Erzengel

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Revision as of 04:09, 14 January 2013 by 178.4.27.95 (talk)
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  • ERZENGEL (Marc [secret])
Affiliations: Solo D8, Buddy D10, Team D6
Distinctions:
Power Sets:
FERROMORPH MUTATION
Superhuman Durability D10, Transmutation D10, Weapon D8
SFX: Bulletproof. Spend 1 PP to to ignore physical stress or trauma results unless caused by cosmic, or
energy attacks.
SFX: Focus. In a pool including a Weapon die, replace two dice of equal steps with one die of +1 step.
SFX: Shape Tool. When using a Combat or Tech Expert Specialty, add a D6 and step up your effect die.
SFX: Versatile. Replace a Weapon die with 2d6 on your next roll.
Limit: Heavy Metal. On a magnetic or Vibranium attack, or while swimming, change any Ferromorph Mutation
power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover
the power. 
Limit: Metalhead. Transmutation can only be used to transform metal objects, or Erzengel's body into metal.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties: Combat Expert D8, Tech Expert D8, Vehicle Expert D8