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| [[Category:WoD]] [[Category:WoDHamburg]] [[Category:SC]][[Category:Dyson´s chars - Hamburg]] | | [[Category:WoD]] [[Category:WoDHamburg]] [[Category:SC]][[Category:Dyson´s chars - Hamburg]] |
| ==XP== | | ==XP== |
− | Gespielt: | + | Gespielt: 0 |
− | -----
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− | *Band 1: Atribute,Skills 69
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− | ** Weaponary 4 30xp
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− | *** 0-1 3xp
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− | *** 1-2 6xp
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− | *** 2-3 9xp
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− | *** 3-4 12xp
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− | ** Crafts 5 18xp
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− | *** 3-4 8xp
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− | *** 4-5 10xp
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− | **Spezialisierungen 11exp
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− | ***Survival : Hedge
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− | ***Handwerk :Metall,Werkstatt,Kunst (AS 2xp)
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− | ***Expression : Bildhauerei(AS 2xp)
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− | **Rotes 2xp
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− | ***Handwerk Metallarbeiten Dex+Crafts
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| | | |
− | -----
| + | *Band 1: Atribute,Skills |
− | *Band 2: Merits,Willpower 18xp | + | *Band 2: Merits,Willpower |
− | **Edifice
| + | *Band 3: Powers,Supernatural-Merits |
− | ***Workshop Metall 12xp
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− | ***Security 2 6xp
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− | -----
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− | *Band 3: Powers,Supernatural-Merits 74xp | |
− | **Wyrd 3 : 24xp
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− | **Verdant Spring 1 : 6xp
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− | **Spellbound Autum 1: 6xp
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− | **Eternal Winter 1 : 6xp
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− | **Eternal Summer 1 : 6xp
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− | **Artefice 3-4 : 16xp
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− | **Artefice 4-5 : 20xp
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− | -----
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| *Band 4: Retainer | | *Band 4: Retainer |
− | -----
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| ==Charakterbeschreibung== | | ==Charakterbeschreibung== |
− | :Ein Selbstbildnis
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− | [[Image:Schrottskulptur.jpg]]
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− |
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− | Wrizend
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− | Blessing: The Wizened are extraordinarily nimble. The player
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− | can spend one point of Glamour to gain the benefit of the 9 again
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− | rule on all dice pools involving Dexterity for the rest of the scene.
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− | This same nimbleness enables the Wizened to avoid harm
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− | in ways other beings can’t imagine. The player can also spend
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− | one point of Glamour to add the character’s Wyrd dots to his
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− | Dodge total (normally calculated as double Defense), for the rest
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− | of the scene. This only applies when the character is dodging (see
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− | the World of Darkness Rulebook, p. 156).
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− |
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− | dual kith
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− |
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− | Artist — The Wizened who create startling works of art and
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− | craft: seamsters, sculptors, painters and builders. The Artists’
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− | blessing is Impeccable Craftsmanship: the changeling enjoys
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− | the benefit of the 8 again rule on any dice pool using Crafts, and
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− | can choose to spend a point of Glamour to re-roll any failed dice
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− | on one Crafts roll (so if, for example, an Artist who rolls five dice
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− | and gets 1, 4, 6, 8 and 9 can spend a point of Glamour and re-roll
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− | the 1, 4 and 6). This blessing can be used only once per roll.
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− |
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− | Smith — Changelings who were forced to labor under the
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− | watchful eye of the most unimpeachable Faerie blacksmiths, tinkers
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− | and toolmakers. Their blessing is Steel Mastery: the changeling
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− | can use his supernatural skill with metallurgy to alter metal objects,
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− | improving them, even if improving them would normally be impos-
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− | sible. The player spends one Glamour and makes an extended roll
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− | of Dexterity + Crafts, with each roll representing half an hour of
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− | tinkering, polishing and hammering. If the changeling manages to
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− | gather four successes, he can alter a tool so that it gives a +1 equip-
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− | ment bonus. The item has to mostly be made of metal. The magic
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− | wears off after a day. No object this way can be improved more than
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− | three times. If the changeling tries to alter an object a fourth time,
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− | he destroys the tool, and it can never be used again.
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| | | |
| ==Charakterentwicklung== | | ==Charakterentwicklung== |
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| * | | * |
− | Virtue:Charity Vice:Neid | + | Virtue: Vice: |
− |
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− | Str: 2 Pre: 3 Int: 2
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− | Dex: 2 Man: 3 Wit: 3
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− | Sta: 2 Com: 2 Res: 2
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− |
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− | Skills:
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− | Athletics :1
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− | Brawl :
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− | Drive :
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− | Firearms :
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− | Larceny :
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− | Stealth :1
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− | Survival :2
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− | Weaponry :4
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− |
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− | Animal Ken :
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− | Empathy :1
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− | Expression :3 AS
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− | Intimidation :
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− | Persuasion :2
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− | Socialize :2
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− | Streetwise :2
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− | Subterfuge :1
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− |
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− | Academics :1
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− | Computer :1 AS
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− | Crafts :3 AS
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− | Investigation :
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− | Medicine :
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− | Occult :2
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− | Politics :
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− | Science :
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− |
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− |
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− | Spez: | + | Str: Pre: Int: |
− | Handwerk :Metall,Werkstatt,Kunst | + | Dex: Man: Wit: |
− | Expression : Bildhauerei | + | Sta: Com: Res: |
− | Weaponary : Schwerter,Schwert und Schild,FS
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− | Survival : Hedge
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− | Rotes: | + | Skills: Academics, Athletics , Animal Ken , Brawl , Computer, Crafts , Drive , |
− | Handwerk Mechanik Dex+Crafts | + | Empathy , Expression , Firearms , Intimidation , Investigation , Larceny , |
− | Handwerk Metallarbeiten Dex+Crafts | + | Medicine , Occult , Persuasion , Politics , Science , Socialize , Streetwise , |
− | Handwerk Schneidern Dex+Crafts | + | Stealth , Subterfuge , Survival , Weaponry |
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− | Ini Mod: Size: 5 Speed: | + | Ini Mod: Size: Speed: |
− | Combat 1: | + | Combat 1: |
| Combat 2: | | Combat 2: |
− | Defense: Armor: | + | Defense: Armor: |
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− | Merits: | + | Merits: |
− | Interdisziplinary Speziality : Handwerk Sculpting (*)
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− | PT:Künstler 4 (****)
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− | Resurces 4 (PT)
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− | DualKith 3 (***)
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− | Brownies Boon (*)
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− | Edifice (in Susannes Hollow)
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− | Size 2
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− | Workshop :Metall
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− | Security 2
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− | Contracts: | + | Morality: |
− | Dream : 1 | + | Derangements: |
− | Artefice: 3
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− | Eternal Spring: 1
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− | Verdant Spring: 1
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− | Spellbound Autum : 1
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− | Eternal Winter: 1
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− | Eternal Summer: 1
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− | Clarity: 5 | + | Health (): |
− | Derangements: Low Confidence | + | Willpower (): |
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− | Health (7): | + | Power Stat: |
− | Willpower (4): | + | Power Pool (): |
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− | Power Stat: 2 | + | XP: (Stats), (Powers), (Merits), (Retainer) |
− | Power Pool (11/2):
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