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  Failure: You fail to inspire a morale boost in your allies.
 
  Failure: You fail to inspire a morale boost in your allies.
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  Success: For every success you earn, you can heal one ally who can see or hear you (a live video link or radio communication is okay, but not a prerecorded message) of one   
 
  Success: For every success you earn, you can heal one ally who can see or hear you (a live video link or radio communication is okay, but not a prerecorded message) of one   
 
  Point of bashing damage. For every two successes rolled, you may heal one ally of one point of lethal damage. You may spend this healing as you see fit, dividing it up  
 
  Point of bashing damage. For every two successes rolled, you may heal one ally of one point of lethal damage. You may spend this healing as you see fit, dividing it up  

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