Category talk:D20 MLP

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Hi Huke. Hier sind die Brainstorming Sachen von dem anderen Typen und die Bilder von den Ponyfinder-Mockups:

PonyfinderEarthPony.jpg PonyfinderPegasus.jpg PonyfinderUnicorn.jpg

Classes

  • Kindness – Healer
HP – d6
Skills – 1st Level – 2 + (Int. Mod.) x4
Every Level After – 2 + (Int. Mod.)
Harmony Points = 3 + Wis. Mod + Lvl.
Weapons – Basic Hoof Guards, No Armor
Heal – 1d6/2 Lvl. 1 Harmony Point. Gained at 1st Lvl.
Advanced Healing – Healing goes from d6 to d8.
Area Healing – An effect added to a healing spell. Costs 1 Harmony Point to add this affect. 10 Ft. Radius.
Ranged Heal – Can heal 1 ally within 30 ft. instead of laying on hooves. 1 Harmony Point to add this effect..
Regeneration – 1 Harmony Point. Restores HP every Round equal to Caster’s Wis. Mod.
Soothing Words – Calms Fear effects and anger, making others more amenable.
  • Loyalty – Fighter/Physical
HP – d10
Weapons – Can use all Weapons and Armor.
Skills – 1st Level – 2 + (Int. Mod.) x4
Every Level After – 2 + (Int. Mod.)
Harmony Points = 2 + Con. Mod
I Don’t Want to Fight – The quickest fight is the one never started. Loyalties can end aggression with a stern look or word. 1 Harmony Point.
Take a Hit – Can shield an ally who is adjacent to you. Make a Reflex Save for ½ Dmg.
Hard Hitter - +2 Melee Dmg.
Shake It Off – Damage Reduction 1/-.
Shake It Off II – Damage Reduction 2/-. Prerequisite – Shake It Off
Bolster – Temporarily increases HP by 2/Level. 1 Harmony Point.
Strength Under Duress – When in a tense situation, you increase your Strength by +3. 1 Harmony Point.
Penalties – Can’t leave friends behind in combat.
  • Friendship – Mage
HP – d4
Skills –
Weapons – None
Harmony Points = 5 + Int. Mod + Lvl.
Telekinesis At Will - Basic Telekinesis becomes easily useable with no loss of Harmony.
Gather Power – Every Ally standing with you in battle grants +1 Harmony Point.
Overextend Power – When in danger and defending allies, HP can be converted to Harmony Points at 2 for 1.
Kinetic Battle – You can attack without penalty with objects you can lift with telekinesis.
Magical Mimic – Can mimic the powers of another class. 2 Harmony Points.
  • Laughter - Buffer (bonuses to allies, penalties to enemies, stuff like that)
HP – d6
Skills – 1st Level- 4 + (Int. Mod.) x4
Every Level After – 4 + (Int. Mod)
Weapons -
Harmony Points = 3 + Cha. Mod + Lvl.
Don’t Give Up! – Allows a Pony to keep fighting or continue physical exertion when exhausted.
You Can Do It! – Adds a +5 Bonus to Skill Checks
You’re Stronger Than That! – Add +2 Str. to an ally for (Cha. Mod.) Rounds
Look Out! - +2 AC to an ally for (Cha. Mod) Rounds.
  • Generosity – Artisans, Enchanters
HP – d4
Skills – 1st Level - 8 + (Int. Mod) x4
Every Level After – 8 + (Int. Mod.)
Harmony Points = 3 + Wis. Mod + Lvl
Weapons & Armor – Basic, No Armor
  • Honesty - Ranged (they have a fairly equal amount of physical, range attack, and knowledge skills, maybe they can find traps too to help fill the rogue role)
HP – d8
Skills –
Weapons -
Harmony Points – 2 + ? + Level
Front Strike – The opposite of a Back Stab. Proof that you can be direct and still surprising.
Trap Sense – You know when a Trap is nearby but not where exactly.
Accurate - +2 to Melee and Thrown Weapon strikes.
Penalties – Finds it impossible to tell lies or half truths. Omission is fine but makes you uneasy.