MLP Outfits

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Revision as of 12:34, 10 April 2012 by 188.97.71.183 (talk) (New page: Category:d20 MLP Category: Equipment <table width=90% border=1 cellpadding=0 cellspacing=2> <tr bgcolor=#999999><td><b>Armor</b></td><td><b>Cost</b></td><td><b>Fort Bonus</b></t...)
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ArmorCostFort BonusRef BonusSkill BonusMax. Dex bonusSpeed PenaltyWeightArmor Type
Armor		DR	    Fort Bonus	Max. Dex Bonus	Skill Penalty	Speed	Weight	Cost
College Jacket	DR – 1/B	-		+4		0	30	3 lbs.	$120
Sport Padding	DR – 2/S	-		+6		0	30	15 lbs	$200
  • College Jacket

This basic impromptu armor offers a little protection against slashing or piercing damage.

  • SCUBA Suit

This suit is the very latest development in Self Contained Underwater Breathing Apparatus. With a SCUBA Suit and a successful Athletics skill check roll (DC 15), a human can safely descend as much as 30 metres beneath the surface (in Earth-standard gravity). For every 20 metres beyond that mark, the DC of the Athletics skill check increases by fi ve. Even the most skilled divers, however, cannot descend much past 100 metres, as the pressure of the water past that point is simply too much for the human body to bear. Obviously, tolerable depths vary depending upon the gravity of the area. A standard SCUBA Suit includes a one hour air supply. A SCUBA Suit counts as advanced sports equipment which may only be used without penalty, if the character has the appropriate sports proficiency feat.

  • Sport Padding

A number of impromptu armors, such as football pads and a baseball catcher’s pads, that offer similar protection and game statistics. These paddings count as advanced sports equipment which may only be used without penalty, if the character has the appropriate sports proficiency feat.