Puck

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Revision as of 03:01, 15 January 2013 by 178.4.27.95 (talk) (New page: Category:MHRCategory:NPCCategory:Hero DatafileCategory:Alpha Flight PUCK (Eugene Judd, secret) Affiliations: Solo D10, Buddy D6, Team D8 Distinctions: Longtime Mercenary...)
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PUCK (Eugene Judd, secret)

Affiliations: Solo D10, Buddy D6, Team D8

Distinctions: Longtime Mercenary, Mystical Prison, Heart and Soul of Alpha Flight

Power Sets:

MERCENARY TRAINING Enhanced Reflexes D8, Enhanced Stamina D8 SFX: Barroom Brawler. Double Enhanced Reflexes for an action. If the action fails, add the highest rolling die to the doom pool. SFX: Counterattack. On a successful reaction against a physical attack action, inflict physical stress with the effect die. Spend 1 PP to step it up. SFX: Dangerous. Step back the highest die in an attack action pool to add a d6 and step up physical stress inflicted. SFX: Haymaker. Double Enhanced Strength for an action, then add second-highest rolling die from that action to the doom pool. SFX: Dodge. Replace an Enhanced Reflexes die with 2d6 on next roll. Limit: Exhausted. Shutdown any Mercenary Training power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

IMPRISONMENT OF RAAZER Enhanced Strength D8, Leaping D6, Mystic Senses D6, Psychic Resistance D8, Superhuman Durability D10 SFX: Focus. If your pool includes an Imprisonment of Raazer power, you may replace two dice of equal size with one stepped-up die. SFX: Healing Trance. Double Enhanced Stamina when recovering stress during a Transition Scene. Spend 1 PP to recover from physical stress or step back physical trauma by –1 during a Transition Scene. SFX: Roll and Ricochet. Against a single target, step up or double an Enhanced Strength die. Remove the highest rolling die and use three dice for your total. SFX: Second Wind. Before you take an action including an Imprisonment of Raazer power, you may move your physical stress die to the doom pool and step up the Imprisonment of Raazer power for this action. Limit: Raazer Lurking. If you pool includes an Imprisonment of Raazer power, both 1 and 2 on your dice count as opportunities, but only 1s are excluded from being used for totals or effect dice. When Puck becomes stressed out mentally Raazer is released. When Raazer is released Shutdown all Imprisonment of Raazer powers. Limit: Wracked with Pain. Step up a physical stress to gain 1PP. Activate an opportunity to recover.

Specialties: Acrobatic Master D10, Combat Master D10, Covert Master D10, Crime Expert D8, Mystic Expert D8, Vehicle Expert D8

Milestones:

CONFINEMENT OF RAAZER 1 XP - when your mental stress exceeds D8. 3 XP - when Raazer is released from your body. 10 XP - when you imprison Raazer in your body again, after he was released.

HEART OF THE TEAM 1 XP - when you risk your safety for a member of your team. 3 XP - when you help a member of your team to recover from emotional stress. 10 XP - when you convince a member of your team not to give up himself or the membership in the team, or when you do not take any action to hinder your teammate from giving up.