MLP Dramatic Systems

From Anu Anu RPG
Revision as of 06:28, 10 April 2012 by 145.253.32.51 (talk) (Social)
Jump to: navigation, search


Movement

Flying

  • Falling Damage

When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling creature also lands prone. Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check. If the check succeeds and you take no damage from the fall, you land on your feet.

Flying Basic Maneuver

  • Ramming:

When a creature, object, or vehicle ramming a target damage is calculated as follows:

  • Speed (in Squares) (- Speed of the target if the Target is moving away) + Strength Modifier + Size Damage Modifier of the attacker (see below).

Both involved suffer the damage if no special maneuver is reducing the impact

  • Collision:

When a creature, object, or vehicle ramming each other the damage is calculated as follows:

  • Speed of both (in Squares) + Strength Modifier of the opposing + Size Damage Modifier of the opponent(see below).

Both involved suffer the damage if no special maneuver is reducing the impact.

  • Engage:

When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:

  • Strength Modifier + Damage of the Natural Weapon or used Weapon

Only the target is suffer the damage.

SizeDamage
Tiny1d4
Small1d6
Medium2d6
Large4d6
Huge8d6
Gargantuan12d6
Colossal20d6

Combat

Social

  • Argument:

The scale of a argument is determined by the stable master. As a guideline is to say that the better argument is the larger is the size and the effect it has in a social maneuver.

Argument SizeDamageExample
Tiny1d4You do it, i'm lazy
Small1d6You do it, i'm busy
Medium2d6You do it, it's usually your job
Large4d6You promised to do it
Huge8d6You have sworn to do it
Gargantuan12d6It depend lives on it, that you doing this
Colossal20d6We will all die if you do not do that
  • Social Status:

Social Status is calculated by Reputation + Charisma modifier. Some Talents may affect the Social Status too. In addition a Character can gain temporary Social Status (universal or related) but it fades away (Stablemaster decision in what rate its fade away). The most common way to gain temporary Social Status is the visit of Social Events.

  • Related Social Status:

A character can use special knowledge to use a greater Social Status when visiting related Events or when she is discuss a related topic. If the Character is trained in Knowledge (Related to topic) she can use a +2 on Social Status, if she as also an Skill Focus on this skill the Bonus is increased to +4.

  • Creating a Lie:

A Character is able to create an fake argument by using the Deception Skill. To create a Lie you make a check on the Deception skill against a opposed Empathy check of the taget of the Lie. If more than one Target is affected the Empathy check is made by the Charakter with the highest Empathy total. The Dificulty is modified by the Size of the Deception (see Table below). If the Check fails the Lie can be used as a one Size bigger Argument against the liar (maximum Huge Size as long as the Lie is not perilous). Normaly when your Lie is noticed the attitude of your target is reduced by one step. If the Deception was with good intentions or a white lie, the Size of the Argument is one stepp lesser and the attitude is not changing. A Lie can be used in every Social maneuver instead of a real Argument.

Deception SizeDificulty Modification
Tiny-10
Small-5
Medium0
Large+5
Huge+10
Gargantuan+15
Colossal+20

Social Basic Maneuver

  • Dispute:
  • Conversation:
  • Blocking: