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===Spells=== | ===Spells=== | ||
− | + | Entropic Guard (Death ••) | |
− | + | By stealing vigor from incoming attacks, a mage guards himself | |
− | + | against harm. Effectively, the mage’s shield attacks the vitality of | |
− | + | an incoming assault, eroding its forcefulness with a primal decay. | |
− | + | Practice: Shielding | |
− | + | Action: Instant | |
− | + | Duration: Prolonged (one scene) | |
− | + | Aspect: Covert | |
− | + | Cost: 1 Mana (optional) | |
− | + | The mage gains one point of armor per dot he possesses in the | |
− | + | Death Arcanum. By spending one Mana, the Duration can be | |
− | + | made one day. Most mages cast such a shielding spell at the | |
− | + | beginning of the day, as part of their morning rituals. Successes | |
− | + | are used to combat attempts to dispel the ward. Note that this | |
− | + | magical armor does not apply against an opponent’s attempts to | |
− | + | achieve a grappling hold on the mage (Fate, Mind, Space and | |
− | + | Time Arcana provide shielding spells to accomplish that). This | |
− | + | spell will, however, work to steal vigor from a grappler’s Strength | |
− | + | + Brawl rolls to overpower the mage. | |
− | + | Devouring the Slain (Death •••) | |
− | + | While any mage can commit a living sacrifice to gain Mana (see | |
− | + | p. 78), this spell is an act of sorcerous cannibalism that allows a | |
− | + | willworker to regain strength from the souls of the dying without | |
− | + | necessarily killing them (although it certainly harms them). A | |
− | + | mage can restore her resolve or “burn out” a living human Pattern | |
− | + | for its Mana, drawing this energy directly into her own stores to | |
− | + | use as she will. The spell does not work if cast upon an animal; if | |
− | + | it is, nothing happens. If used on a vampire or other form of | |
− | + | walking dead, the spell provides no benefit to the mage. In | |
− | + | general, the spell is meant for use upon a normal human being, | |
− | + | and any attempt to diverge from that procedure is not apt to go | |
− | + | well for the caster. | |
− | + | Practice: Fraying | |
− | + | Action: Instant; subtract target’s Stamina | |
− | + | Duration: Lasting | |
− | + | Aspect: Vulgar | |
− | + | Cost: 1 Mana | |
− | + | The mage must first grab hold of the target, with a Strength + | |
− | + | Brawl roll, subtracting the target’s Defense. If successful, he can | |
− | + | cast this spell as an instant action in the following turn. (With | |
− | + | Death 4, he can cast this spell at sensory range as an instant | |
− | + | action. He needs Death 5 before he can add Space 2 for a | |
− | + | sympathetic casting.) Each success allows the mage to replenish | |
− | + | one of his spent Willpower points by harvesting it from a person | |
− | + | who has suffered at least one aggravated wound during the | |
− | + | current scene (including one who has lost all of his Health to | |
− | + | lethal damage and now suffers aggravated damage as his body | |
− | + | dies), up to a maximum of the victim’s remaining Willpower | |
− | + | points. Alternatively, the mage may burn out a person’s Pattern | |
− | + | for points of Mana, converting the ephemeral energies that make | |
− | + | up his idealized form into raw power. Each success inflicts one | |
− | + | lethal Health wound onto the victim and gives the caster one | |
− | + | Mana point. If the victim is a mage, his own Mana points are | |
− | + | unaffected; this spell steals energy directly from his Pattern. The | |
− | + | caster must use the Prime 5 “Siphon Mana” spell (see p. 231) to | |
− | + | directly tap an Awakened person’s Mana. Direct siphoning | |
− | + | requires a separate casting from the Willpower-harvesting version | |
− | + | of this spell, although both effects can be combined using the | |
− | + | normal rules for combining spells (see “Combined Spells,” p. | |
− | + | 128). Devouring the Slain can be used only on a given individual | |
− | + | once, after which a new level of aggravated damage must be | |
− | + | inflicted upon him before he can again be a target. | |
− | + | Ghost Gate (Death •••) | |
− | + | The mage creates a gateway that transforms anyone who steps | |
− | + | through it into a Twilight state of existence. They become | |
− | + | Twilight beings until they exit the gateway. While Twilight, they | |
− | + | can touch ghosts, pick up ghostly objects or read tomes hidden | |
− | + | there. They can also engage in physical or magical combat with | |
− | + | ghosts, damaging their Corpus. Conversely, wrathful shades | |
− | + | might physically lash out at visitors, causing them harm. | |
− | + | Death ••• Disciple of Death 15/228 | |
− | + | Practice: Weaving | |
− | + | Action: Extended (target number = local Gauntlet strength) | |
− | + | Duration: Prolonged (one scene) | |
− | + | Aspect: Vulgar | |
− | + | Cost: None | |
− | + | One person of Size 5 or less can pass through the gate per turn | |
− | + | (larger people can spend two turns squeezing through). Each | |
− | + | success on the casting allows the mage to widen the gate so that | |
− | + | one additional person can pass through per turn. W i t h Death 4, | |
− | + | the mage can cast this spell as an instant action and can also limit | |
− | + | who can enter (or exit) the gate. | |
− | + | Summon Shadows (Death •••) | |
− | + | As with “Shadow Sculpting,” p. 135, and “Animate Shadows,” p. | |
− | + | 136, but the mage now creates darkness from nothing. | |
− | + | In addition, he gives it a semi-substantial form so that it can touch | |
− | + | things and even provide a weak barrier. | |
− | + | Practice: Weaving | |
− | + | Action: Instant | |
− | + | Duration: Prolonged (one scene) | |
− | + | Death ••• Disciple of Death | |
− | + | Aspect: Vulgar | |
− | + | Cost: None | |
− | + | The mage creates a one-yard radius patch of darkness or fivecubic | |
− | + | yard volume of darkness. Each success gives the shadow | |
− | + | Strength 1 (used to lift objects) or Durability 1. It is not a material | |
− | + | object, so it has no Structure. Attacks directed through it (if it is | |
− | + | being used for cover) must deal with its Durability, but they don’t | |
− | + | damage the shadow barrier. | |
− | + | Quicken Corpse (Death •••) | |
− | + | Sometimes, it isn’t enough to have loyal and steadfast living | |
− | + | servants. A normal human being, no matter how trustworthy, has | |
− | + | the capacity for betrayal. Whether his lips are loosened by | |
− | + | seemingly sincere companionship, mystic compulsion or even | |
− | + | torture, he can be induced to fail his master’s trust. Where, then, | |
− | + | does an enterprising necromancer turn for assistance? Quicken | |
− | + | Corpse animates one or more corpses to serve as unfailing, | |
− | + | devoted slaves. What such servants lack in wits and motivation, | |
− | + | they more than make up for in dogged determination and sheer, | |
− | + | tireless pursuit of the tasks they are set. Generally speaking, such | |
− | + | ambulatory corpses possess a level of reasoning just above that of | |
− | + | a rather intelligent dog. They understand certain visual cues (such | |
− | + | as the opening of the door they are meant to guard) and auditory | |
− | + | commands (“Defend me!”), but cannot perform feats requiring | |
− | + | abstract intellect. They have a limited memory, but cannot make | |
− | + | even basic correlations or inferences. (While they can, for | |
− | + | example, dimly recall that their master has changed their clothes | |
− | + | once a day, they cannot determine that he is likely to do so again | |
− | + | tomorrow.) They have no individual initiative. These corpseslaves | |
− | + | are not really any stronger than they were in life, but they | |
− | + | are tireless and completely without the ability to sense or respond | |
− | + | to pain. They need not eat or sleep and do whatever chore they | |
− | + | are set to until told otherwise, even if it requires them to tear their | |
− | + | own bodies apart in the attempt. They experience neither fear nor | |
− | + | the desire for self-preservation and have no minds, per se, for | |
− | + | others to control. They can, however, be wrested away from their | |
− | + | master through the casting of this spell by another necromancer. | |
− | + | Practice: Weaving | |
− | + | Action: Instant | |
− | + | Duration: Prolonged (one scene) | |
− | + | Aspect: Vulgar | |
− | + | Cost: None | |
− | + | Only one success is required to animate a corpse. Additional | |
− | + | successes determine the strength of the mage’s control. Someone | |
− | + | attempting to wrest control of the walking dead with another | |
− | + | casting of this spell must exceed the original caster’s successes. | |
− | + | Additional success can instead be used to boost the corpse’s | |
− | + | Physical (but not Mental or Social) traits, at a rate of one success | |
− | + | per additional dot in any trait. |