Hedge Tables
From Anu Anu RPG
Revision as of 01:19, 28 November 2009 by 94.219.220.23 (talk)
Locate Portal: Int + Investigation + Wyrd; Extended Action
Enter Hedge: Wyrd (Cost: 1 Glamour), or fulfilling specific Catch; Intant action
Navigate Hedge: Int + Survival (roll Morality Stat every time character chooses new destination, -3 if not on path; on failure character reaches other destination; on dramatic failure character comes off path); Extended action, 10 succ
Destination Modifier Very famillar +3 Somewhat famillar +1 Visited infrequently 0 Visited once -2 Unfamillar -4
Destination Succ Own Hallow -2 Every visit after first -1 (max -3) Ward rating +1 to +5
Shape Hedge: Wyrd (Cost 1 Glamour to improve duration to [Wyrd] hours)
Wyrd Area Duration 1-2 50 feet 10 min 3-4 100 feet 30 min 5-6 500 feet 1 hour 7-10 1 mile 1 day
Change or Situation Modifier Cosmetic Change +0 Small functional change -1 Notable change +3 (+/- 2 dice) Impressive change -5 (+/- 4 dice) Open new path or -7 dead end existant path Hedge is sympathetic to +1 change Character has been in +1 Hedge for 2 days or longer
Leaving Hedge: Int + Investigation + Wyrd; Extended Action
Famillarity Time per roll Very famillar, neighborhood 1 min Somewhat famillar, hometown 10 min Visited infrequently 30 min Visited once 1 h Unfamillar 3 h
Length of time in Hedge Succ required less than 1 hour 2 1 hour to 8 hours 5 8 hours to 24 hours 8 24 hours to 48 hours 10 48 hours to 1 week 15 more than 1 week 20
D10 Hedge Terrain 1 River 2 Lake 3 City I 4 Marsh 5 Briar 6 Farmland 7 City II 8 Grassland 9 Forest 0 City III
D10 Terrain Feature 1 Hazzard 2 Oddment 3 Hedge-Gate 4 Goblin-Fruit 5 Hedge-Gate 6 Goblin-Fruit 7 Hedge-Gate 8 Hallow 9 Hallow 0 Freehold
D10 Hedge Seasons 1 Changing-Season 2 Spring 3 Summer 4 Autumn 5 Winter 6 Spring 7 Summer 8 Autumn 9 Winter 0 All-Seasons
D10 Hedge Time 1 Eclipse 2 Dawn 3 Sun 4 Dusk 5 Moon 6 Dawn 7 Sun 8 Dusk 9 Moon 0 Equinox
D10 Hedge Weather 1 Wyrdstorm 2 Wyrdrain 3 Fog 4 Northern Breeze 5 Eastern Breeze 6 Southern Breeze 7 Western Breeze 8 Clear 9 Crisp 0 Rainbows
D10 Random Encounter 1 True Fae 2 Charlatan 3 Single Goblin-Beast 4 Single Goblin 5 Single Briarbeast 6 Single Changeling 7 Multiple (D10/2) Goblin-Beasts 8 Multiple (D10/2) Goblins 9 Multiple (D10/2) Briarbeasts 0 Multiple (D10/2) Changelings
D10 Random Oddments 1 Walking Gertrude (Rites of Spring 132) 2 Jennystones (Changeling Core 224) 3 Fear Gortrach (Changeling Core 223) 4 Gallowsroot (Changeling Core 224) 5 Stabapple (Changeling Core 224) 6 Utterbarb 7 Jennyapples (Rites of Spring 130) 8 Welkinstick 9 Promise Leaf (Changeling Core 224) 0 Scarthistle (Rites of Spring 132)
D10 Random Common Goblin Fruit 1 Pit Moss (Changeling Core 224) 2 Nightcap/Bugglewort (Changeling Core 224) 3 Jarmyn (Changeling Core 223) 4 Blushberries (Changeling Core 223) 5 Dream-a-drupe (Changeling Core 223) 6 Murmurleaf (Changeling Core 223) 7 Ertwen (Changeling Core 223) 8 Coupnettle (Changeling Core 223) 9 Amaranthine (Changeling Core 223) 0 Wyrmthumb (Rites of Spring 131)
D10 Random Exotic Goblin Fruit 1 Nevernip (Rites of Spring 131) 2 Trenchmint (Rites of Spring 131) 3 Brumebulb (Rites of Spring 131) 4 Judas Yew (Winter Masques 111) 5 Bilefruit 6 Hog-Eye (Winter Masques 111) 7 Hidefruit (Autumn Nightmares ) 8 Hera Pear (Rites of Spring 131) 9 Chu Chu Culm (Winter Masques 113) 0 Cousin's Trumpet (Winter Masques 113)