Difference between revisions of "Zeitgeist II"

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:Power Sets:
 
:Power Sets:
  
  '''TACHION MIND'''
+
  '''TACHYON MIND'''
  Enhanced Reflexes D8, Temporal Sense D6
+
  Enhanced Reflexes D8, Enhanced Senses D8
 
  '''SFX:''' ''Postcognition.''
 
  '''SFX:''' ''Postcognition.''
  '''SFX:''' ''Precognition.''
+
  '''SFX:''' ''Precognition.'' If a pool includes an Tachyon Mind power, spend 1 PP to reroll.
  '''Limit:''' ''Temporal Eddies.''
+
'''Limit:''' ''Conscious Activation.'' While stressed out, asleep, or unconscious, shutdown Tachyon Mind. Recover that
 +
stress or wake up to recover Tachyon Mind. If mental trauma received, shutdown Tachyon Mind until trauma recovered.
 +
  '''Limit:''' ''Temporal Eddies.'' Gain 1 PP. Count 1s and 2s as generating opportunities for the rest of the scene, but
 +
only 1s are excluded from being used for totals or effect dice.
  
 
  '''ZEITGEIST COSTUME'''
 
  '''ZEITGEIST COSTUME'''

Revision as of 05:30, 18 January 2013


  • ZEITGEIST II (Unrevealed, secret)
Affiliations: Solo D10, Buddy D6, Team D8
Distinctions:
Power Sets:
TACHYON MIND
Enhanced Reflexes D8, Enhanced Senses D8
SFX: Postcognition.
SFX: Precognition. If a pool includes an Tachyon Mind power, spend 1 PP to reroll.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Tachyon Mind. Recover that
stress or wake up to recover Tachyon Mind. If mental trauma received, shutdown Tachyon Mind until trauma recovered.
Limit: Temporal Eddies. Gain 1 PP. Count 1s and 2s as generating opportunities for the rest of the scene, but
only 1s are excluded from being used for totals or effect dice.
ZEITGEIST COSTUME
Holographic Disguise D8, Teleport D8
SFX: .
Limit: Gear.
Specialties:
  • Milestones:
SET1
1 XP - 
3 XP - 
10 XP - 
SET2
1 XP - 
3 XP - 
10 XP -