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− | Attributes: 5/4/3
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− | Skills: 9/6/3
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− | Willpower: Equal to Resolve + Composure
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− | Essence: 10 (10 max)
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− | Initiative: Equal to Dexterity + Composure
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− | Defense: Equal to lowest of Dexterity and Wits
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− | Speed: Strength + Dexterity + “species factor” (based on
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− | its animal type)
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− | Size: 5 or less (based on its animal type)
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− | Health: Equal to Stamina + Size
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− | Influence: 2 dots (choose one)
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− | Numina: Innocuous (see below), and choose one more
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− | Ban: The fetch has one Ban, chosen by the Storyteller.
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− | Embodied familiars live in the material world in a
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− | physical body, although it might be a rather strange
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− | body. They are often clever and loyal animals, the
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− | black cat or cunning rat of sorcerous legend.
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− | All embodied familiars have the Innocuous
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− | Numen (see pp. 321-322). It is very good at not
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− | being noticed by others. Anyone but its bonded
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− | mage suffers a –2 penalty on perception rolls to
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− | notice the familiar, unless it does something to
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− | draw attention to itself.
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