Editing Category:Monster Angeln
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===[[:Category:Arctic Terrain|Arctic]]=== | ===[[:Category:Arctic Terrain|Arctic]]=== | ||
− | :Difficulty: 20 (Darfellan - | + | :Difficulty: 20 (Darfellan -3) |
D% | D% | ||
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:96-00: roll again twice, additional standard treasure roll | :96-00: roll again twice, additional standard treasure roll | ||
− | ===[[:Category: | + | ===[[:Category:Cryx Terrain|Cryx]]=== |
:Difficulty: 25 | :Difficulty: 25 | ||
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Weather +1 to +5 | Weather +1 to +5 | ||
Moon Phase -5 to +5 | Moon Phase -5 to +5 | ||
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+ | * '''Buying and Selling''' | ||
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+ | :''Catch Market Price'': 1 cp per HP of creature multiplied by size modifier | ||
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+ | '''Size''' '''Modifier''' | ||
+ | Tiny or smaller x1 | ||
+ | Small x2 | ||
+ | Medium x5 | ||
+ | Large x10 | ||
+ | Huge x50 | ||
+ | Gargantuan x100 | ||
* '''Weather''' | * '''Weather''' | ||
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==Equipment== | ==Equipment== | ||
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==Monsters== | ==Monsters== | ||
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CR 8; Huge Animal; HD 16d8+64 (136 hp); Ini +1; Spd 40 ft., swim 30 ft.; AC 20 (–1 size, +3 Dex, +8 natural), touch 12, flat-footed 17; Atk +17 melee (1d10+12, claw), Full Attack: 2 claws +17 melee (1d8+12) and bite +12 melee (2d6+8); Special Attack: Improved Grab; Special Qualities: Low-light vision, scent; AL always N; SV Fort +10, Ref +7, Will +10; Str 32, Dex 17, Con 19, Int 2, Wis 12, Cha 10; Skills: Hide –2*, Listen +5, Spot +7, Swim +19; Feats: Endurance, Run, Track; Note: To use its Improved Grab, a dire polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.; Treasure: Dire Polar Bear Fur (50 gp; You suffer no nonlethal cold damage from environmental conditions. In extreme cold you take 1d6 points of lethal damage per 10 minutes of exposure instead of every minute). | CR 8; Huge Animal; HD 16d8+64 (136 hp); Ini +1; Spd 40 ft., swim 30 ft.; AC 20 (–1 size, +3 Dex, +8 natural), touch 12, flat-footed 17; Atk +17 melee (1d10+12, claw), Full Attack: 2 claws +17 melee (1d8+12) and bite +12 melee (2d6+8); Special Attack: Improved Grab; Special Qualities: Low-light vision, scent; AL always N; SV Fort +10, Ref +7, Will +10; Str 32, Dex 17, Con 19, Int 2, Wis 12, Cha 10; Skills: Hide –2*, Listen +5, Spot +7, Swim +19; Feats: Endurance, Run, Track; Note: To use its Improved Grab, a dire polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.; Treasure: Dire Polar Bear Fur (50 gp; You suffer no nonlethal cold damage from environmental conditions. In extreme cold you take 1d6 points of lethal damage per 10 minutes of exposure instead of every minute). | ||
− | * | + | * Dire Sea Lion |
CR 3; Huge Animal; HD 6d8+6 (33 HP); Ini +1; Spd 25 ft., swim 45 ft.; AC +16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15; Atk +6 melee (1d8+7, bite); Special Attack: none; Special Qualities: Hold breath, low-light vision, scent; AL always N; SV Fort +4, Ref +4, Will +5; Str 25, Dex 17, Con 12, Int 2, Wis 14, Cha 10; Skills: Listen +7, Spot +7, Swim +12; Feats: Alertness, Weapon Focus (bite); Note: -; Treasure: Dire Sea Lion skin (10 gp) | CR 3; Huge Animal; HD 6d8+6 (33 HP); Ini +1; Spd 25 ft., swim 45 ft.; AC +16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15; Atk +6 melee (1d8+7, bite); Special Attack: none; Special Qualities: Hold breath, low-light vision, scent; AL always N; SV Fort +4, Ref +4, Will +5; Str 25, Dex 17, Con 12, Int 2, Wis 14, Cha 10; Skills: Listen +7, Spot +7, Swim +12; Feats: Alertness, Weapon Focus (bite); Note: -; Treasure: Dire Sea Lion skin (10 gp) | ||