Difference between revisions of "Farmable Plants"

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(Sample Plants)
 
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** '''Winterproof''' (the plant may 'expend' a condition position to gain the resistance to live through a cold season. It gains Cold Resistance 10.)
 
** '''Winterproof''' (the plant may 'expend' a condition position to gain the resistance to live through a cold season. It gains Cold Resistance 10.)
  
Harvest Rolls: Whenever somepony is trying to get to the fruits of a plant, i.e. makes a Harvest roll, or occupies the same square as the plant, the plant is entitled to a defensive action
+
Harvest Rolls: Whenever somepony is trying to get to the fruits of a plant, i.e. makes a Harvest roll, or occupies the same square as the plant, the plant is entitled to a defensive action.
 +
 
 +
Crops: Any Plant has a number of 'Crop Yield' points determined by its Crop feature. The plant may also have a number of Crop Yield points that represent spoiled or unripe fruit, which are among the desired ones.
  
 
==Sample Plants==
 
==Sample Plants==
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* '''Apple Tree''' (CR 1)
 
* '''Apple Tree''' (CR 1)
 
:Type: Large farmable plant
 
:Type: Large farmable plant
:DR: 5 Damage Threshold: 10
+
:DR: 4 Damage Threshold: 10
 
:Conditions: N -1 -2 -5 -5 -10 -10 D (max. 13 positions)
 
:Conditions: N -1 -2 -5 -5 -10 -10 D (max. 13 positions)
 
:Attack: Falling Apples - 1d6 apples (slam), +0 each (1 dmg)
 
:Attack: Falling Apples - 1d6 apples (slam), +0 each (1 dmg)
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:Attack Options: defense only
 
:Attack Options: defense only
 
:Special Qualities: Farmable (seed DC 15, care DC 10, harvest DC 10), Crops
 
:Special Qualities: Farmable (seed DC 15, care DC 10, harvest DC 10), Crops
:''Crops'' - 4d6+12 Apples (diminutive fruit), 1d6 unripe/spoiled fruit
+
:''Crops'' - 4d6+12 Apples (diminutive fruit), 2d6 unripe/spoiled fruit
  
 
* '''Blackberry Bramble''' (CR 2)
 
* '''Blackberry Bramble''' (CR 2)
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:Attack Options: defense only, attacks in each occupied square
 
:Attack Options: defense only, attacks in each occupied square
 
:Special Qualities: Farmable (seed DC 12, care DC 10, harvest DC 15), Crops, Spreading
 
:Special Qualities: Farmable (seed DC 12, care DC 10, harvest DC 15), Crops, Spreading
:''Crops'' - d + Blackberries (fine fruit), d unripe/spoiled fruit
+
:''Crops'' - 8d4+24 Blackberries (fine fruit), 4d4 unripe/spoiled fruit
 
:''Hackback'' The plant tries to spread whenever it can. At every care interval the plant has to be contained at its care DC +5, or it will occupy one random adjacent square with a condition position.
 
:''Hackback'' The plant tries to spread whenever it can. At every care interval the plant has to be contained at its care DC +5, or it will occupy one random adjacent square with a condition position.
 
:''Deep Harvest'' A Blackberry Bramble contains more fruit than it shows. If a character trying to harvest the Blackberry increases the harvest DC by +5 he may harvest double the normal crop yield with one roll.
 
:''Deep Harvest'' A Blackberry Bramble contains more fruit than it shows. If a character trying to harvest the Blackberry increases the harvest DC by +5 he may harvest double the normal crop yield with one roll.
  
* '''Cherry Tree''' (CR )
+
* '''Cherry Tree''' (CR 1)
 
:Type: Large farmable plant
 
:Type: Large farmable plant
:DR: 5 Damage Threshold: 10
+
:DR: 4 Damage Threshold: 10
 
:Conditions: N -1 -2 -5 -10 -10 D (max. 12 positions)
 
:Conditions: N -1 -2 -5 -10 -10 D (max. 12 positions)
 
:Attack: -
 
:Attack: -
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:Attack Options: none
 
:Attack Options: none
 
:Special Qualities: Farmable (seed DC 10, care DC 10, harvest DC 12), Crops
 
:Special Qualities: Farmable (seed DC 10, care DC 10, harvest DC 12), Crops
:''Crops'' - d + ( fruit), d unripe/spoiled fruit
+
:''Crops'' - 4d4+12 Cherries (fine fruit), 2d4 unripe/spoiled fruit
  
* '''Hay Field''' (CR )
+
* '''Hay Field''' (CR 1/4)
 
:Type: Medium farmable area plant
 
:Type: Medium farmable area plant
:DR: Damage Threshold:
+
:DR 1: Damage Threshold: 1
 
:Conditions: N D (max. 2 positions)
 
:Conditions: N D (max. 2 positions)
 
:Attack: -
 
:Attack: -
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:Vegetative Options: Grow, Fruition, Regrow, Spreading
 
:Vegetative Options: Grow, Fruition, Regrow, Spreading
 
:Attack Options: none
 
:Attack Options: none
:Special Qualities: Farmable (seed DC , care DC , harvest DC ), Crops
+
:Special Qualities: Farmable (seed DC 5, care DC 10, harvest DC 10), Crops
:''Crops'' d + (fine fruit), d unripe/spoiled fruit
+
:''Crops'' 1d3+1 (miniscule fruit), 1 unripe/spoiled fruit
  
* '''Cumquat Bush''' (CR )
+
* '''Cumquat Bush''' (CR 1)
 
:Type: Small farmable plant
 
:Type: Small farmable plant
:DR: Damage Threshold:
+
:DR: 2 Damage Threshold: 6
 
:Conditions: N -5 -10 D (max. 6 positions)
 
:Conditions: N -5 -10 D (max. 6 positions)
 
:Attack: -
 
:Attack: -
:Space: Reach:  
+
:Space: 1 Reach: 0
:Vegetative Options: Grow, Fruition, Regrow, Winterproof
+
:Vegetative Options: Grow, Fruition, Regrow
 
:Attack Options: none
 
:Attack Options: none
:Special Qualities: Farmable (seed DC , care DC , harvest DC ), Crops
+
:Special Qualities: Farmable (seed DC 15, care DC 20, harvest DC 10), Crops
:''Crops'' - d +  ( fruit), d unripe/spoiled fruit
+
:''Crops'' - 4d4+8 (fine fruit), 2d4 unripe/spoiled fruit
  
* '''Melon Vine''' (CR )
+
* '''Melon Vine''' (CR 1/2)
 
:Type: Small farmable plant
 
:Type: Small farmable plant
:DR: 0 Damage Threshold:
+
:DR: 2 Damage Threshold: 4
 
:Conditions: N -1 -2 -5 -10 D (max. 6 positions)
 
:Conditions: N -1 -2 -5 -10 D (max. 6 positions)
 
:Attack: Tangle - 1 Tendril, +0 (trips)
 
:Attack: Tangle - 1 Tendril, +0 (trips)
:Space: Reach:  
+
:Space: 1-X Reach: 0
:Vegetative Options: Grow, Fruition, Regrow
+
:Vegetative Options: Grow, Fruition, Regrow, Spreading
 
:Attack Options: defense only
 
:Attack Options: defense only
:Special Qualities: Farmable (seed DC , care DC , harvest DC ), Crops
+
:Special Qualities: Farmable (seed DC 14, care DC 14, harvest DC 8), Crops
:''Crops'' - d +  (Tiny to Small fruit), d unripe/spoiled fruit
+
:''Crops'' - 2d10+4 (Small fruit), d unripe/spoiled fruit
  
* '''Pumpkin Vine''' (CR )
+
* '''Pumpkin Vine''' (CR 1/2)
 
:Type: Medium farmable plant
 
:Type: Medium farmable plant
:DR: 1 Damage Threshold:
+
:DR: 2 Damage Threshold: 5
 
:Conditions: N -1 -2 -5 -10 D (max. 6 positions)
 
:Conditions: N -1 -2 -5 -10 D (max. 6 positions)
 
:Attack: Tangle - 1 Tendril, +0 (trips)
 
:Attack: Tangle - 1 Tendril, +0 (trips)
:Space: X Reach: 0
+
:Space: 1-X Reach: 0
:Vegetative Options:  Grow, Fruition, Harden, Regrow
+
:Vegetative Options:  Grow, Fruition, Regrow, Spreading
 
:Attack Options: defense only
 
:Attack Options: defense only
:Special Qualities: Farmable (seed DC , care DC , harvest DC ), Crops
+
:Special Qualities: Farmable (seed DC 12, care DC 12, harvest DC 8), Crops
:''Crops'' - d +  (Tiny to Medium fruit), d unripe/spoiled fruit
+
:''Crops'' - 2d12+4 (medium fruit), 1d12 unripe/spoiled fruit
 +
:''Pumpkin'' - The fruit of pumpkin vines are often times so enormous and heavy, that transporting them is not an easy task. A Pumpkin vine concentrates its Crop Yield points per square in one single fruit. The Pumpkin fruit can only be lifted or carried with a feat of Strength DC 13.
  
* '''Walnut Tree''' (CR )
+
* '''Walnut Tree''' (CR 2)
 
:Type: Huge farmable plant
 
:Type: Huge farmable plant
 
:DR: 8 Damage Threshold: 10
 
:DR: 8 Damage Threshold: 10
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:Space: 1-2 Reach: 0-5
 
:Space: 1-2 Reach: 0-5
 
:Vegetative Options: Atropy, Grow, Fruition, Harden, Regrow, Winterproof
 
:Vegetative Options: Atropy, Grow, Fruition, Harden, Regrow, Winterproof
:Attack Options:
+
:Attack Options: defense only
:Special Qualities: Farmable (seed DC , care DC , harvest DC ), Crops
+
:Special Qualities: Farmable (seed DC 18, care DC 10, harvest DC 16), Crops
:''Crops'' - d +  ( fruit), d unripe/spoiled fruit
+
:''Crops'' - 8d4+64 (fine fruit), 4d4 unripe/spoiled fruit
  
 
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Latest revision as of 20:52, 29 February 2012


An area occupying plant can 'store' a maximum number of condition positions equal to its size category (see Size) per square. If the plant has, or gains more condition positions than the number allowed by its size for a single square it may spread, or be split, into any number of adjacent squares. When a plant spread, or is split the initial number of condition positions must remain equal, but the type of condition position may change into a higher penalty or N or D. Each occupied square must contain at least two contition positions (N and D) of the plant. A plant with less than two condition positions cannot further spread, or be split. If the last position on the condition track of the plant is reached, it may be harvested and seeded again according to the usual seeding rules.

Care Intervals: Every season a plant must be cared for. Normally somepony who is caring for the plant has to succeed at a care roll of the specific plant. If nopony is around the plant has to care for itself by simply rolling a d20 modified by the usual factors. Whenever a seasonal care interval is reached the plant may take a vegetative action. If the care DC of the plant for that season is not met the plant is moved one step down its condition track.

Vegetative actions:

    • Grow (The plant adds one condition position to its condition track of the next lowest penalty it already has (i.e. starting with -10, then -5, -2, -1; if all positions are filled start again with -10) per year by natural growth, if it was cared for accordingly, up to a maximum number of condition positions determined by the type of the plant.)
    • Atropy (The plant 'expends' a condition position to reduce its own care DC by -5 for the season)
    • Explosive Vegetation (some plants grow at incredible rates. the plant is able to produce two condition positions per season)
    • Harden (Increase DR by 1 up to a maximum of +2)
    • Fruition (once per year the plant may produce its Crop and make a free seeding roll at the end of that season at DC -5)
    • Regrow (the plant inproves its condition on its condition track by one step)
    • Spreading ('expend' one condition position to produce seedling in adjacent square; must roll own seed DC)
    • Winterproof (the plant may 'expend' a condition position to gain the resistance to live through a cold season. It gains Cold Resistance 10.)

Harvest Rolls: Whenever somepony is trying to get to the fruits of a plant, i.e. makes a Harvest roll, or occupies the same square as the plant, the plant is entitled to a defensive action.

Crops: Any Plant has a number of 'Crop Yield' points determined by its Crop feature. The plant may also have a number of Crop Yield points that represent spoiled or unripe fruit, which are among the desired ones.

Sample Plants[edit]

  • Apple Tree (CR 1)
Type: Large farmable plant
DR: 4 Damage Threshold: 10
Conditions: N -1 -2 -5 -5 -10 -10 D (max. 13 positions)
Attack: Falling Apples - 1d6 apples (slam), +0 each (1 dmg)
Space: 1 Reach: 0-3
Vegetative Options: Atropy, Grow, Fruition, Harden, Regrow, Winterproof
Attack Options: defense only
Special Qualities: Farmable (seed DC 15, care DC 10, harvest DC 10), Crops
Crops - 4d6+12 Apples (diminutive fruit), 2d6 unripe/spoiled fruit
  • Blackberry Bramble (CR 2)
Type: Medium wild farmable area plant
DR: 3 Damage Threshold: 8
Conditions: N -1 -2 -5 -10 D (max. 5 positions)
Attack: Thorns - 1 sting (piercing), +2 (1d6 dmg)
Space: 1-X Reach: 0
Vegetative Options: Explosive Vegetation, Grow, Fruition, Regrow, Spreading, Winterproof
Attack Options: defense only, attacks in each occupied square
Special Qualities: Farmable (seed DC 12, care DC 10, harvest DC 15), Crops, Spreading
Crops - 8d4+24 Blackberries (fine fruit), 4d4 unripe/spoiled fruit
Hackback The plant tries to spread whenever it can. At every care interval the plant has to be contained at its care DC +5, or it will occupy one random adjacent square with a condition position.
Deep Harvest A Blackberry Bramble contains more fruit than it shows. If a character trying to harvest the Blackberry increases the harvest DC by +5 he may harvest double the normal crop yield with one roll.
  • Cherry Tree (CR 1)
Type: Large farmable plant
DR: 4 Damage Threshold: 10
Conditions: N -1 -2 -5 -10 -10 D (max. 12 positions)
Attack: -
Space: 1 Reach: 2
Vegetative Options: Atropy, Grow, Fruition, Harden, Regrow, Winterproof
Attack Options: none
Special Qualities: Farmable (seed DC 10, care DC 10, harvest DC 12), Crops
Crops - 4d4+12 Cherries (fine fruit), 2d4 unripe/spoiled fruit
  • Hay Field (CR 1/4)
Type: Medium farmable area plant
DR 1: Damage Threshold: 1
Conditions: N D (max. 2 positions)
Attack: -
Space: 1-X Reach: 0
Vegetative Options: Grow, Fruition, Regrow, Spreading
Attack Options: none
Special Qualities: Farmable (seed DC 5, care DC 10, harvest DC 10), Crops
Crops 1d3+1 (miniscule fruit), 1 unripe/spoiled fruit
  • Cumquat Bush (CR 1)
Type: Small farmable plant
DR: 2 Damage Threshold: 6
Conditions: N -5 -10 D (max. 6 positions)
Attack: -
Space: 1 Reach: 0
Vegetative Options: Grow, Fruition, Regrow
Attack Options: none
Special Qualities: Farmable (seed DC 15, care DC 20, harvest DC 10), Crops
Crops - 4d4+8 (fine fruit), 2d4 unripe/spoiled fruit
  • Melon Vine (CR 1/2)
Type: Small farmable plant
DR: 2 Damage Threshold: 4
Conditions: N -1 -2 -5 -10 D (max. 6 positions)
Attack: Tangle - 1 Tendril, +0 (trips)
Space: 1-X Reach: 0
Vegetative Options: Grow, Fruition, Regrow, Spreading
Attack Options: defense only
Special Qualities: Farmable (seed DC 14, care DC 14, harvest DC 8), Crops
Crops - 2d10+4 (Small fruit), d unripe/spoiled fruit
  • Pumpkin Vine (CR 1/2)
Type: Medium farmable plant
DR: 2 Damage Threshold: 5
Conditions: N -1 -2 -5 -10 D (max. 6 positions)
Attack: Tangle - 1 Tendril, +0 (trips)
Space: 1-X Reach: 0
Vegetative Options: Grow, Fruition, Regrow, Spreading
Attack Options: defense only
Special Qualities: Farmable (seed DC 12, care DC 12, harvest DC 8), Crops
Crops - 2d12+4 (medium fruit), 1d12 unripe/spoiled fruit
Pumpkin - The fruit of pumpkin vines are often times so enormous and heavy, that transporting them is not an easy task. A Pumpkin vine concentrates its Crop Yield points per square in one single fruit. The Pumpkin fruit can only be lifted or carried with a feat of Strength DC 13.
  • Walnut Tree (CR 2)
Type: Huge farmable plant
DR: 8 Damage Threshold: 10
Conditions: N -1 -1 -2 -2 -5 -5 -10 -10 D (max. 21 positions)
Attack: Falling Nuts - 1d10 walnuts (slam), +1 each (1 dmg)
Space: 1-2 Reach: 0-5
Vegetative Options: Atropy, Grow, Fruition, Harden, Regrow, Winterproof
Attack Options: defense only
Special Qualities: Farmable (seed DC 18, care DC 10, harvest DC 16), Crops
Crops - 8d4+64 (fine fruit), 4d4 unripe/spoiled fruit

  • (CR )
Type:
Fatigue Dice:
DR: Damage Threshold:
Conditions: N -1 -2 -5 -10 D (max. positions)
Attack:
Space: Reach:
Vegetative Options:
Attack Options:
Special Qualities: Farmable (seed DC , care DC , harvest DC ), Crops
Crops d + ( fruit), d unripe/spoiled fruit