Category:Monster Angeln

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Herzlich wilkommen, da wo das Wasser tief und trübe wird ;-) Monster Angeln ist ein kleines d20-basiertes "MMO-RPG" zum totschlagen von Monstern und langweiligen Minuten. Alles was man dazu braucht ist ein d20 (3.5) Character (SRD oder Iron Kingdoms) der Stufe 3, der es sich zur Profession gemacht hat seinen Lebensunterhalt nicht etwa mit wilden Abenteuern, sondern mit Angeln zu verbringen. Das Angeln in den Gewässern der Iron Kingdoms ist jedoch nicht minder gefährlich oder lukrativ als ein Leben am Rande der Schlachtfelder. Du hast die Wahl ob Du in egelverseuchten Sümpfen mit exotischen Kreaturen, fischreichen und reissenden Strömen und Flüssen, oder gar als Walfänger auf hoher See deinen Grossen Fang versuchst...


  • Web XP

Es gibt mal wieder Web-XP für kleine online-Beiträge zur Kampagne. Jeweils 100 XP für:

  • Kurze Beschreibung des Characters mit Alter
  • Ausführliche Beschreibung des Characters
  • Bild vom Character oder einem seiner Retainer
  • jeder Beitrag zur Character-Entwicklung (kurze Recap eines Catchs aus Sicht des Chars oder mini-Solostory)
  • Charactersheet
  • Inventory

Player

  • Chris - Jabot Gournrake, Trollkin Scout lvl 3; Total Successes: 6/25, Total XP: 6.400, Total Gold: 217 gp



Arctic

Difficulty: 20

D%

01-05: D10: 1-5 nothing, 6-9 block of ice, 10 standard treasure roll
06-10: Seal (CR 1/3; ; Bait Advantage: , Equipment Advantage: )
11-15: Sea Lion (CR 1; ; Bait Advantage: , Equipment Advantage: )
16-20: (CR ; ; Bait Advantage: , Equipment Advantage: )
21-25: Small Water Elemental (CR 1; ; Bait Advantage: , Equipment Advantage: )
26-30: (CR ; ; Bait Advantage: , Equipment Advantage: )
31-35: (CR ; ; Bait Advantage: , Equipment Advantage: )
36-40: Dire Sea Lion (CR 3; ; Bait Advantage: , Equipment Advantage: )
41-45: Medium Water Elemental (CR 3; ; Bait Advantage: , Equipment Advantage: )
46-50: Polar Bear (CR 4; ; Bait Advantage: , Equipment Advantage: )
51-55: (CR ; ; Bait Advantage: , Equipment Advantage: )
56-60: Orca (CR 5; ; Bait Advantage: , Equipment Advantage: )
61-65: Large Water Elemental (CR 5; ; Bait Advantage: , Equipment Advantage: )
66-70: (CR ; ; Bait Advantage: , Equipment Advantage: )
71-75: (CR ; ; Bait Advantage: , Equipment Advantage: )
76-80: (CR ; ; Bait Advantage: , Equipment Advantage: )
81-85: (CR ; ; Bait Advantage: , Equipment Advantage: )
86-90: Dire Shark (CR 9; Monster Manual 64; Bait Advantage: , Equipment Advantage: )
91-95: (CR ; ; Bait Advantage: , Equipment Advantage: )
96-00: roll again twice, additional standard treasure roll

Swamp

Difficulty: 20

D%

01-05: D10: 1-5 nothing, 6-9 tangle of plants, 10 standard treasure roll
06-10: Cane Leech (CR 0,5; Stormwrack 154; Bait Advantage: Blood, Equipment Advantage: none, Special: kept at bay by Cane Leech Repellant)
11-15: Cane Leech Swarm (CR 1; Stormwrack 162; Bait Advantage: Blood, Equipment Advantage: none, Special: kept at bay by Cane Leech Repellant)
16-20: Bloodbloater Swarm (CR 1; Fiend Folio 16; Equipment Advantage: Pole Net)
21-25: Dire Piranha (CR 1; see below; Bait Advantage: ,)
26-30: Snapping Turtle (CR 1; Stormwrack 168; Bait Advantage: )
31-35: Glowing Frog (CR 1; see below; Bait Advantage: , Equipment Advantage: Pole Net)
36-40: Bog Trog (CR 1; Monsternomicon 18; Bait Advantage: , Equipment Advantage: )
41-45: Swamp Shambler (CR 2 Witchfire Trilogy 59; Bait Advantage: , Equipment Advantage: , Special: kept at bay by Shambler Talisman)
46-50: Poisonous Frog Swarm (CR 2; see below; Bait Advantage: , Equipment Advantage: Pole Net)
51-55: Swamp Squid (CR 2; see below; Bait Advantage: , Equipment Advantage: )
56-60: Crocodile (CR 2; Monster Manual 271; Bait Advantage: , Equipment Advantage: )
61-65: Gatorman (CR 2; Monsternomicon 74; Bait Advantage: , Equipment Advantage: )
66-70: Piranha Swarm (CR 4; Stormwrack 162; Bait Advantage: , Equipment Advantage: )
71-75: Giant Crocodile (CR 4; Monster Manual 271; Bait Advantage: , Equipment Advantage: )
76-80: Blackhide Gator (CR 6; ; Bait Advantage: , Equipment Advantage: )
81-85: Giant Swamp Squid (CR 9; Monster Manual 281; Bait Advantage: , Equipment Advantage: )
86-90: Ironback Spitter (CR 9; ; Bait Advantage: , Equipment Advantage: )
91-95: Kelpie (CR 10; Fiend Folio 117; Bait Advantage: , Equipment Advantage: )
96-00: roll again twice, additional standard treasure roll
  • Swamp Squid

CR 2; Large Animal; HD 2d10 (11 HP); Ini +3; Spd Swim 30 ft.; AC +12; Atk +2 melee (0, tentacle grab, or 1d4, bite); Special Attack: Improved Grab; AL always N; SV Fort +0, Ref +2, Will +0; Str 16, Dex 13, Con 11, Int 1, Wis 10, Cha 6; Skills: Hide +8, Move Silent +5; Note: Squid cannot attempt a bite attack, unless it has grappled the victim, may make Ink Cloud effect 3 times per day (obscures vison and -4 Con for 1d3 min unless Fort Save DC 16); Treasure: Ink Glands (20 gp), 1d6 Glowing Glands (5 gp each)

River

Difficulty: 15

D%

01-05: D10: 1-5 nothing, 6-9 old boot, 10 standard treasure roll
06-10: (CR ; ; Bait Advantage: , Equipment Advantage: )
11-15: (CR ; ; Bait Advantage: , Equipment Advantage: )
16-20: (CR ; ; Bait Advantage: , Equipment Advantage: )
21-25: (CR ; ; Bait Advantage: , Equipment Advantage: )
26-30: (CR ; ; Bait Advantage: , Equipment Advantage: )
31-35: (CR ; ; Bait Advantage: , Equipment Advantage: )
36-40: (CR ; ; Bait Advantage: , Equipment Advantage: )
41-45: (CR ; ; Bait Advantage: , Equipment Advantage: )
46-50: (CR ; ; Bait Advantage: , Equipment Advantage: )
51-55: (CR ; ; Bait Advantage: , Equipment Advantage: )
56-60: (CR ; ; Bait Advantage: , Equipment Advantage: )
61-65: (CR ; ; Bait Advantage: , Equipment Advantage: )
66-70: (CR ; ; Bait Advantage: , Equipment Advantage: )
71-75: (CR ; ; Bait Advantage: , Equipment Advantage: )
76-80: (CR ; ; Bait Advantage: , Equipment Advantage: )
81-85: (CR ; ; Bait Advantage: , Equipment Advantage: )
86-90: Dracodile (CR 9; Monsternomicon 40; Bait Advantage: , Equipment Advantage: )
91-95: (CR ; ; Bait Advantage: , Equipment Advantage: )
96-00: roll again twice, additional standard treasure roll

Ocean

Difficulty: 25

D%

01-05: D10: 1-5 nothing, 6-9 tangle of seaweed, 10 standard treasure roll
06-10: Barracuda (CR 1/2; Stormwrack 166; Bait Advantage: , Equipment Advantage: )
11-15: Manta Ray (CR 1; Monster Manual 276; Bait Advantage: , Equipment Advantage: )
16-20: Shark (CR 1; Monster Manual 279; Bait Advantage: , Equipment Advantage: )
21-25: Squid (CR 1; Monster Manual 281; Bait Advantage: , Equipment Advantage: )
26-30: Octopus (CR 1; Monster Manual 276; Bait Advantage: , Equipment Advantage: )
31-35: Hippocampus (CR 2; Stormwrack 153; Bait Advantage: , Equipment Advantage: )
36-40: Large Shark (CR 2; Monster Manual 279; Bait Advantage: , Equipment Advantage: )
41-45: Dire Barracuda (CR 4; Stormwrack 147; Bait Advantage: , Equipment Advantage: )
46-50: Huge Shark (CR 4; Monster Manual 279; Bait Advantage: , Equipment Advantage: )
51-55: Yellyfish Swarm (CR 5; Stormwrack 161; Bait Advantage: , Equipment Advantage: )
56-60: Baleen Whale (CR 6; Monster Manual 282; Bait Advantage: , Equipment Advantage: )
61-65: Cachalot Whale (CR 7; Monster Manual 283; Bait Advantage: , Equipment Advantage: )
66-70: Giant Octopus (CR 8; Monster Manual 276; Bait Advantage: , Equipment Advantage: )
71-75: Sea Drake (CR 9; Monsternomicon II 58; Bait Advantage: , Equipment Advantage: )
76-80: Kelp Angler (CR 9; Fiend Folio 113; Bait Advantage: , Equipment Advantage: )
81-85: Shark, Legendary (CR 10; Monster Manual 138; Bait Advantage: , Equipment Advantage: )
86-90: Megalodon (CR 11; Monster Manual II 147; Bait Advantage: , Equipment Advantage: )
91-95: Kraken (CR 12; Monster Manual 162; Bait Advantage: , Equipment Advantage: )
96-00: roll again twice, additional standard treasure roll

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