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− | * '''Hyperdrives''' | + | * '''Hyperdrive''' |
− | This very advanced technology confers the ability to move between the various realms connected by Hyperspace. Normally a Hyperdrive takes the Form of an incredibly complex piece of machinery, biological-, or astral pattern around which UFO's are constructed. Where the Grey or Xenoids create the cores of their artificial starships, the Brood grows gigantic, symbiotic hulks around Hyperjump cores. The Ancients have eon-old fleets of ephemeral ships created from strange materials and enegeric states. There is a legend that a few, very powerful Ancients even found a way to Hyperjump without some kind of external protection. A UFO or Alien creature with the ability to travel trough Hyperspace moves between realms by 'jumping' from place to place. Jumping means the UFO dematerializes from its point of origin, travels trough a subspacial realm for a short time and then materializes at its destination. | + | This Numen confers the ability to move between the various realms connected by Hyperspace. Normally this Numen takes the Form of an incredibly complex piece of machinery, biological-, or astral pattern around which UFO's are constructed. Where the Grey or Xenoids create the cores of their artificial starships with this Numen, the Brood grows gigantic, symbiotic hulks around Hyperjump cores. The ancients and Abyssals both have eon-old fleets of ephemeral ships created from strange materials and enegeric states. There is a legend that a few, very powerful Ancients |
− | | + | and Abyssals even found a way to Hyperjump without some kind of external projection. A UFO or Alien creature with this Numen moves between realms by 'jumping' from place to place. Jumping means the UFO dematerializes from its point of origin, travels trough a subspacial realm for a short time and then materializes at its destination. Jumps between two directly connected realms (adjacent planetary realms, or connected Astral realms, etc) without a dimensional treshold (Abyss, Gauntlet, Astral Treshold) between them costs 1 Essece and requires 15 min of travel time if the character using the Numen has already been to that realm, or is in posession of accurate Hyperspace maps. Travel across a dimensional threshold increases the Essence cost by 1 per traveler. |
− | Hyperjump Cost: Jumps between two directly connected realms (adjacent planetary realms, or connected Astral realms, etc) without a dimensional treshold (Gauntlet, Astral Treshold) between them costs 1 Essece and requires 15 min of travel time if the character using the Numen has already been to that realm, or is in posession of accurate Hyperspace maps. Travel across a dimensional threshold increases the Essence cost by 1 per traveler.
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− | * '''Hyperjump Calculations'''
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− | Hyperjumps also must be calculetd properly, before the Hyperdrive can be initiated.
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− | :Dice Pool: Power + Influence Travel, or Int + Science + Influence Travel modified by the Gauntlet Strenght of the destination, successes also depending on the type of destination
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− | :Action: extended, every roll takes 30 minutes. (1 success for empty interplanetary space, 5 for wild regions on a planetary surface, 10 for populated areas on a planetary surface and 15 successes for a densely populated area).
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− | :Roll Results:
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− | :Dramatic Failure: The calculations are a total desaster and the Jump crosses the Abyss. The UFO is jumped to an entirely different location than intended and an Abyssal manifestation accurs at the moment of the UFO's reintegration.
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− | :Failure: The calculations are far off the intended coordinates. The Jump takes the UFO to another location of similar specifications as intended, but maybe thousands of miles away from the inteded destination.
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− | :Success: the jump is made to the intended location.
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− | :Exceptional Success: the jump is made to the intended location in only two-thirds of the normal hyperjump time.
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