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===[[:Category:Arctic Terrain|Arctic]]===
 
===[[:Category:Arctic Terrain|Arctic]]===
  
:Difficulty: 20 (Darfellan -5)
+
:Difficulty: 20 (Darfellan -3)
  
 
D%
 
D%
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:96-00: roll again twice, additional standard treasure roll
 
:96-00: roll again twice, additional standard treasure roll
  
===[[:Category:Blackwater Terrain|Blackwater]]===
+
===[[:Category:Cryx Terrain|Cryx]]===
  
 
:Difficulty: 25
 
:Difficulty: 25
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  Weather                          +1 to +5
 
  Weather                          +1 to +5
 
  Moon Phase                      -5 to +5
 
  Moon Phase                      -5 to +5
 +
 +
* '''Buying and Selling'''
 +
 +
:''Catch Market Price'': 1 cp per HP of creature multiplied by size modifier
 +
 +
'''Size'''              '''Modifier'''
 +
Tiny or smaller    x1
 +
Small              x2
 +
Medium            x5
 +
Large              x10
 +
Huge              x50
 +
Gargantuan        x100
  
 
* '''Weather'''
 
* '''Weather'''
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==Equipment==
 
==Equipment==
 
* '''Character Upkeep'''
 
To stay in shape (and regain lost HP) your character needs to be clothed, fed, and a place to sleep accordingly to the requirements of his or her species.
 
 
* '''Buying and Selling Catch'''
 
 
:''Catch Market Price'': 1 cp per HP of creature multiplied by size modifier
 
 
'''Size'''              '''Modifier'''
 
Tiny or smaller    x1
 
Small              x2
 
Medium            x5
 
Large              x10
 
Huge              x50
 
Gargantuan        x100
 
 
* '''Fur Hunter's Camp''' (Arctic Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
 
* '''Blackwater Bay''' (Blackwater Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
 
* '''Tradeport''' (Ocean Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
 
* '''Fisher's Market''' (River Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
 
* '''Swampie Market''' (Swamp Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
Bile Brew                      xxx lb.  30 gp    see IK Character guide p.
 
Blood Polyp Draught            xxx lb.  20 gp    see IK Character guide p.
 
Blood Polyp Incense            xxx lb.  2 gp    see IK Character guide p.
 
Blackroot Balm                xxx lb.  60 gp    see IK Character guide p.
 
Balelight                      xxx lb.  0,8 gp  see IK Character guide p.
 
Cane Leech Repellant (liquid)  xxx lb.  6 gp    see IK Character guide p.
 
Cane Leech Repellant (jelly)  xxx lb.  8 gp    see IK Character guide p.
 
Dust of Dizzieness            xxx lb.  75 gp    see IK Character guide p.
 
Eckard's Snake Oil Cure-All    xxx lb.  10 gp    see IK Character guide p.
 
Leatherskin Salve              xxx lb.  180 gp  see IK Character guide p.
 
Swamp Shambler Talisman        xxx lb.  100 gp  see IK Character guide p.
 
Witches Weed                  xxx lb.  5 gp    see IK Character guide p.
 
 
 
* '''Tribal Camp''' (Tropic Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
  
 
==Monsters==
 
==Monsters==
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CR 8; Huge Animal; HD 16d8+64 (136 hp); Ini +1; Spd 40 ft., swim 30 ft.; AC 20 (–1 size, +3 Dex, +8 natural), touch 12, flat-footed 17; Atk +17 melee (1d10+12, claw), Full Attack: 2 claws +17 melee (1d8+12) and bite +12 melee (2d6+8); Special Attack: Improved Grab; Special Qualities: Low-light vision, scent; AL always N; SV Fort +10, Ref +7, Will +10; Str 32, Dex 17, Con 19, Int 2, Wis 12, Cha 10; Skills: Hide –2*, Listen +5, Spot +7, Swim +19; Feats: Endurance, Run, Track; Note: To use its Improved Grab, a dire polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.; Treasure: Dire Polar Bear Fur (50 gp; You suffer no nonlethal cold damage from environmental conditions. In extreme cold you take 1d6 points of lethal damage per 10 minutes of exposure instead of every minute).
 
CR 8; Huge Animal; HD 16d8+64 (136 hp); Ini +1; Spd 40 ft., swim 30 ft.; AC 20 (–1 size, +3 Dex, +8 natural), touch 12, flat-footed 17; Atk +17 melee (1d10+12, claw), Full Attack: 2 claws +17 melee (1d8+12) and bite +12 melee (2d6+8); Special Attack: Improved Grab; Special Qualities: Low-light vision, scent; AL always N; SV Fort +10, Ref +7, Will +10; Str 32, Dex 17, Con 19, Int 2, Wis 12, Cha 10; Skills: Hide –2*, Listen +5, Spot +7, Swim +19; Feats: Endurance, Run, Track; Note: To use its Improved Grab, a dire polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.; Treasure: Dire Polar Bear Fur (50 gp; You suffer no nonlethal cold damage from environmental conditions. In extreme cold you take 1d6 points of lethal damage per 10 minutes of exposure instead of every minute).
  
* '''Dire Sea Lion'''
+
* Dire Sea Lion
 
CR 3; Huge Animal; HD 6d8+6 (33 HP); Ini +1; Spd 25 ft., swim 45 ft.; AC +16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15; Atk +6 melee (1d8+7, bite); Special Attack: none; Special Qualities: Hold breath, low-light vision, scent; AL always N; SV Fort +4, Ref +4, Will +5; Str 25, Dex 17, Con 12, Int 2, Wis 14, Cha 10; Skills: Listen +7, Spot +7, Swim +12; Feats: Alertness, Weapon Focus (bite); Note: -; Treasure: Dire Sea Lion skin (10 gp)
 
CR 3; Huge Animal; HD 6d8+6 (33 HP); Ini +1; Spd 25 ft., swim 45 ft.; AC +16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15; Atk +6 melee (1d8+7, bite); Special Attack: none; Special Qualities: Hold breath, low-light vision, scent; AL always N; SV Fort +4, Ref +4, Will +5; Str 25, Dex 17, Con 12, Int 2, Wis 14, Cha 10; Skills: Listen +7, Spot +7, Swim +12; Feats: Alertness, Weapon Focus (bite); Note: -; Treasure: Dire Sea Lion skin (10 gp)
  

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