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* [[WoDCompressed|WoD Compressed]] - Rules-Beatdown
 
* [[WoDCompressed|WoD Compressed]] - Rules-Beatdown
  
Inspire
 
 
Dice Pool: Presence + Expression
 
Action: Instant
 
Whether it’s the heartfelt expression of the absolute faith a loved one has in you or a drill sergeant’s command to get the hell up out of the mud and keep fighting, your 
 
Character’s inspirational words can push an ally to keep going when lesser men and women might curl up and die. You can inspire your allies once per scene, but
 
any given character may only benefit from being inspired once per chapter. Roll Results Dramatic Failure: Your character stumbles over her words or flubs her line,
 
inspiring not so much confidence and resolve as despair and hopelessness. All allies who can hear your character suffer a point of bashing damage instead of regaining
 
Health.
 
 
Failure: You fail to inspire a morale boost in your allies.
 
 
Success: For every success you earn, you can heal one ally who can see or hear you (a live video link or radio communication is okay, but not a prerecorded message) of one 
 
Point of bashing damage. For every two successes rolled, you may heal one ally of one point of lethal damage. You may spend this healing as you see fit, dividing it up
 
among multiple allies if you wish, provided they can all see or hear you.
 
 
Exceptional Success: No additional effect  beyond the exceptional degree of healing.
 
 
Example: Klaus and Sara have rejoined their companions,  but things are in a bad way for the group. Vampires have badly injured the two Lestrade brothers, and Sara’s wounds
 
are beginning to worsen. Spirits are low, morale is near to breaking, and the bloodsuckers are closing in. Klaus gives a rousing speech, urging his friends to stand fast
 
and hold till dawn. Klaus’s player rolls his Presence + Expression, and with his Specialty in Battlefield Oratory and the expenditure of a Willpower point, he earns eight
 
successes! Four go to healing Sara’s lethal wounds, taking her out of wound penalty territory, while two each go to taking bashing damage off of the Lestrade brothers’
 
Health tracks.
 
 
armory reloaded 156
 
 
====[[:Category:PtC|Promethean the Created]]====
 
====[[:Category:PtC|Promethean the Created]]====
 
* [[Promethean Judgement]] - Erschaffung eines Prometheans, Modifikatoren für Judgement Rolls
 
* [[Promethean Judgement]] - Erschaffung eines Prometheans, Modifikatoren für Judgement Rolls
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* [http://www.anuanu.de/upload/upload.php GranGrimoire]] - version 0.4 ToDo noch ca 90 seiten Spells die einsortiert werden wollen und ca 50 tabellen die noch gemacht werden wollen noch etwas für lustige bilder am rand und man kanns stehen lassen  
 
* [http://www.anuanu.de/upload/upload.php GranGrimoire]] - version 0.4 ToDo noch ca 90 seiten Spells die einsortiert werden wollen und ca 50 tabellen die noch gemacht werden wollen noch etwas für lustige bilder am rand und man kanns stehen lassen  
  
• Some Legacies have attainments that utilize a primary
 
Arcanum other than the parent Path’s Ruling Arcana.
 
Mages who follow such Legacies are not limited by the
 
normal restrictions for learning Common or Inferior Arcana
 
for that Arcanum only. The Legacy’s primary Arcanum can
 
be learned as if it were a Ruling Arcanum for the character.
 
He can learn it at the same experience-point cost as a Ruling
 
Arcanum — new dots x5 — and learn it up to the fifth dot
 
without needing a teacher from a different Path.
 
Example: The primary Arcanum for the Perfected Adept
 
Legacy’s attainments is Life, even though the Legacy is tied to the
 
Obrimos Path, whose Ruling Arcana are Forces and Prime. An
 
Obrimos mage who learns this Legacy can learn the Life Arcanum
 
as a Ruling Arcanum.
 
--MAGE Grundregeln
 
 
 
•To the Limit
 
There is a way for mages to step beyond the limits of their understanding, reaching beyond
 
what they know to accomplish what even they can only imagine. Using this rule puts greater
 
powers in the hands of the players (and Storyteller mages, for that matter) but only at the risk
 
of great danger. By guessing at what the Supernal World might
 
hold for him, the mage grasps blindly and pulls down great tangles of magic in order to get his
 
will done. In the end, he may be able to sort out the many higher laws, contradictory and barely
 
within his comprehension, to release his desired effect. Or maybe not.
 
Using this rule, a player may once per scene opt to have his mage cast an improvised spell of
 
one dot ranking higher that he could otherwise cast. The mage must have at least one dot in
 
any Arcanum necessary for the spell. He uses a base spellcasting pool of his Gnosis + Arcanum
 
(his personal rating, not the minimum needed to cast the spell) for his dice pool, because he can’t
 
have any rotes at that level. Here are the catches: The spell is vulgar, even
 
if it is normally covert. Also, the attempt adds three dice to the Paradox roll. Paradox dice can
 
still be removed through mitigation and the use of magical tools. Finally, it costs one Willpower
 
point to cast a spell rated higher than the mage’s normal comprehension allows.
 
Should the spell result in a Paradox (as it’s likely to), determine the Paradox at the spell’s
 
dot ranking, not the character’s personal ranking. Furthermore, determine its Duration as if the
 
mage’s Wisdom were reduced by one. The result is that mages have access to about a
 
fourth of the spells in the book from the very start. But using the most powerful of those is much
 
more likely to drive them really mad or open the door for a powerful creature from the Abyss. A
 
common use is to gain advanced prolongation Duration factors for a fi ve-dot spell, a feat that
 
normally requires the mage to know six dots.
 
--Mage Tome of Mystries 168
 
  
 
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====[[:Category:CtL|Changeling the Lost]]====
 
====[[:Category:CtL|Changeling the Lost]]====
* [[Goblinfrüchte/Triffles/ Oddments]]
 
* [[Selfmade- Contracts]]
 
* [[Selfmade- Pledges]]
 
* [[Selfmade- Kith´s]]
 
* [[Selfmade- Entitlements]]
 
  
 
====[[:Category:HtV|Hunter the Vigil]]====
 
====[[:Category:HtV|Hunter the Vigil]]====
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* [[Setite Sorcery]] - Cruac Rituale der Bruderschaft des Setesh
 
* [[Setite Sorcery]] - Cruac Rituale der Bruderschaft des Setesh
 
* [[Devotions]] - Disziplinen-Combos
 
* [[Devotions]] - Disziplinen-Combos
 
A vampire who wishes to create a ghoul must feed a mortal at
 
least a single Vitae. In addition, the vampire’s player must spend
 
a point of Willpower to invest the ghoul with some degree of the
 
mystic state with which she is cursed. If a vampire simply gives a
 
mortal Vitae but no Willpower point is expended, the mortal
 
does not become a ghoul (though he is potentially subject to the
 
Vinculum and blood addiction). This Willpower expenditure
 
represents the creation of an artificial state, inflicting some of
 
the benefits and detriments of undeath on the ghoul.
 
 
Seite 166 Vampire the requiem
 
in der deutchen üersetzung des Buches wird auf seite 177  "a point of Willpower" als "ein Temporärer Willenskraftpunkt" übersetzt
 
  
 
====[[:Category:WtF|Werewolf the Forsaken]]====
 
====[[:Category:WtF|Werewolf the Forsaken]]====
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* [[Relic Vehicles]] - ''Besondere'' Fahrzeuge
 
* [[Relic Vehicles]] - ''Besondere'' Fahrzeuge
 
* [[Drones]] - Militärische und Zivile Drohnen
 
* [[Drones]] - Militärische und Zivile Drohnen
 +
 +
* [[Electric Weaponry]] - Elektrowaffen und -Schadensquellen
  
 
* [[Computer & Electronics]] - Verschiedenstes modernes, elektronisches Equipment
 
* [[Computer & Electronics]] - Verschiedenstes modernes, elektronisches Equipment
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====[[:Category:CtL|Changeling the Lost]]====
 
====[[:Category:CtL|Changeling the Lost]]====
 
* [[Goblinfruit]] - Feenfrüchte und andere nützliche Heckenflora
 
* [[Goblinfruit]] - Feenfrüchte und andere nützliche Heckenflora
 
====[[:Category:HtV|Hunter the Vigil]]====
 
* [[Electric Weaponry]] - Elektrowaffen und -Schadensquellen
 
* [[UV Weaponry]] - Jury-Rig-Waffen mit UV-Lampen
 
  
 
====[[:Category:MtA|Mage the Awakening]]====
 
====[[:Category:MtA|Mage the Awakening]]====
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* [[Territorial Markers]] - Verschiedenste Arten von Reviermarkierungen
 
* [[Territorial Markers]] - Verschiedenste Arten von Reviermarkierungen
* [[Celestial Talens]] - Talens aus den Planetaren Shard-Realms
 
  
 
-----
 
-----
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* [[Mimics]]
 
* [[Mimics]]
 
* [[Beshilu]]
 
 
* [[Plant-Hedge-Beasts]]
 
  
 
====[[:Category:VtR|Vampire the Requiem]]====
 
====[[:Category:VtR|Vampire the Requiem]]====
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===Changeling - the Lost===
 
===Changeling - the Lost===
* Michael Ende: Die unendliche Geschichte: ultrageniale Beschreibung der psychoaktiven Wirkung der Hecke und ne urschöne Beschreibung für das Zurückfinden aus der Hecke BITTE NICHT DEN FILM SCHAUEN... das worum es mir geht taucht dort ÜBERHAUPT nicht auf. Originalkommentar von Michael Ende dazu: "Bastian kehrt, kaum dass er nach Phantasien gekommen ist, auch schon wieder in die Alltagswelt zurück. Ich muss hier erwähnen, dass das Buch damals ein Jahr später, als geplant erschienen ist, weil Bastian den Rückweg aus Phantasien NICHT FINDEN KONNTE. Dazu musste erst eine lange Irrfahrt ( von Wunsch zu Wunsch ) durchmachen und erst als er seinen WAHREN WILLEN gefunden hatte, stand ihm der Rückweg offen [...]" Zur Erklärung... mit jedem Wunsch verliert Bastian eine Erinnerung an sein REALES Leben... Er verliert nach und nach alle Erinnerungen... Bis er nicht einmal mehr seinen Namen weis... Nur weil seine Freunde in Phantasien jede Geschichte, die er begonnen hat zu einem Ende zu bringen schwören, und dem Auryn seinen Namen sagen, darf er das Wasser des Lebens trinken und zurückkehren. Ist also ein wenig umgedreht zum Prinzip des sich selbst Wiederfindens (die Mask aufsammeln, die ja aus Teilen der Seele besteht) aber ich denke man kann es doch halbwegs übertragen. Ich leihe gerne jedem das Buch;-)Genau richtig für ein gemütliches Wochenende zum Schmökern... Es gibt auch ein Hörspiel in drei Teilen... aber das hab ich nur auf Kassette...Das ist in verträglichem Maße gekürzt ( da ich als Kind nur den Film kannte, hab ich mich VOLL gewundert, weil da ja Sachen auftauchen wo es im Film garnicht gab... und so wurde ich mit der GRAUSAMEN REALITÄT des Unterschiedes zwischen Roman und Verfilmung konfrontiert;-) ) Sry, ich weiß... Germanistengeschwafel;-) (Es tut mir leid die Autorin besucht derzeit ein Michael Ende Seminar;-)) )- Bulka
+
* Michael Ende: Die unendliche Geschichte: ultrageniale Beschreibung der psychoaktiven Wirkung der Hecke und ne urschöne Beschreibung für das Zurückfinden aus der Hecke BITTE NICHT DEN FILM SCHAUEN... das worum es mir geht taucht dort ÜBERHAUPT nicht auf
 
* Alice im Wunderland
 
* Alice im Wunderland
 
* Pan's Labyrinth
 
* Pan's Labyrinth
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* Ghormenghast
 
* Ghormenghast
 
* Neverwhere
 
* Neverwhere
* Monster AG
 
  
 
===Geist - The Sin-Eaters===
 
===Geist - The Sin-Eaters===

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