Spoiled Items
Spoiled Items
The following Items are sort of vampiric imbued items made with the Discipline of Spoiling. The formulas to create these items are Devotions like the formulas for Blood Alchemy. The experience cost of the following Devotions is halved, if the character already knows the appropriate formula for regular Blood Alchemy. The Items created with Spoiling are often made of cloth, leather, fur, clay, wax, or any material that can be soaked with the prepared mixture of empowered vitae (the normal ammount of Vitae necessary for the Ritual plus two additional points) and components for preservation of both enchantment and material. The additional required materials cost an ammount of Resources equal to the rank of Spoiling involved plus one. The enchantments on these items are not permanent unless the creator expends an additional point of Willpower during the creation, then they require one point of Vitae per week to convey their abilities, or go dormant. Items enchanted by Spoiling without Willpower expenditure retain their abilities for a number of days equal to the involved level of Spoiling plus additional successes during the creation roll. The permanent versions only work for other Vampires, other Supernaturals or able Thaumaturgists after they have activated the item with a point of their own Vitae, or three L Health Levels worth of blood and one point of Willpower. After its creation the item mysteriously 'soaks up' the offered vitae or blood without a stain. Dormant items enchanted with Spoiling can be easiely recognized with Auspex ••• "The Spirits Touch". If the Vampire could perceive the other side of the Gauntlet, he could see that the spirit of the object has become tainted by the undead resonance of the Spoiling formula into the equivalent of a Ghoul and is yearning for the essence of vampiric vitae. The Merit rating of a Spoiled Item equals one plus the total rating of Disciplines involved.
Spoiled Clothing
- Deep Bag
- Spoiling •, Obfuscate •
- Succ to create: 10
- Cost to create: 2 Vitae, Res 2
- Activation:
- This power costs XP to learn
- Aweful Dress
- Spoiling •, Majesty •
- Succ to create: 20
- Cost to create: 2 Vitae, Res 2
- Activation:
- This power costs XP to learn
- Predator's Fur
- Spoiling •, Protean •
- Succ to create: 20
- Cost to create: 2 Vitae, Res 2
- Activation:
- This power costs XP to learn
- Dreaded Dress
- Spoiling ••, Nightmare ••
- Succ to create: 40
- Cost to create: 2 Vitae, Res 3
- Activation:
Halloween Costume ;-z
- This power costs XP to learn
- Suit of Tranquility
- Spoiling ••, Obfuscate ••
- Succ to create: 40
- Cost to create: 2 Vitae, Res 3
- Activation:
The choice of clothing for Elysium
- This power costs XP to learn
- Nightcloak
- Spoiling •••, Obfuscate •••
- Succ to create: 60
- Cost to create: 3 Vitae, Res 4
- Activation:
- This power costs XP to learn
- Clawed Gloves
- Spoiling •••, Protean •••
- Succ. to create: 60
- Cost to create: 3 Vitae, Res 4
- Activation:
- This power costs XP to learn
- Resilient Mantle
- Spoiling • to •••, Resilience • to •••
- Succ to create: 20-60
- Cost to create: 3-5 Vitae, Res 2-4
- Activation:
The leather the Mantle is tailored from must be made from the skin of an Elephant, Rinoceros, or other pachiodermic creature.
- This power costs 6, 12, or 18 XP to learn
- Vigorious Gloves
- Spoiling • to •••, Vigor • to •••
- Succ to create: 20-60
- Cost to create: 3-5 Vitae, Res 2-4
- Activation:
Strangely, the formula doesn't work with fingered gloves, or anything other than fist-gloves. Characters wearing these gloves gain an equaly great penalty on finemotorical tasks as they get a bonus to their Strength.
- This power costs 6, 12, or 18 XP to learn
- Quickened Boots
- Spoiling • to •••, Celerity • to •••
- Succ to create: 20-60
- Cost to create: 3-5 Vitae, Res 2-4
- Activation:
- This power costs 6, 12, or 18 XP to learn
Don't even think of wearing more than a pair of these things at a time. The character would look absolutely riddiculous on the street, shine like a christmas tree for any being capable of aura sight and stink miles against the wind for any werebeast. Ye be warned...
Spoiled Tablets and Tokens
Kindred Blood-magicians of the modern nights loathe the ability of Mages, Werewolves and other Supernaturals to create things imbued with special mystical effects and powers. Their ancient sumerian, babylonian and egyptian forebears once knew techniques to accomplish this feat, now lost to the Kindred by the distortions of time and Torpor. The Discipline of Spoiling enabled the blood-magician to externalize the arcane transformations imbued into their own Vitae. The following powers are Devotions based on the combination of Spoiling and blood-magic Rituals. These powers are the lost pinnacle of the Spoiling Discipline and may include even Rituals ranked 4 and higher, provided the character also has an equivalent rating in the Spoiling discipline. Spoiled Blood-Magic works like creating a Spoiled Item with the exeption that Spoiled Blood-Magic items are made of wax, or clay for more durable versions, rather than fabric. The Procedure most often includes the creation of a tablet or token made from the clay or wax that was mixed with the normal ammount of Vitae necessary for the Ritual plus two additional points of Vitae and a powder grounded from any other components normally necessary for the Ritual, like Theban Sorcery offerings. To activate an item containing a Spoiled Blood-Magic effect, it must be soaked in blood, either points of Vitae or sacrificed HL, equal to the total rating of the effect. Non-permanent Spoiled Blood-Magic items are consumed by their inherrent magic after the last instance of its effect is used up, or its duration exceeds.
- Spoiled Reliquary
- Spoiling •, Theban Sorcery •
- Succ to create: 5+
- Cost to create: 2 Vitae, 1 WP, Res 2
- Activation: -
Like "Vitae Reliquary" but capacity is equal to the objects size plus additional successes. This effect may also be included in the creation of other Spoiled Items to add a capacity to store Vitae which may power other contained effects. Inclusion of this effect raises the total effect rating of the Item by one. A Spoiled Reliquary, with the expenditure of a permanent Willpower dot to make a Spoiled Item, is not destroyed if the last point of contained Vitae is used up..
- This power costs XP to learn
- Pillar of Blood
- Spoiling ••, Theban Sorcery ••
- Succ to create: 40
- Cost to create: Vitae, WP, Res
- Activation:
Like the "Sanctity" Ritual
- This power costs XP to learn