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===[[:Category:Arctic Terrain|Arctic]]===
 
===[[:Category:Arctic Terrain|Arctic]]===
  
:Difficulty: 20 (Darfellan -5)
+
:Difficulty: 20 (Darfellan -3)
  
 
D%
 
D%
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:96-00: roll again twice, additional standard treasure roll
 
:96-00: roll again twice, additional standard treasure roll
  
===[[:Category:Blackwater Terrain|Blackwater]]===
+
* Blighted Seal
 +
CR 2; Medium Animal; HD 2d8+6 (16 HP); Ini +2; Spd 20 ft., swim 40 ft.; AC +20 (+3 Dex, +7 natural), touch 13, flat-footed 17; Atk +3 melee (1d6+1, bite); Special Attack: none; Special Qualities: Darkvision 60 ft., hold breath, Immunities (fear, sleep, paralysis), low-light vision, Regeneration 2, scent, Spell resistance 2; AL always E; SV Fort +4, Ref +6, Will +2; Str 13, Dex 15, Con 16, Int 2, Wis 9, Cha 6; Skills: Listen +3, Spot +4, Swim +9; Feats: Alertness, Weapon Finesse; Note: Due to Dragonblight meat neither consumable nor sellable; Treasure: Blighted Sealskin (5 gp)
 +
 
 +
* Blighted Orca
 +
CR 7; Huge Animal; HD 9d8+57 (97 hp); Ini +2; Spd Swim 50 ft.; AC +20 (–2 size, +2 Dex, +10 natural), touch 10, flat-footed 18; Atk +12 melee (2d6+12, bite); Special Attack: none; Special Qualities: Blindsight 120 ft., hold breath, Immunities (fear, sleep, paralysis), low-light vision, Regeneration 2, scent, Spell resistance 9; AL always E; SV Fort +11, Ref +8, Will +5; Str 27, Dex 15, Con 23, Int 2, Wis 10, Cha 6; Skills: Listen +12*, Spot +12*, Swim +16; Feats: Alertness, Endurance, Run, Toughness; Note: Due to Dragonblight meat neither consumable nor sellable; Treasure: Blighted Orca Hide (75 gp)
 +
 
 +
* Dire Polar Bear
 +
CR 8; Huge Animal; HD 16d8+64 (136 hp); Ini +1; Spd 40 ft., swim 30 ft.; AC 20 (–1 size, +3 Dex, +8 natural), touch 12, flat-footed 17; Atk +17 melee (1d10+12, claw), Full Attack: 2 claws +17 melee (1d8+12) and bite +12 melee (2d6+8); Special Attack: Improved Grab; Special Qualities: Low-light vision, scent; AL always N; SV Fort +10, Ref +7, Will +10; Str 32, Dex 17, Con 19, Int 2, Wis 12, Cha 10; Skills: Hide –2*, Listen +5, Spot +7, Swim +19; Feats: Endurance, Run, Track; Note: To use its Improved Grab, a dire polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.; Treasure: Dire Polar Bear Fur (50 gp; You suffer no nonlethal cold damage from environmental conditions. In extreme cold you take 1d6 points of lethal damage per 10 minutes of exposure instead of every minute).
 +
 
 +
* Dire Sea Lion
 +
CR 3; Huge Animal; HD 6d8+6 (33 HP); Ini +1; Spd 25 ft., swim 45 ft.; AC +16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15; Atk +6 melee (1d8+7, bite); Special Attack: none; Special Qualities: Hold breath, low-light vision, scent; AL always N; SV Fort +4, Ref +4, Will +5; Str 25, Dex 17, Con 12, Int 2, Wis 14, Cha 10; Skills: Listen +7, Spot +7, Swim +12; Feats: Alertness, Weapon Focus (bite); Note: -; Treasure: Dire Sea Lion skin (10 gp)
 +
 
 +
* Seal
 +
CR 1/3; Medium Animal; HD 2d8+4 (13 HP); Ini +2; Spd 20 ft., swim 40 ft.; AC +15 (+2 Dex, +3 natural), touch 12, flat-footed 13; Atk +3 melee (1d4+1, bite); Special Attack: -; Special Qualities: Hold breath, low-light vision; AL always N; SV Fort +4, Ref +6, Will +2; Str 13, Dex 15, Con 14, Int 2, Wis 13, Cha 6; Skills: Listen +5, Spot +6, Swim +9; Feats: Alertness, Weapon Finesse; Note: -; Treasure: Sealskin (5 sp)
 +
 
 +
* Sea Lion
 +
CR 1; Large Animal; HD 3d8+3 (16 HP); Ini +1; Spd 10 ft., swim 30 ft.; AC +13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12; Atk +6 melee (1d6+4, bite); Special Attack: none; Special Qualities: Hold breath, low-light vision, scent; AL always N; SV Fort +4, Ref +4, Will +3; Str 17, Dex 13, Con 12, Int 2, Wis 14, Cha 6; Skills: Listen +7, Spot +7, Swim +11; Feats: Alertness, Weapon Focus (bite); Note: -; Treasure: Sea Lion skin (1 gp)
 +
 
 +
===[[:Category:Cryx Terrain|Cryx]]===
  
 
:Difficulty: 25
 
:Difficulty: 25
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:91-95: Kelpie (CR 10; Fiend Folio 117; Bait Advantage: , Equipment Advantage: )
 
:91-95: Kelpie (CR 10; Fiend Folio 117; Bait Advantage: , Equipment Advantage: )
 
:96-00: roll again twice, additional standard treasure roll
 
:96-00: roll again twice, additional standard treasure roll
 +
 +
* Swamp Squid
 +
CR 2; Large Animal; HD 2d10 (11 HP); Ini +3; Spd Swim 30 ft.; AC +12; Atk +2 melee (0, tentacle grab, or 1d4, bite); Special Attack: Improved Grab; AL always N; SV Fort +0, Ref +2, Will +0; Str 16, Dex 13, Con 11, Int 1, Wis 10, Cha 6; Skills: Hide +8, Move Silent +5; Note: Squid cannot attempt a bite attack, unless it has grappled the victim, may make Ink Cloud effect 3 times per day (obscures vison and -4 Con for 1d3 min unless Fort Save DC 16); Treasure: Ink Glands (20 gp), 1d6 Glowing Glands (5 gp each)
 +
 +
*
 +
CR ; Large Animal; HD d ( HP); Ini +; Spd  ft.; AC +1; Atk + melee (1d, bite); Special Attack: ; AL always N; SV Fort +, Ref +, Will +; Str , Dex , Con , Int , Wis , Cha ; Skills: ; Note: ; Treasure:
  
 
===[[:Category:Tropic Terrain|Tropic]]===
 
===[[:Category:Tropic Terrain|Tropic]]===
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  Weather                          +1 to +5
 
  Weather                          +1 to +5
 
  Moon Phase                      -5 to +5
 
  Moon Phase                      -5 to +5
 +
 +
* '''Buying and Selling'''
 +
 +
:''Catch Market Price'': 1 cp per HP of creature multiplied by size modifier
 +
 +
'''Size'''              '''Modifier'''
 +
Tiny or smaller    x1
 +
Small              x2
 +
Medium            x5
 +
Large              x10
 +
Huge              x50
 +
Gargantuan        x100
  
 
* '''Weather'''
 
* '''Weather'''
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When the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.
 
When the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.
 
It is possible to drown in substances other than water, such as sand, quicksand, fine dust, and silos full of grain.
 
It is possible to drown in substances other than water, such as sand, quicksand, fine dust, and silos full of grain.
 
==Equipment==
 
 
* '''Character Upkeep'''
 
To stay in shape (and regain lost HP) your character needs to be clothed, fed, and a place to sleep accordingly to the requirements of his or her species.
 
 
* '''Buying and Selling Catch'''
 
 
:''Catch Market Price'': 1 cp per HP of creature multiplied by size modifier
 
 
'''Size'''              '''Modifier'''
 
Tiny or smaller    x1
 
Small              x2
 
Medium            x5
 
Large              x10
 
Huge              x50
 
Gargantuan        x100
 
 
* '''Fur Hunter's Camp''' (Arctic Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
 
* '''Blackwater Bay''' (Blackwater Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
 
* '''Tradeport''' (Ocean Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
 
* '''Fisher's Market''' (River Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
 
* '''Swampie Market''' (Swamp Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
Bile Brew                      xxx lb.  30 gp    see IK Character guide p.
 
Blood Polyp Draught            xxx lb.  20 gp    see IK Character guide p.
 
Blood Polyp Incense            xxx lb.  2 gp    see IK Character guide p.
 
Blackroot Balm                xxx lb.  60 gp    see IK Character guide p.
 
Balelight                      xxx lb.  0,8 gp  see IK Character guide p.
 
Cane Leech Repellant (liquid)  xxx lb.  6 gp    see IK Character guide p.
 
Cane Leech Repellant (jelly)  xxx lb.  8 gp    see IK Character guide p.
 
Dust of Dizzieness            xxx lb.  75 gp    see IK Character guide p.
 
Eckard's Snake Oil Cure-All    xxx lb.  10 gp    see IK Character guide p.
 
Leatherskin Salve              xxx lb.  180 gp  see IK Character guide p.
 
Swamp Shambler Talisman        xxx lb.  100 gp  see IK Character guide p.
 
Witches Weed                  xxx lb.  5 gp    see IK Character guide p.
 
 
 
* '''Tribal Camp''' (Tropic Terrain)
 
 
'''Item'''                          '''Weight'''  '''Cost'''    '''Notes'''
 
 
==Monsters==
 
 
* '''Blighted Seal'''
 
CR 2; Medium Animal; HD 2d8+6 (16 HP); Ini +2; Spd 20 ft., swim 40 ft.; AC +20 (+3 Dex, +7 natural), touch 13, flat-footed 17; Atk +3 melee (1d6+1, bite); Special Attack: none; Special Qualities: Darkvision 60 ft., hold breath, Immunities (fear, sleep, paralysis), low-light vision, Regeneration 2, scent, Spell resistance 2; AL always E; SV Fort +4, Ref +6, Will +2; Str 13, Dex 15, Con 16, Int 2, Wis 9, Cha 6; Skills: Listen +3, Spot +4, Swim +9; Feats: Alertness, Weapon Finesse; Note: Due to Dragonblight meat neither consumable nor sellable; Treasure: Blighted Sealskin (5 gp)
 
 
* '''Blighted Orca'''
 
CR 7; Huge Animal; HD 9d8+57 (97 hp); Ini +2; Spd Swim 50 ft.; AC +20 (–2 size, +2 Dex, +10 natural), touch 10, flat-footed 18; Atk +12 melee (2d6+12, bite); Special Attack: none; Special Qualities: Blindsight 120 ft., hold breath, Immunities (fear, sleep, paralysis), low-light vision, Regeneration 2, scent, Spell resistance 9; AL always E; SV Fort +11, Ref +8, Will +5; Str 27, Dex 15, Con 23, Int 2, Wis 10, Cha 6; Skills: Listen +12*, Spot +12*, Swim +16; Feats: Alertness, Endurance, Run, Toughness; Note: Due to Dragonblight meat neither consumable nor sellable; Treasure: Blighted Orca Hide (75 gp)
 
 
* '''Dire Polar Bear'''
 
CR 8; Huge Animal; HD 16d8+64 (136 hp); Ini +1; Spd 40 ft., swim 30 ft.; AC 20 (–1 size, +3 Dex, +8 natural), touch 12, flat-footed 17; Atk +17 melee (1d10+12, claw), Full Attack: 2 claws +17 melee (1d8+12) and bite +12 melee (2d6+8); Special Attack: Improved Grab; Special Qualities: Low-light vision, scent; AL always N; SV Fort +10, Ref +7, Will +10; Str 32, Dex 17, Con 19, Int 2, Wis 12, Cha 10; Skills: Hide –2*, Listen +5, Spot +7, Swim +19; Feats: Endurance, Run, Track; Note: To use its Improved Grab, a dire polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.; Treasure: Dire Polar Bear Fur (50 gp; You suffer no nonlethal cold damage from environmental conditions. In extreme cold you take 1d6 points of lethal damage per 10 minutes of exposure instead of every minute).
 
 
* '''Dire Sea Lion'''
 
CR 3; Huge Animal; HD 6d8+6 (33 HP); Ini +1; Spd 25 ft., swim 45 ft.; AC +16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15; Atk +6 melee (1d8+7, bite); Special Attack: none; Special Qualities: Hold breath, low-light vision, scent; AL always N; SV Fort +4, Ref +4, Will +5; Str 25, Dex 17, Con 12, Int 2, Wis 14, Cha 10; Skills: Listen +7, Spot +7, Swim +12; Feats: Alertness, Weapon Focus (bite); Note: -; Treasure: Dire Sea Lion skin (10 gp)
 
 
* '''Seal'''
 
CR 1/3; Medium Animal; HD 2d8+4 (13 HP); Ini +2; Spd 20 ft., swim 40 ft.; AC +15 (+2 Dex, +3 natural), touch 12, flat-footed 13; Atk +3 melee (1d4+1, bite); Special Attack: -; Special Qualities: Hold breath, low-light vision; AL always N; SV Fort +4, Ref +6, Will +2; Str 13, Dex 15, Con 14, Int 2, Wis 13, Cha 6; Skills: Listen +5, Spot +6, Swim +9; Feats: Alertness, Weapon Finesse; Note: -; Treasure: Sealskin (5 sp)
 
 
* '''Sea Lion'''
 
CR 1; Large Animal; HD 3d8+3 (16 HP); Ini +1; Spd 10 ft., swim 30 ft.; AC +13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12; Atk +6 melee (1d6+4, bite); Special Attack: none; Special Qualities: Hold breath, low-light vision, scent; AL always N; SV Fort +4, Ref +4, Will +3; Str 17, Dex 13, Con 12, Int 2, Wis 14, Cha 6; Skills: Listen +7, Spot +7, Swim +11; Feats: Alertness, Weapon Focus (bite); Note: -; Treasure: Sea Lion skin (1 gp)
 
 
* '''Swamp Squid'''
 
CR 2; Large Animal; HD 2d10 (11 HP); Ini +3; Spd Swim 30 ft.; AC +12; Atk +2 melee (0, tentacle grab, or 1d4, bite); Special Attack: Improved Grab; AL always N; SV Fort +0, Ref +2, Will +0; Str 16, Dex 13, Con 11, Int 1, Wis 10, Cha 6; Skills: Hide +8, Move Silent +5; Note: Squid cannot attempt a bite attack, unless it has grappled the victim, may make Ink Cloud effect 3 times per day (obscures vison and -4 Con for 1d3 min unless Fort Save DC 16); Treasure: Ink Glands (20 gp), 1d6 Glowing Glands (5 gp each)
 
 
* ''' '''
 
CR ; Large Animal; HD d ( HP); Ini +; Spd  ft.; AC +1; Atk + melee (1d, bite); Special Attack: ; Special Qualities: ; AL ; SV Fort +, Ref +, Will +; Str , Dex , Con , Int , Wis , Cha ; Skills: ; Feats: ; Note: ; Treasure:
 

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