Difference between revisions of "Agent Wuertemberg"

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==Milestones==
 
==Milestones==
  
'''MS1'''
+
'''SHIELD Super Agent'''
  
  1 XP when you  
+
  1 XP when you work with SHIELD agents to neutralize a villanous foe
  3 XP when you  
+
  3 XP when you act against the orders of SHIELD command for the good of others
  10 XP when you  
+
  10 XP when you chose to stand either with SHIELD or the rest of the team if in opposition
  
'''MS2'''
+
'''On the Job'''
  
  1 XP when you  
+
  1 XP when you start scene employee
  3 XP when you
+
  3 XP when you enter combat/employer stressed out
  10 XP when you
+
  10 XP when you leave employer to join team or decline team to join employer

Revision as of 22:36, 10 May 2014


Ultimate Agent Württemberg

Damage

  • Physical:
  • Emotional:
  • Mental:

Affiliations

  • SOLO: d8
  • BUDDY: d6
  • TEAM: d10

Distictions

  • S.H.I.E.L.D. Agent

POWER STATS

Ultimate SHIELD

  • Intangibility d10
  • Leech d10

SFX: Invulnerability

SFX: Power Loss

SFX:

Limit: Mutant

SHIELD Equipment

  • Comm d6
  • Weapon d8
  • Tools d8

SFX:

SFX:

Limit: Gear


fliegender Daimler

  • Enhanced Durability d8
  • Enhanced Speed d8
  • Subsonic FLight d8
  • Rockets d8

SFX: Area Attack

SFX: Get-away Car

SFX: Safe Inside

SFX: Custom Car

SFX: AI Control

SFX: System ALlocations

Specialities

Resources

Milestones

SHIELD Super Agent

1 XP when you work with SHIELD agents to neutralize a villanous foe
3 XP when you act against the orders of SHIELD command for the good of others
10 XP when you chose to stand either with SHIELD or the rest of the team if in opposition

On the Job

1 XP when you start scene employee 
3 XP when you enter combat/employer stressed out
10 XP when you leave employer to join team or decline team to join employer