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===Spells===
 
===Spells===
  
Entropic Guard (Death ••)
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Entropic Guard (Death ••)
By stealing vigor from incoming attacks, a mage guards himself
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By stealing vigor from incoming attacks, a mage guards himself
against harm. Effectively, the mage’s shield attacks the vitality of
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against harm. Effectively, the mage’s shield attacks the vitality of
an incoming assault, eroding its forcefulness with a primal decay.
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an incoming assault, eroding its forcefulness with a primal decay.
Practice: Shielding
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Practice: Shielding
Action: Instant
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Action: Instant
Duration: Prolonged (one scene)
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Duration: Prolonged (one scene)
Aspect: Covert
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Aspect: Covert
Cost: 1 Mana (optional)
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Cost: 1 Mana (optional)
The mage gains one point of armor per dot he possesses in the
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The mage gains one point of armor per dot he possesses in the
Death Arcanum. By spending one Mana, the Duration can be
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Death Arcanum. By spending one Mana, the Duration can be
made one day. Most mages cast such a shielding spell at the
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made one day. Most mages cast such a shielding spell at the
beginning of the day, as part of their morning rituals. Successes
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beginning of the day, as part of their morning rituals. Successes
are used to combat attempts to dispel the ward. Note that this
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are used to combat attempts to dispel the ward. Note that this
magical armor does not apply against an opponent’s attempts to
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magical armor does not apply against an opponent’s attempts to
achieve a grappling hold on the mage (Fate, Mind, Space and
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achieve a grappling hold on the mage (Fate, Mind, Space and
Time Arcana provide shielding spells to accomplish that). This
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Time Arcana provide shielding spells to accomplish that). This
spell will, however, work to steal vigor from a grappler’s Strength
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spell will, however, work to steal vigor from a grappler’s Strength
+ Brawl rolls to overpower the mage.
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+ Brawl rolls to overpower the mage.
  
Devouring the Slain (Death •••)
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Devouring the Slain (Death •••)
While any mage can commit a living sacrifice to gain Mana (see
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While any mage can commit a living sacrifice to gain Mana (see
p. 78), this spell is an act of sorcerous cannibalism that allows a
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p. 78), this spell is an act of sorcerous cannibalism that allows a
willworker to regain strength from the souls of the dying without
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willworker to regain strength from the souls of the dying without
necessarily killing them (although it certainly harms them). A
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necessarily killing them (although it certainly harms them). A
mage can restore her resolve or “burn out” a living human Pattern
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mage can restore her resolve or “burn out” a living human Pattern
for its Mana, drawing this energy directly into her own stores to
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for its Mana, drawing this energy directly into her own stores to
use as she will. The spell does not work if cast upon an animal; if
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use as she will. The spell does not work if cast upon an animal; if
it is, nothing happens. If used on a vampire or other form of
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it is, nothing happens. If used on a vampire or other form of
walking dead, the spell provides no benefit to the mage. In
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walking dead, the spell provides no benefit to the mage. In
general, the spell is meant for use upon a normal human being,
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general, the spell is meant for use upon a normal human being,
and any attempt to diverge from that procedure is not apt to go
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and any attempt to diverge from that procedure is not apt to go
well for the caster.
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well for the caster.
Practice: Fraying
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Practice: Fraying
Action: Instant; subtract target’s Stamina
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Action: Instant; subtract target’s Stamina
Duration: Lasting
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Duration: Lasting
Aspect: Vulgar
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Aspect: Vulgar
Cost: 1 Mana
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Cost: 1 Mana
The mage must first grab hold of the target, with a Strength +
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The mage must first grab hold of the target, with a Strength +
Brawl roll, subtracting the target’s Defense. If successful, he can
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Brawl roll, subtracting the target’s Defense. If successful, he can
cast this spell as an instant action in the following turn. (With
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cast this spell as an instant action in the following turn. (With
Death 4, he can cast this spell at sensory range as an instant
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Death 4, he can cast this spell at sensory range as an instant
action. He needs Death 5 before he can add Space 2 for a
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action. He needs Death 5 before he can add Space 2 for a
sympathetic casting.) Each success allows the mage to replenish
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sympathetic casting.) Each success allows the mage to replenish
one of his spent Willpower points by harvesting it from a person
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one of his spent Willpower points by harvesting it from a person
who has suffered at least one aggravated wound during the
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who has suffered at least one aggravated wound during the
current scene (including one who has lost all of his Health to
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current scene (including one who has lost all of his Health to
lethal damage and now suffers aggravated damage as his body
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lethal damage and now suffers aggravated damage as his body
dies), up to a maximum of the victim’s remaining Willpower
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dies), up to a maximum of the victim’s remaining Willpower
points. Alternatively, the mage may burn out a person’s Pattern
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points. Alternatively, the mage may burn out a person’s Pattern
for points of Mana, converting the ephemeral energies that make
+
for points of Mana, converting the ephemeral energies that make
up his idealized form into raw power. Each success inflicts one
+
up his idealized form into raw power. Each success inflicts one
lethal Health wound onto the victim and gives the caster one
+
lethal Health wound onto the victim and gives the caster one
Mana point. If the victim is a mage, his own Mana points are  
+
Mana point. If the victim is a mage, his own Mana points are
unaffected; this spell steals energy directly from his Pattern.
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unaffected; this spell steals energy directly from his Pattern. The
The caster must use the Prime 5 “Siphon Mana” spell (see p. 231) to
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caster must use the Prime 5 “Siphon Mana” spell (see p. 231) to
directly tap an Awakened person’s Mana. Direct siphoning
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directly tap an Awakened person’s Mana. Direct siphoning
requires a separate casting from the Willpower-harvesting version
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requires a separate casting from the Willpower-harvesting version
of this spell, although both effects can be combined using the
+
of this spell, although both effects can be combined using the
normal rules for combining spells (see “Combined Spells,” p.
+
normal rules for combining spells (see “Combined Spells,” p.
128). Devouring the Slain can be used only on a given individual
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128). Devouring the Slain can be used only on a given individual
once, after which a new level of aggravated damage must be
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once, after which a new level of aggravated damage must be
inflicted upon him before he can again be a target.  
+
inflicted upon him before he can again be a target.
  
Ghost Gate (Death •••)
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Ghost Gate (Death •••)
The mage creates a gateway that transforms anyone who steps
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The mage creates a gateway that transforms anyone who steps
through it into a Twilight state of existence. They become
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through it into a Twilight state of existence. They become
Twilight beings until they exit the gateway. While Twilight, they
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Twilight beings until they exit the gateway. While Twilight, they
can touch ghosts, pick up ghostly objects or read tomes hidden
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can touch ghosts, pick up ghostly objects or read tomes hidden
there. They can also engage in physical or magical combat with
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there. They can also engage in physical or magical combat with
ghosts, damaging their Corpus. Conversely, wrathful shades
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ghosts, damaging their Corpus. Conversely, wrathful shades
might physically lash out at visitors, causing them harm.
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might physically lash out at visitors, causing them harm.
Death ••• Disciple of Death 15/228
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Death ••• Disciple of Death 15/228
Practice: Weaving
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Practice: Weaving
Action: Extended (target number = local Gauntlet strength)
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Action: Extended (target number = local Gauntlet strength)
Duration: Prolonged (one scene)
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Duration: Prolonged (one scene)
Aspect: Vulgar
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Aspect: Vulgar
Cost: None
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Cost: None
One person of Size 5 or less can pass through the gate per turn
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One person of Size 5 or less can pass through the gate per turn
(larger people can spend two turns squeezing through). Each
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(larger people can spend two turns squeezing through). Each
success on the casting allows the mage to widen the gate so that
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success on the casting allows the mage to widen the gate so that
one additional person can pass through per turn. W i t h Death 4,
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one additional person can pass through per turn. W i t h Death 4,
the mage can cast this spell as an instant action and can also limit
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the mage can cast this spell as an instant action and can also limit
who can enter (or exit) the gate.  
+
who can enter (or exit) the gate.
  
Summon Shadows (Death •••)
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Summon Shadows (Death •••)
As with “Shadow Sculpting,” p. 135, and “Animate Shadows,” p.
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As with “Shadow Sculpting,” p. 135, and “Animate Shadows,” p.
136, but the mage now creates darkness from nothing.
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136, but the mage now creates darkness from nothing.
In addition, he gives it a semi-substantial form so that it can touch
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In addition, he gives it a semi-substantial form so that it can touch
things and even provide a weak barrier.
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things and even provide a weak barrier.
Practice: Weaving
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Practice: Weaving
Action: Instant
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Action: Instant
Duration: Prolonged (one scene)
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Duration: Prolonged (one scene)
Death ••• Disciple of Death  
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Death ••• Disciple of Death  
Aspect: Vulgar
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Aspect: Vulgar
Cost: None
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Cost: None
The mage creates a one-yard radius patch of darkness or fivecubic
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The mage creates a one-yard radius patch of darkness or fivecubic
yard volume of darkness. Each success gives the shadow
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yard volume of darkness. Each success gives the shadow
Strength 1 (used to lift objects) or Durability 1. It is not a material
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Strength 1 (used to lift objects) or Durability 1. It is not a material
object, so it has no Structure. Attacks directed through it (if it is
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object, so it has no Structure. Attacks directed through it (if it is
being used for cover) must deal with its Durability, but they don’t
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being used for cover) must deal with its Durability, but they don’t
damage the shadow barrier.  
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damage the shadow barrier.
  
Quicken Corpse (Death •••)
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Quicken Corpse (Death •••)
Sometimes, it isn’t enough to have loyal and steadfast living
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Sometimes, it isn’t enough to have loyal and steadfast living
servants. A normal human being, no matter how trustworthy, has
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servants. A normal human being, no matter how trustworthy, has
the capacity for betrayal. Whether his lips are loosened by
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the capacity for betrayal. Whether his lips are loosened by
seemingly sincere companionship, mystic compulsion or even
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seemingly sincere companionship, mystic compulsion or even
torture, he can be induced to fail his master’s trust. Where, then,
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torture, he can be induced to fail his master’s trust. Where, then,
does an enterprising necromancer turn for assistance? Quicken
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does an enterprising necromancer turn for assistance? Quicken
Corpse animates one or more corpses to serve as unfailing,
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Corpse animates one or more corpses to serve as unfailing,
devoted slaves. What such servants lack in wits and motivation,
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devoted slaves. What such servants lack in wits and motivation,
they more than make up for in dogged determination and sheer,
+
they more than make up for in dogged determination and sheer,
tireless pursuit of the tasks they are set. Generally speaking, such
+
tireless pursuit of the tasks they are set. Generally speaking, such
ambulatory corpses possess a level of reasoning just above that of
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ambulatory corpses possess a level of reasoning just above that of
a rather intelligent dog. They understand certain visual cues (such
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a rather intelligent dog. They understand certain visual cues (such
as the opening of the door they are meant to guard) and auditory
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as the opening of the door they are meant to guard) and auditory
commands (“Defend me!”), but cannot perform feats requiring
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commands (“Defend me!”), but cannot perform feats requiring
abstract intellect. They have a limited memory, but cannot make
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abstract intellect. They have a limited memory, but cannot make
even basic correlations or inferences. (While they can, for
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even basic correlations or inferences. (While they can, for
example, dimly recall that their master has changed their clothes
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example, dimly recall that their master has changed their clothes
once a day, they cannot determine that he is likely to do so again
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once a day, they cannot determine that he is likely to do so again
tomorrow.) They have no individual initiative. These corpseslaves
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tomorrow.) They have no individual initiative. These corpseslaves
are not really any stronger than they were in life, but they
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are not really any stronger than they were in life, but they
are tireless and completely without the ability to sense or respond
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are tireless and completely without the ability to sense or respond
to pain. They need not eat or sleep and do whatever chore they
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to pain. They need not eat or sleep and do whatever chore they
are set to until told otherwise, even if it requires them to tear their
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are set to until told otherwise, even if it requires them to tear their
own bodies apart in the attempt. They experience neither fear nor
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own bodies apart in the attempt. They experience neither fear nor
the desire for self-preservation and have no minds, per se, for
+
the desire for self-preservation and have no minds, per se, for
others to control. They can, however, be wrested away from their
+
others to control. They can, however, be wrested away from their
master through the casting of this spell by another necromancer.
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master through the casting of this spell by another necromancer.
Practice: Weaving
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Practice: Weaving
Action: Instant
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Action: Instant
Duration: Prolonged (one scene)
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Duration: Prolonged (one scene)
Aspect: Vulgar
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Aspect: Vulgar
Cost: None
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Cost: None
Only one success is required to animate a corpse. Additional
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Only one success is required to animate a corpse. Additional
successes determine the strength of the mage’s control. Someone
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successes determine the strength of the mage’s control. Someone
attempting to wrest control of the walking dead with another
+
attempting to wrest control of the walking dead with another
casting of this spell must exceed the original caster’s successes.
+
casting of this spell must exceed the original caster’s successes.
Additional success can instead be used to boost the corpse’s
+
Additional success can instead be used to boost the corpse’s
Physical (but not Mental or Social) traits, at a rate of one success
+
Physical (but not Mental or Social) traits, at a rate of one success
per additional dot in any trait.
+
per additional dot in any trait.

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