MLP Classes
From Anu Anu RPG
Contents
Artisan
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Artisan
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
Class Features
Bonus Feats
Athlete
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Athlete
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Commoner
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Commoner
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Diplomat
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Diplomat
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Entertainer
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Entertainer
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Guard
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Guard
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Ranger
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Ranger
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Scholar
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Scholar
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Scoundrel
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Scoundrel
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th