Difference between revisions of "Agent Wuertemberg"

From Anu Anu RPG
Jump to: navigation, search
Line 1: Line 1:
 
[[Category:Euroguard]]
 
[[Category:Euroguard]]
 
 
Ultimate Agent Württemberg
 
Ultimate Agent Württemberg
  
 
==Affiliations==
 
==Affiliations==
 
 
* SOLO:  d8
 
* SOLO:  d8
 
* BUDDY:  d6
 
* BUDDY:  d6
Line 10: Line 8:
  
 
==Distictions==
 
==Distictions==
 
 
* Diplomatic SHIELD Liason German Supers
 
* Diplomatic SHIELD Liason German Supers
 
* Schwabe
 
* Schwabe
Line 16: Line 13:
  
 
==Power Stats==
 
==Power Stats==
 
 
 
===Ultimate SHIELD===
 
===Ultimate SHIELD===
 
* Intangibility d10
 
* Intangibility d10
 
* Leech d10
 
* Leech d10
 
 
SFX: Invulnerability (1pp ignore stress unless mystical attack)
 
SFX: Invulnerability (1pp ignore stress unless mystical attack)
 
 
SFX: Power Loss (if target has power loss complication, powers of equal or lower die size are shut down)
 
SFX: Power Loss (if target has power loss complication, powers of equal or lower die size are shut down)
 
 
SFX: Immunity (against Mind Ctrl)
 
SFX: Immunity (against Mind Ctrl)
 
 
SFX: Phase Other (Spend 1pp to add intangibility to another chars dice poolbefore rolling. If that char takes phys stress, take d6 mental stress).
 
SFX: Phase Other (Spend 1pp to add intangibility to another chars dice poolbefore rolling. If that char takes phys stress, take d6 mental stress).
 
 
Limit: Phantom (Earn 1pp and change Intang into complication when take phys trauma. Recover trauma to recover power.)
 
Limit: Phantom (Earn 1pp and change Intang into complication when take phys trauma. Recover trauma to recover power.)
  
Line 36: Line 26:
 
* Weapon d8
 
* Weapon d8
 
* Tools d8
 
* Tools d8
 
 
SFX: Med Kit 1 PP: Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1
 
SFX: Med Kit 1 PP: Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1
 
 
Limit: Gear
 
Limit: Gear
 
  
 
===fliegender Daimler===
 
===fliegender Daimler===
Line 47: Line 34:
 
* Subsonic Flight d8
 
* Subsonic Flight d8
 
* Rockets d8
 
* Rockets d8
 
 
SFX: Area Attack
 
SFX: Area Attack
 
 
SFX: Get-away Car
 
SFX: Get-away Car
 
 
SFX: Safe Inside
 
SFX: Safe Inside
 
 
SFX: Custom Car Agent W. step up stund die
 
SFX: Custom Car Agent W. step up stund die
 
 
SFX: AI Control spend 1pp activate following Distinctions for scene
 
SFX: AI Control spend 1pp activate following Distinctions for scene
 
 
SFX: System Allocations
 
SFX: System Allocations
  
 
==Specialities==
 
==Specialities==
 
 
* Combat d8
 
* Combat d8
 
* Covert d8
 
* Covert d8
Line 68: Line 48:
  
 
==Milestones==
 
==Milestones==
 
 
'''SHIELD Super Agent'''
 
'''SHIELD Super Agent'''
 
 
  1 XP when you work with SHIELD agents to neutralize a villanous foe
 
  1 XP when you work with SHIELD agents to neutralize a villanous foe
 
  3 XP when you act against the orders of SHIELD command for the good of others
 
  3 XP when you act against the orders of SHIELD command for the good of others
Line 76: Line 54:
  
 
'''On the Job'''
 
'''On the Job'''
 
 
  1 XP when you start scene employee  
 
  1 XP when you start scene employee  
 
  3 XP when you enter combat/employer stressed out
 
  3 XP when you enter combat/employer stressed out
 
  10 XP when you leave employer to join team or decline team to join employer
 
  10 XP when you leave employer to join team or decline team to join employer

Revision as of 23:11, 10 May 2014

Ultimate Agent Württemberg

Affiliations

  • SOLO: d8
  • BUDDY: d6
  • TEAM: d10

Distictions

  • Diplomatic SHIELD Liason German Supers
  • Schwabe
  • SHIELD Agent

Power Stats

Ultimate SHIELD

  • Intangibility d10
  • Leech d10

SFX: Invulnerability (1pp ignore stress unless mystical attack) SFX: Power Loss (if target has power loss complication, powers of equal or lower die size are shut down) SFX: Immunity (against Mind Ctrl) SFX: Phase Other (Spend 1pp to add intangibility to another chars dice poolbefore rolling. If that char takes phys stress, take d6 mental stress). Limit: Phantom (Earn 1pp and change Intang into complication when take phys trauma. Recover trauma to recover power.)

SHIELD Equipment

  • Comm d6
  • Weapon d8
  • Tools d8

SFX: Med Kit 1 PP: Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1 Limit: Gear

fliegender Daimler

  • Enhanced Durability d8
  • Enhanced Speed d8
  • Subsonic Flight d8
  • Rockets d8

SFX: Area Attack SFX: Get-away Car SFX: Safe Inside SFX: Custom Car Agent W. step up stund die SFX: AI Control spend 1pp activate following Distinctions for scene SFX: System Allocations

Specialities

  • Combat d8
  • Covert d8
  • Vehicle d8
  • Psych d8

Milestones

SHIELD Super Agent

1 XP when you work with SHIELD agents to neutralize a villanous foe
3 XP when you act against the orders of SHIELD command for the good of others
10 XP when you chose to stand either with SHIELD or the rest of the team if in opposition

On the Job

1 XP when you start scene employee 
3 XP when you enter combat/employer stressed out
10 XP when you leave employer to join team or decline team to join employer