Difference between revisions of "Crystal Edge"

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==EXP==
+
[[Category:Euroguard]]
 
 
6
 
  
 
==Damage==
 
==Damage==
  
Physical: d6
+
* Physical:
 +
* Emotional:
 +
* Mental:
  
 
====Affiliations====
 
====Affiliations====
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* Crystal Weapons:      d10
 
* Crystal Weapons:      d10
 
* Crystal Beam:          d10
 
* Crystal Beam:          d10
* Crystal Mirror:        d8
+
* Crystal Mirror:        d10
 
* Superhuman Durability: d10
 
* Superhuman Durability: d10
 
* Gliding:              d6
 
* Gliding:              d6
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* Superhuman Reflexes:  d10
 
* Superhuman Reflexes:  d10
 
* Enhanced Stamina:      d8
 
* Enhanced Stamina:      d8
* Enhanced Strenght:     d8
+
* Superhuman Strenght:   d10
* Silent:               d8
+
* Way of the Shadow:     d10
  
 
SFX: Focus.In a pool including a S.H.I.E.L.D. Training die, replace two dice of equal
 
SFX: Focus.In a pool including a S.H.I.E.L.D. Training die, replace two dice of equal
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SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from aging,
 
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from aging,
disease, or psychic attack.
+
disease, fatigue, poison, vacuum or psychic attack.
  
 
Limit: Deep Programming. Earn 1 PP to step up emotional stress inflicted by intelligence
 
Limit: Deep Programming. Earn 1 PP to step up emotional stress inflicted by intelligence
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* Covert Expert:  d8
 
* Covert Expert:  d8
 
* Tech Expert:    d8
 
* Tech Expert:    d8
 +
 +
==Resources==
  
 
==Milestones==
 
==Milestones==

Latest revision as of 13:50, 18 December 2014


Damage[edit]

  • Physical:
  • Emotional:
  • Mental:

Affiliations[edit]

  • SOLO: d8
  • BUDDY: d6
  • TEAM: d10

Distictions[edit]

  • Cutting Edge
  • Doing the Job
  • S.H.I.E.L.D. Agent

POWER STATS[edit]

Xtal Powers[edit]

  • Crystal Weapons: d10
  • Crystal Beam: d10
  • Crystal Mirror: d10
  • Superhuman Durability: d10
  • Gliding: d6

SFX: Xtal Afflict. Add a d6 and step up your effect die by +1 when inflicting Xtal complication on a target.

SFX: Spiked Body. On a successful reaction against a physical attack action, inflict physical stress with your effect die at no PP cost or step up +1 for 1 PP.

SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma results unless caused by sonic-based attacks.

Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.

S.H.I.E.L.D. Training[edit]

  • Superhuman Reflexes: d10
  • Enhanced Stamina: d8
  • Superhuman Strenght: d10
  • Way of the Shadow: d10

SFX: Focus.In a pool including a S.H.I.E.L.D. Training die, replace two dice of equal steps with one die of +1 step.

SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from aging, disease, fatigue, poison, vacuum or psychic attack.

Limit: Deep Programming. Earn 1 PP to step up emotional stress inflicted by intelligence agencies and their directors by +1.

Specialities[edit]

  • Combat Master: d10
  • Acrobatic Expert: d8
  • Menace Rookie: d6
  • Crime Rookie: d6
  • Covert Expert: d8
  • Tech Expert: d8

Resources[edit]

Milestones[edit]

Black Ops Betrayal

1 XP when you first use your Covert Specialty in an action and succeed.
3 XP when you convince a team member to make a painful or difficult choice.
10 XP when you either betray a team member in a critical moment or sacrifice yourself
for them.

ONE OF THE TEAM

1 XP when you give support to another hero.
3 XP when you’re given an official place on a team.
10 XP when you either sacrifice something you hold dear for the benefit of your team
or walk away from your team to avoid that sacrifice.