Difference between revisions of "Agent Wuertemberg"

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* Tools d8
 
* Tools d8
  
SFX: Med Kit 1 PP: Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1
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SFX: Med Kit 1 PP (Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1)
  
 
Limit: Gear
 
Limit: Gear
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SFX: Safe Inside
 
SFX: Safe Inside
  
SFX: Custom Car Agent W. step up stund die
+
SFX: Custom Car (Agent W. step up stund die)
  
SFX: AI Control spend 1pp activate following Distinctions for scene
+
SFX: AI Control (spend 1pp activate following Distinctions for scene)
  
 
SFX: System Allocations
 
SFX: System Allocations

Revision as of 23:14, 10 May 2014

Ultimate Agent Württemberg

Affiliations

  • SOLO: d8
  • BUDDY: d6
  • TEAM: d10

Distictions

  • Diplomatic SHIELD Liason German Supers
  • Schwabe
  • SHIELD Agent

Power Stats

Ultimate SHIELD

  • Intangibility d10
  • Leech d10

SFX: Invulnerability (1pp ignore stress unless mystical attack)

SFX: Power Loss (if target has power loss complication, powers of equal or lower die size are shut down)

SFX: Immunity (against Mind Ctrl)

SFX: Phase Other (Spend 1pp to add intangibility to another chars dice poolbefore rolling. If that char takes phys stress, take d6 mental stress).

Limit: Phantom (Earn 1pp and change Intang into complication when take phys trauma. Recover trauma to recover power.)

SHIELD Equipment

  • Comm d6
  • Weapon d8
  • Tools d8

SFX: Med Kit 1 PP (Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1)

Limit: Gear

fliegender Daimler

  • Enhanced Durability d8
  • Enhanced Speed d8
  • Subsonic Flight d8
  • Rockets d8

SFX: Area Attack

SFX: Get-away Car

SFX: Safe Inside

SFX: Custom Car (Agent W. step up stund die)

SFX: AI Control (spend 1pp activate following Distinctions for scene)

SFX: System Allocations

Specialities

  • Combat d8
  • Covert d8
  • Vehicle d8
  • Psych d8

Milestones

SHIELD Super Agent

1 XP when you work with SHIELD agents to neutralize a villanous foe
3 XP when you act against the orders of SHIELD command for the good of others
10 XP when you chose to stand either with SHIELD or the rest of the team if in opposition

On the Job

1 XP when you start scene employee 
3 XP when you enter combat/employer stressed out
10 XP when you leave employer to join team or decline team to join employer