Savant of Fire
From Anu Anu RPG
Contents
Affiliations
- SOLO: d8
- BUDDY: d6
- TEAM: d10
Distictions
- Savant of Fire
Power Stets
Fire Giant
- Superhuman Strength d10
- Superhuman Durability d10
- Superhuman Stamina d10
- Fire Control d8
Limit
- Counter Element: Step down all Fire Giant Powers after a Water/Ice attack gain 1d6 .Recover at a opportunity
SFX
- Blood of Fire : 1d6 to ignore the Physical stress/trauma of one attack. Except Water/Ice
- Fire Eater : Consume Fire to gain the benefits of an opportunity without the need of an opponent rolling a 1 or spending 1d6 Doom Pool. This SFX canbe used as a reaction to a Fire based attack.
Savant of Fire
- Fire Control d12
- Fire Blast d10
Limit
- muss bei bewustsein sein
SFX
- Firestorm on Opportunity spent one doompool die to ad a die of the same size to The Firestorm Hazzard
- Flamewhisps spent 1d6 doom pool to add a d6 to Flamewhisps
- Reinigende Flamen 1d6 doom to use Fireblast against Poison/corruption complications.
Mobs/Hazzards
A Hazzard is treatet like a mob in gamemachanics exept that it doesnt have a Affiliation but a Hazzard Pool. A Hazzard is mindless and attacks always all targets in the Szene.
Firestorm
Powers
- Untouchable Flames d8
Limit
- Vunarable : Water/ice double effect die
- Hazzard: remove a die frome the Hazzard pool 1 step smaller than the stress inflicted to the Hazzard
Flamewhisps
Team d6
Powers
- Untouchable Flames d8
SFX
- Whisps of Fire : 1d6 to ignore the Physical stress/trauma of one attack. If this is a fire attack you get the d6 back and step up a Firegiant power or gain a Opportunity for the contolling Firegiant
- Focus : replace two dice of equal steps with one die of +1 step larger.
Limit
- Vunarable : Water/ice double effect die gain a opportunity for controlling Firegiant
- Every Giants Fire: Fire whisps attacked by fire controll just change the controller effekt die for die
- Mob: Standard mob limit
Specialities
- Mystic Master: d10
- Menace Expert: d8
- Covert Expert: d8
- Wild Expert: d8