Astral Tables
Enter Dreams or Astral Realms: Wit + Com + Wyrd (Cost 1 WP or 1 Glamour, *1 Mana to cross Astral Treshold); Extended action, succ by destination.
Destination Succ Personal Dreams 8 Fetch's Dreams 12 Oneiros* 12 Dream-tasked Dreams 16 Temenos 16 Dreamtime 20
Modifier Succ Astral Medit. at Demesne -1 or -2 Astral Meditation at Hallow +4 per dot <5
Dream Intensity: Wit + Res
Navigate Dreams or Astral Realms: Wit + Com + Wyrd - Intensity of current Dream; Extended action, 4 succ to reach adjacent destination, higher- or lower Stratum.
Shape Dreams: Wit + Empathy + Wyrd - Intensity - voluntary penalties (if succ higher than intensity 1 WP or Dream unravels).
Analyze Dream: Wit + Empathy + Wyrd - Intensity, or Wit + Occult + Wyrd (Intensity succ to determine if Dream is Prophetic).
Learn about Dreamer: Wit + Empathy + Wyrd; Extended roll, 5 succ per information (Virtue, Vice, Derangements, Willpower, Mental- or Social Merits, Mental- or Social Flaws).
Implant Subliminal: Wit + Empathy + Wyrd; only once per night, Instant action, roll represents whole night of work (1 bonus dice to later Man-bases Social action per success).
Psychotherapy: Wit + Empathy + Wyrd - Intensity; only once per night, Instant action, roll represents whole night of work that is the equivalent of 1 Week of normal Psychotherapy.
Scour Intensity: Wit + Empathy + Wyrd - Intensity; only once per night; if Intensity is lowered below 1 Dream ends and Dreamer awakes abruptly.
Dreamscaping: Wit + Empathy + Wyrd vs Wit + Res + PS (Cost 1 Glamour, or 2 Glamour if Dream is scoured); Instant action, succ determine Intensity of Dream.
Dreamweaving: Int + Empathy + Wyrd (Cost 1 Glamour, prerequisites appropriate Vessel); Instant action, one roll represents one day, succ determine Intensity of Dream.
End Dream or Astral Meditation: Res + Com (or 1 WP) to wake up; Instant action; only possible if not confined by Dream- or Astral denizen.
D10 Dream Type 1 Nightmare (if Intensity > than Res + Com - number of Derangements no Willpower regain that night) 2 Wish-Fulfillment 3 Wish-Fulfillment 4 Wish-Fulfillment 5 Recurring Dream (Intensity roll 9-again) 6 Memory Dream (Intensity roll 9-again) 7 Prophetic Dream 8 Dreamscape or Lucid Dream 9 Dreamscape or Lucid Dream 0 Multiple-Component Dream (roll twice)
D10 Dreamscape 1 Poisoned Dream 2 Nightmare 3 Stress-Relief 4 Healing-Sleep 5 Stress-Relief 6 Healing-Sleep 7 Stress-Relief 8 Sleep-Teaching 9 Wyrd Dream 0 Personalized Dream (Intensity = higher of Empathy or Wyrd)
D10 Random Intimacy 1 Derangement or Tormenting situation 2 Exotic Concept 3 Lifestyle 4 Hobby, Sport 5 Common Concept 6 Famillar Place 7 Important Person 8 Prized Posession 9 Chimeric Item 0 Chimeric Character (roll Encounter)
D10 Random Encounter Dream/Oneiros 1 True Fae or Acamoth 2 Single Esoteric (Summoners p. 55) 3 Single Morphean (Summoners p. 53) 4 Single Dementia (Summoners p. 58) 5 Single Changeling or Oneiromancer 6 Multiple (D10/2) Esoterics 7 Multiple (D10/2) Morpheans 8 Multiple (D10/2) Dementias 9 Multiple (D10/2) Changelings or Oneiromancers 0 Daimon or Genius (MtA Core p.)
D10 Random Encounter Temenos 1 True Fae or Acamoth 2 Single Rank 1 Aletheian Daimon or Genius (Summoners p. 57) 3 Single Rank 2 Aletheian Daimon or Genius 4 Single Rank 3 Aletheian Daimon or Genius 5 Single Mage 6 Multiple (D10/2) Rank 1 Aletheians 7 Multiple (D10/2) Rank 2 Aletheians 8 Multiple (D10/2) Rank 3 Aletheians 9 Multiple (D10/2) Mages 0 Exemplar or Iniquity (Summoners p. 60)
D10 Random Encounter Dreamtime 1 True Fae or Acamoth 2 Single Rank 1 3 Single Rank 2 4 Single Rank 3 5 Single Mage 6 Multiple (D10/2) Rank 1 7 Multiple (D10/2) Rank 2 8 Multiple (D10/2) Rank 3 9 Multiple (D10/2) Mages 0 Avatar