Difference between revisions of "Agent Wuertemberg"

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* Leech d10
 
* Leech d10
  
SFX: Invulnerability
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SFX: Invulnerability 1pp ignore stress unless mystical attack
  
 
SFX: Power Loss
 
SFX: Power Loss
  
SFX: Immunity
+
SFX: Immunity Mind Ctrl
 +
 
 +
SFX:
  
 
Limit: Mutant
 
Limit: Mutant
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SFX: Med Kit 1 PP: Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1
 
SFX: Med Kit 1 PP: Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1
 
SFX:
 
  
 
Limit: Gear
 
Limit: Gear
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SFX: Safe Inside
 
SFX: Safe Inside
  
SFX: Custom Car
+
SFX: Custom Car Agent W. step up stund die
  
SFX: AI Control
+
SFX: AI Control spend 1pp activate following Distinctions for scene
  
 
SFX: System ALlocations
 
SFX: System ALlocations

Revision as of 23:02, 10 May 2014


Ultimate Agent Württemberg

Damage

  • Physical:
  • Emotional:
  • Mental:

Affiliations

  • SOLO: d8
  • BUDDY: d6
  • TEAM: d10

Distictions

  • Diplomatic SHIELD Liason German Supers
  • Schwabe
  • SHIELD Agent

POWER STATS

Ultimate SHIELD

  • Intangibility d10
  • Leech d10

SFX: Invulnerability 1pp ignore stress unless mystical attack

SFX: Power Loss

SFX: Immunity Mind Ctrl

SFX:

Limit: Mutant

SHIELD Equipment

  • Comm d6
  • Weapon d8
  • Tools d8

SFX: Med Kit 1 PP: Phys trauma or stress stepped down 1 or effect dice when healing stepped up 1

Limit: Gear


fliegender Daimler

  • Enhanced Durability d8
  • Enhanced Speed d8
  • Subsonic FLight d8
  • Rockets d8

SFX: Area Attack

SFX: Get-away Car

SFX: Safe Inside

SFX: Custom Car Agent W. step up stund die

SFX: AI Control spend 1pp activate following Distinctions for scene

SFX: System ALlocations

Specialities

  • Combat d8
  • Covert d8
  • Vehicle d8
  • Psych d8

Resources

Milestones

SHIELD Super Agent

1 XP when you work with SHIELD agents to neutralize a villanous foe
3 XP when you act against the orders of SHIELD command for the good of others
10 XP when you chose to stand either with SHIELD or the rest of the team if in opposition

On the Job

1 XP when you start scene employee 
3 XP when you enter combat/employer stressed out
10 XP when you leave employer to join team or decline team to join employer