruit====
+
D10      Random Encounter
 +
1        True Fae
 +
2        Charlatan
 +
3        Single Goblin-Beast
 +
4        Single Goblin
 +
5        Single Briarbeast
 +
6        Single Changeling
 +
7        Multiple (D10/2) Goblin-Beasts
 +
8        Multiple (D10/2) Goblins
 +
9        Multiple (D10/2) Briarbeasts
 +
0        Multiple (D10/2) Changelings
  
  D10  Random Exotic Goblin Fruit
+
  D10     Random Oddments
  1   Nevernip
+
1        Walking Gertrude (Rites of Spring 132)
  2   Trenchmint
+
2        Jennystones (Changeling Core 224)
  3   Brumebulb
+
3        Fear Gortrach (Changeling Core 223)
  4   Judas Yew (Winter Masques 111)
+
4        Gallowsroot (Changeling Core 224)
  5   Bilefruit
+
5        Stabapple (Changeling Core 224)
  6   Hog-Eye (Winter Masques 111)
+
6        Utterbarb
  7   Hidefruit (Autumn Nightmares )
+
7        Jennyapples (Rites of Spring 130)
  8   Hera Pear
+
  8        Welkinstick
  9   Chu Chu Culm (Winter Masques 113)
+
9        Promise Leaf (Changeling Core 224)
  0   Cousin's Trumpet (Winter Masques 113)
+
0        Scarthistle (Rites of Spring 132)
 +
 
 +
D10      Random Common Goblin Fruit
 +
1        Pit Moss (Changeling Core 224)
 +
2        Nightcap/Bugglewort (Changeling Core 224)
 +
3        Jarmyn (Changeling Core 223)
 +
4        Blushberries (Changeling Core 223)
 +
5        Dream-a-drupe (Changeling Core 223)
 +
6        Murmurleaf (Changeling Core 223)
 +
7        Ertwen (Changeling Core 223)
 +
8        Coupnettle (Changeling Core 223)
 +
9        Amaranthine (Changeling Core 223)
 +
0        Wyrmthumb (Rites of Spring 131)
 +
 
 +
D10      Random Exotic Goblin Fruit
 +
  1       Nevernip (Rites of Spring 131)
 +
  2       Trenchmint (Rites of Spring 131)
 +
  3       Brumebulb (Rites of Spring 131)
 +
  4       Judas Yew (Winter Masques 111)
 +
  5       Bilefruit
 +
  6       Hog-Eye (Winter Masques 111)
 +
  7       Hidefruit (Autumn Nightmares )
 +
  8       Hera Pear (Rites of Spring 131)
 +
  9       Chu Chu Culm (Winter Masques 113)
 +
  0       Cousin's Trumpet (Winter Masques 113)

Revision as of 02:19, 28 November 2009


Locate Portal: Int + Investigation + Wyrd; Extended Action

Enter Hedge: Wyrd (Cost: 1 Glamour), or fulfilling specific Catch; Intant action

Navigate Hedge: Int + Survival (roll Morality Stat every time character chooses new destination, -3 if not on path; on failure character reaches other destination; on dramatic failure character comes off path); Extended action, 10 succ

Destination                Modifier
Very famillar                +3
Somewhat famillar            +1
Visited infrequently          0
Visited once                 -2
Unfamillar                   -4
Destination                Succ
Own Hallow                  -2
Every visit after first     -1 (max -3)
Ward rating                 +1 to +5

Shape Hedge: Wyrd (Cost 1 Glamour to improve duration to [Wyrd] hours)

Wyrd        Area        Duration
1-2         50 feet     10 min
3-4         100 feet    30 min
5-6         500 feet    1 hour
7-10        1 mile      1 day
Change or Situation        Modifier
Cosmetic Change              +0
Small functional change      -1
Notable change               +3
(+/- 2 dice)
Impressive change            -5
(+/- 4 dice)
Open new path or             -7
dead end existant path    
Hedge is sympathetic to      +1
change            
Character has been in        +1
Hedge for 2 days or longer

Leaving Hedge: Int + Investigation + Wyrd; Extended Action

Famillarity                Time per roll
Very famillar, neighborhood       1 min
Somewhat famillar, hometown      10 min
Visited infrequently             30 min
Visited once                     1 h
Unfamillar                       3 h
Length of time in Hedge    Succ required
less than 1 hour                 2
1 hour to 8 hours                5
8 hours to 24 hours              8
24 hours to 48 hours            10
48 hours to 1 week              15
more than 1 week                20
D10      Hedge Terrain
1        River
2        Lake
3        City I
4        Marsh
5        Briar
6        Farmland
7        City II
8        Grassland
9        Forest
0        City III
D10      Terrain Feature
1        Hazzard
2        Oddment
3        Hedge-Gate
4        Goblin-Fruit
5        Hedge-Gate
6        Goblin-Fruit
7        Hedge-Gate
8        Hallow
9        Hallow
0        Freehold
D10      Hedge Seasons
1        Changing-Season
2        Spring
3        Summer
4        Autumn
5        Winter
6        Spring
7        Summer
8        Autumn
9        Winter
0        All-Seasons
D10      Hedge Time
1        Eclipse
2        Dawn
3        Sun
4        Dusk
5        Moon
6        Dawn
7        Sun
8        Dusk
9        Moon
0        Equinox
D10      Hedge Weather
1        Wyrdstorm
2        Wyrdrain
3        Fog
4        Northern Breeze
5        Eastern Breeze
6        Southern Breeze
7        Western Breeze
8        Clear
9        Crisp
0        Rainbows
D10      Random Encounter
1        True Fae
2        Charlatan
3        Single Goblin-Beast
4        Single Goblin
5        Single Briarbeast
6        Single Changeling
7        Multiple (D10/2) Goblin-Beasts
8        Multiple (D10/2) Goblins
9        Multiple (D10/2) Briarbeasts
0        Multiple (D10/2) Changelings
D10      Random Oddments
1        Walking Gertrude (Rites of Spring 132)
2        Jennystones (Changeling Core 224)
3        Fear Gortrach (Changeling Core 223)
4        Gallowsroot (Changeling Core 224)
5        Stabapple (Changeling Core 224)
6        Utterbarb
7        Jennyapples (Rites of Spring 130)
8        Welkinstick
9        Promise Leaf (Changeling Core 224)
0        Scarthistle (Rites of Spring 132)
D10      Random Common Goblin Fruit
1        Pit Moss (Changeling Core 224)
2        Nightcap/Bugglewort (Changeling Core 224)
3        Jarmyn (Changeling Core 223)
4        Blushberries (Changeling Core 223)
5        Dream-a-drupe (Changeling Core 223)
6        Murmurleaf (Changeling Core 223)
7        Ertwen (Changeling Core 223)
8        Coupnettle (Changeling Core 223)
9        Amaranthine (Changeling Core 223)
0        Wyrmthumb (Rites of Spring 131)
D10      Random Exotic Goblin Fruit
1        Nevernip (Rites of Spring 131)
2        Trenchmint (Rites of Spring 131)
3        Brumebulb (Rites of Spring 131)
4        Judas Yew (Winter Masques 111)
5        Bilefruit
6        Hog-Eye (Winter Masques 111)
7        Hidefruit (Autumn Nightmares )
8        Hera Pear (Rites of Spring 131)
9        Chu Chu Culm (Winter Masques 113)
0        Cousin's Trumpet (Winter Masques 113)