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| <tr><td>Ghost Sound</td><td>-</td><td>1 action</td><td>close</td><td>1 round/lvl</td><td>Will</td><td>figments sound in distance</td></tr> | | <tr><td>Ghost Sound</td><td>-</td><td>1 action</td><td>close</td><td>1 round/lvl</td><td>Will</td><td>figments sound in distance</td></tr> |
| <tr><td>Message</td><td>-</td><td>1 action</td><td>medium</td><td>10 min/lvl</td><td>-</td><td>Whispered conversation at distance</td></tr> | | <tr><td>Message</td><td>-</td><td>1 action</td><td>medium</td><td>10 min/lvl</td><td>-</td><td>Whispered conversation at distance</td></tr> |
− | <tr><td>Silent Squeak</td><td>fine vial of oil</td><td>1 action</td><td>close</td><td>instant</td><td>- (SR)</td><td>negates sound from hinges of single object</td></tr> | + | <tr><td>Locate Rainbow Pool</td><td>something rainbow-coloured</td><td>1 action</td><td> </td><td>instant</td><td>- (SR)</td><td>know direction and distance to closest rainbow pool</td></tr> |
| <tr><td>Sonic Snap</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>Fort</td><td>sonic attack deals 1 dmg to all in range</td></tr> | | <tr><td>Sonic Snap</td><td>-</td><td>1 action</td><td>close</td><td>instant</td><td>Fort</td><td>sonic attack deals 1 dmg to all in range</td></tr> |
| </table> | | </table> |
Revision as of 23:26, 12 January 2013
Star Magic
Grade 1
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
Arcane Mark | - | 1 action | touch | permanent | - | Inscribe personal rune (visible, or invisible) |
Twinkle | pinch of Stardust | 1 action | medium | 1 min/lvl | - | Creates multiple small lightsources |
Detect Magic | - | 1 action | close | 1 min/lvl | - (SR) | Detect spells and magic items or -auras |
Know Direction | - | 1 action | self | Instant | - | instantly know direction of north from current position |
Mage Hand | - | 1 action | close | concentration | - | Minor telekinesis |
Prestidigitation | - | 1 action | 2 squares | 1 hour | (Wil) | Perform minor magic tricks |
Grade 2
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 3
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 4
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 5
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 6
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Sky Magic
Grade 1
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
Daze | pinch of wool or fabric | 1 action | close | 1 HD/lvl | Will | target(s) loose next action |
Ghost Sound | - | 1 action | close | 1 round/lvl | Will | figments sound in distance |
Message | - | 1 action | medium | 10 min/lvl | - | Whispered conversation at distance |
Locate Rainbow Pool | something rainbow-coloured | 1 action | | instant | - (SR) | know direction and distance to closest rainbow pool |
Sonic Snap | - | 1 action | close | instant | Fort | sonic attack deals 1 dmg to all in range |
Grade 2
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 3
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 4
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 5
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 6
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Mountain Magic
Grade 1
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
Conjure Gem | - | Swift | close | 1 round/lvl | - | summons gemstone for short time |
Conjure Tool | prepared tool | Swift | close | instant | - (SR) | summons prepared tool |
Mending | - | 1 action | 2 squares | instant | - (SR) | Repairs 1 SP on an object |
Pebble | - | 1 action | close | instantaneous | Fort | diminutive stone deals 1d3 dmg |
Resistance | fine piece of stone | 1 action | touch | 1 min | - (Will) | subject gains +1 to all Defenses |
Grade 2
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 3
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 4
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 5
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 6
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Earth Magic
Grade 1
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
Conjure Bouquet | - | Swift | close | 1 round/lvl | - | summons bouquet of flowers for short time |
Detect Poison | | | | | | |
Open/Close | - | 1 action | close | instant | - (SR) | opens or closes, doors, small, or light things |
Purify Food | | | | | | |
tr>
Tickle | - | 1 action | close | instant | Will | telekinetic tickle deals 1d3 dmg |
Grade 2
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 3
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 4
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 5
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 6
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Sea Magic
Grade 1
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
Amanuensis | small vial of ink | 1 action | close | permanent | - (SR) | copies nonmagical text |
Conjure Water | - | 1 action | close | instant | - | Creates diminutive source of fresh water |
Quickswim | - | swift | self | 1 min/lvl | - | |
Stick | - | 1 action | touch | instant | Will (SR) | Glues tiny or smaller target to larger one |
Water Splash | - | 1 action | close | instantaneous | Fort | diminutive orb of water deals 1d3 dmg |
Grade 2
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 3
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 4
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 5
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 6
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Sun Magic
Grade 1
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
Cure Minor Wounds | | | | | | |
Light | - | 1 action | touch | 1 min/lvl | - | target object shines with bright light |
Flare | - | 1 action | close | instant | Fort | blinding light deals 1d3 dmg |
Guidance | | | | | | |
Virtue | | | | | | |
Grade 2
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 3
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 4
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 5
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 6
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Moon Magic
Grade 1
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
Lullaby | | | | | | |
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Grade 2
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 3
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 4
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 5
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 6
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Void Magic
Grade 1
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
Inflict Minor Wounds | | | | | | |
Touch of Fatigue | | | | | | |
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Grade 2
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 3
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 4
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 5
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Grade 6
Spell | Material Component | Casting Time | Range | Duration | Defense | Effect |
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Spell Descriptions
- Conjuration
- Level: 0
- Components: V,S
- Casting Time: Swift
- Range: Close (25 ft +5 ft/2 levels)
- Targets: one bouquet of flowers
- Duration: 1 minutes/level
- Defense: -
- Spell Resistance: No
This simple little magical trick summons a handy bouquet of nice flowers, which remain only for a short time.
- Transmutation
- Level: 2
- Components: V,S
- Casting Time: 1 action
- Range: Close (25 ft +5 ft/2 levels)
- Targets: 1 target
- Duration: 2 hours/level
- Defense: Will (negates)
- Spell Resistance: Yes
This spell confers the ability to walk on clouds and vapor, just as Pegasi do.
- Transmutation
- Level: 4
- Components: V,S
- Casting Time: 1 action per target
- Range: Long (400 ft +40 ft/level)
- Targets: one or more humanoid creatures, no two of which can be more than 180 ft. apart.
- Duration: 2 hours/level
- Defense: Will (negates)
- Spell Resistance: Yes
This spell confers the ability to walk on clouds and vapor, just as Pegasi do, for a greater number of targets.
- Conjuration (Creation) [Water]
- Level: 0
- Components: V,S
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Effect: Up to 2 gallons of water/level
- Duration: Instantaneous
- Saving Throw: None
- Spell Resistance: No
This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.
Note: Conjuration spells can’t create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.
- Divination
- Level: 2
- Components: V,S
- Casting Time: 1 action
- Range: Long (400 ft +40 ft/level)
- Targets: Area; circle; centered on you with a radius equal to range.
- Duration: 1 minutes/level
- Defense: None
- Spell Resistance: No
You sense the location of non-magical gemstones within the designated area. This spell may be blocked by wards, or lead-sheated chests. Polymorph Object also fools this spell.
- Divination
- Level: 0
- Components: V, S
- Casting Time: 1 standard action
- Range: Close (25 ft. + 5 ft./2 levels)
- Target or Area: One creature, one object, or a 5-ft. cube
- Duration: Instantaneous
- Saving Throw: None
- Spell Resistance: No
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
- Transmutation
- Level: 3
- Components: V,S
- Casting Time: 1 action
- Range: Touch
- Targets: one Rainbow Pool
- Duration: Instantaneous
- Defense: None
- Spell Resistance: No
This Discordant Spell leaves a Rainbow Pool entirely devoid of color. The content of the pool reverts to normal water. Rainbow fluid flowing into the pool is not affected by the spell until it reaches the surface of the pool. A discolored Rainbow Pool can be dispelled normally.
- Transmutation
- Level: 5
- Components: V,S,M
- Casting Time: 1 action
- Range: Close (25 ft +5 ft/2 levels)
- Targets: 1 target
- Duration: 6 hours/level
- Defense: Will (negates)
- Spell Resistance: Yes
The target of this magnificent spell gains a set of beautiful magical wings appropriate to the target's personality, which enable it to glide and fly like a creature of the sky. The target gets +4 to its Charisma score and can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. The target can glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. The target can't glide while carrying a medium or heavy load. If the target becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The target descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. The target also gains the ability to fly by the use of their wings at a speed of 40 feet (average maneuverability). The target can't fly while carrying a medium or heavy load or while fatigued or exhausted. The target can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because the target can glide before, after, and between rounds of actual flight, it can remain aloft for extended periods (even if it can only use flight for 1 round at a time without becoming fatigued).
- Illusion
- Level: 1
- Components: V,S
- Casting Time: 1 action
- Range: Close (25 ft +5 ft/2 levels)
- Targets: 1 target
- Duration: 2 hours/level
- Defense: Will (negates)
- Spell Resistance: Yes
This spell causes a target’s tracks or foot/hoof prints to glow with a bright, greenish light. The target will continue to make such glowing tracks for the full duration of the spell and likewise during this time the tracks will remain to glow. Once the duration has ended, the tracks will cease glowing and the light thus fades away. While this spell is useful for spies and bounty hunters, it is believed that it first held purpose as a ‘safety and rescue’ spell, allowing nighttime travelers the ability to keep from getting lost when following one another.
- Enchantment (Compulsion)
- Level: 1
- Components: V, S
- Casting Time: 1 action
- Range: Close (25 ft +5 ft/2 levels)
- Target: One quadruped of Large-size or smaller
- Duration: 2 rounds/level
- Defense: Will (negates)
- Spell Resistance: Yes
When cast upon a quadruped, the creature must make a Will save or immediately begin performing a swaying, shuffling, galloping like dance. If a musician is playing nearby, the affected mount will ‘dance’ in perfect rhythm to the music.
- Level:
- Components:
- Casting Time:
- Range:
- Targets:
- Duration:
- Defense:
- Spell Resistance:
- Divination
- Level: 1
- Components: V,S
- Casting Time: 1 action
- Range: Long (400 ft +40 ft/level)
- Targets: Area; circle; centered on you with a radius equal to range.
- Duration: 1 minutes/level
- Defense: None
- Spell Resistance: No
You sense the location of all Rainbow Pools within the designated area and the direction to the nearest one. This spell may be blocked by wards. Discolored Rainbow Pools cannot be found with this spell.
- Illusion
- Level: 1
- Components: V, S, M
- Casting Time: 1 action
- Range: Close (25 ft + 5 ft/2 levels)
- Target: One character
- Duration: 1 hours/level
- Defense: Will (negates)
- Spell Resistance: Yes
When cast upon a mount the fur, hide, or hair of the creature slowly changes from color to color, crossing the full spectrum of the rainbow. Though this spell is useless for practical reasons or purposes, it is quite popular for parade and show creatures.
Material Component: A handful of different colored berries and some shards of colored glass.
- Transmutation
- Level: 2
Components: S
Casting Time: 1 action
- Range: Varies (see below)
- Target: Varies (see below)
- Duration: Concentration
- Defense: Will (negates)
- Spell Resistance: Yes
The caster is able to telekinetically move a target, or multiple targets up to 6 squares in any direction using their magic. As a Standard action you may target one or more characters or objects within 6 squares or within your line of sight. Make a Use Magic check. The result of the check determines the maximum number and size of the targets you can lift (see below). If the target is a creature that resists your attempt, your Use Magic check must also exceed the target's Will Defense. You can hurl the target at (or drop it on) another target in range if your Use Magic check exceeds the second target's Reflex Defense. Both targets take damage according to the rules for falling objects or characters.
Use Magic DC | Targets |
10 | Move 1 object of Small size. |
15 | Move up to 2 objects of Small size, or move 1 object up to Medium size. |
20 | Move up to 4 objects of Small size, 2 Medium size, or move 1 object up to Large size. |
25 | Move up to 8 objects of Small size, 4 Medium size, 2 Large size, or move 1 object up to Huge size. |
30 | Move up to 16 objects of Small size, 8 Medium size, 4 Large size, 2 Huge size, or move 1 object up to Gargantuan size. |
35 | Move up to 32 objects of Small size, 16 Medium size, 8 Large size, 4 Huge size, 2 Gargantuan size, or move 1 object up to Colossal size. |
You may maintain your concentration on the targeted object to continue to move it from round to round. Maintaining the Magical Horn power is a standard action. If you use Magical Horn against a hovering or flying target (such as a Pegasus or Balloon), the target can oppose your Use Magic check with a Flying, or Drive check as a reaction. If the target wins the opposed check, you are unable to move the target.
You may spend a Harmony Point to increase the maximum size of the object by one category (maximum size Colossal II).
Old Sorting
Level 1
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Alarm (AB) - 1 action close 2 h/lvl - N PHB 199 Wards area, (silent) alarm when entered
+ Animate Rope (TR) - 1 action medium 1 round/lvl - N PHB 199 Makes a rope move at your command
E Color Spray (IL) pinch of red, yellow 1 action 15 ft. instant Will neg. Y PHB 210 Knocks 1d6 weak creatures unconsious, blinds or stuns
and blue powder or sand
- Comprehend Language (DI) pinch of soot and salt 1 action person 10 min/lvl - N PHB 212 Understand all spoken and written languages
- Dead End (IL) bent piece of metal 1 action touch 10 min/lvl special Y CM 101 Removes spoor of one creature/lvl
- Deep Breath (CO) - 1 action person 1 round/lvl - N SPC 61 Your lungs are filled with air
- Detect Secret Doors (DI) - 1 action 60 ft. 1 min/lvl - N PHB 220 Reveals hidden doors and passages
- Disguise Self (IL) - 1 action person 10 min/lvl - N PHB 222 Changes your appearance
A Dispel Ward (AB) - 1 action medium instant - N SPC 67 As Dispel Magic but affects only wards
E Endure Elements (AB) - 1 action touch 24 h Will neg. Y PHB 226 Exist comfortably in hot or cold envioronment
+ Enlarge Pony (TR) - 1 round close 1 min/lvl For neg. Y PHB 227 Humanoid creature increases size by one category
A Erase (TR) - 1 action close instant special N PHB 227 Mundane or magical writing vanishes
+ Expeditious Retreat (TR) - 1 action person 1 min/lvl - N PHB 228 Your land Speed increases by 30 ft.
A Famillar Pocket (UN) - 1 action touch 1 h/lvl - N SPC 88 Creates extradim. save haven for Pony Friend
+ Feather Fall (TR) - Immediate close 1 round/lvl Will neg. Y PHB 229 Creature or object falls slowly
+ Grease (CO) bit of fat or butter 1 action close 1 round/lvl special N PHB 237 Makes 10 ft square or object slippery
- Guided Shot (DI) - Swift person 1 round - N SPC 108 You ignore ranged penalties
- Hold Portal (AB) - 1 action medium 1 min/lvl - N PHB 241 Holds door shut
R Hypnotism (EN) - 1 round close 2d4 rounds Will neg. Y PHB 242 Fascinates 2d4 HD of creatures
A Identify (DI) pearl of 100 hs value 1 hour touch instant - N PHB 243 Determines properties of magic item
- Jump (TR) grasshoppers hind leg 1 ation touch 1 min/lvl Will neg. Y PHB 246 Subject gains bonus on jump checks
R Locate Color Pool
A Mage Armor (CO) - 1 action touch 1 h/lvl Will neg. N PHB 249 Gives subject +4 magical bonus to AC
- Obscuring Mist (CO) - 1 action 20 ft. 1 min/lvl - N PHB 258 Magic fog surrounds you
R Prismatic Fur
R Rainbow Gaze (EV) - 1 action person 1 round/lvl - N SPC 135 Your eyes emit light and dazzle creatures
+ Reduce Pony (TR) - 1 round close 1 min/lvl Fort neg. Y PHB 269 Humanoid creature shrinks in size by one category
- Remove Scent (TR) - 1 action touch 10 min/lvl Will neg. Y SPC 173 Magically hides subjects scent
- Rouse (EN) - 1 action close instant - N PH2 123 Awakens creatures in area
- Scatterspray (TR) - 1 action close instant Ref neg. N SPC 180 Group of small objects flies apart in burst
- Shieldbearer (TR) - 1 action touch 1 round/lvl - N SPC 188 Shield floats near pony to protect
- Silent Image (IL) - 1 action long concentration Will dis. N PHB 279 Creates minor optical illusion
+ Sleep (EN) - 1 round medium 1 min/lvl Will neg. Y PHB 280 Put 4 HD of creatures into magical slumber
- Slide (TR) - 1 action close instant Will neg. Y SPC 191 Move subjet 5 ft.
- Spell Flower (TR) - 1 action person 1 round/lvl - N SPC 198 Hold charge on one touch spell per hoof
+ Spontaneous Search (DI) prism 1 round touch 1 round Will neg. Y SPC 204 Instantly search area as if having taken 10
- Stand (CO) - Immediate close Instant Will neg. Y PH2 125 Subject stands up from prone
+ Floating Disk (EV) drop of mercury 1 action close 1 h/lvl - N PHB 294 3 ft diameter disk holding 100 lb./lvl floats near you
+ Unseen Servant (CO) piece of string and wood 1 action close 1 h/lvl - N PHB 297 Invisible force obeys simple commands
- Ventriloquism (IL) - 1 action close 1 min/lvl Will dis. N PHB 298 Throws voice to near location
- Vigilant Slumber (DI) - 1 round person 12 h - N CM 122 Sets conditions under which you wake
Level 2
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
+ Allied Footsteps (DI) - 1 round touch 1 day/lvl Will neg. Y CM 95 Subject knows direction and distance to you
- Alter Self (TR) - 1 action person 10 min/lvl - N PHB 197 Assume form of a similar creature
+ Arcane Lock (AB) 1 action touch permanent - N PHB 200 Magicaly locks portal or chest
- Attentive Alarm (AB) - 1 action close 2 h/lvl - N CM 96 Wards area longer
- Balancing Lorecall (DI) 1 action person 1 min/lvl - N SPC 23 +4 to Balance, can balance everywhere
- Bear's Endurance (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Con
R Blinding Color Surge (IL) - 1 action medium 1 round/lvl Will neg. Y PH2 104 Blinds Subject for 1 round, gain temp. invisibility
R Blur
- Bull's Strength (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Str
- Cat's Grace (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Dex
+ Cloak Color Pool
+ Cloudwalk (TR) - 1 action close 2 hour/lvl - Y - Walk on clouds as Pegasus
L Darkvision (TR) 1 action touch 1 h/lvl - N PHB 216 See up to 60 ft. in total darkness
- Daze Monster (EN) - 1 action medium 1 round Will neg. Y PHB 217 Living creature up to 6 HD looses next action
- Detect Thoughts (DI) - 1 action 60 ft. 1 min/lvl Will neg. N PHB 220 Allows listening to surface thoughts
A Dispelling Touch (AB) - 1 action touch instant - N PH2 110 Dispel one efect on touched subject
- Eagle's Splendor (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Cha
- Fog Cloud (CO) - 1 action medium 10 min/lvl - N PHB 232 Fog obscures vision
- Fox' Cunning (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Int
- Glitterdust (
+ Gust of Wind (
- Heart of Air (
R Hypnotic Pattern (
- Insight of Fortune (
- Invisibility (
+ Knock (
+ Levitate (
L Light of Celestia (EV) blessing of Celestia 1 action person 10 min/lvl - Y SPC 132 You radiate light; can use two bolts for 1d6 nonlethal dmg
- Lively Step (
+ Locate Object (
- Magic Mouth (
- Marked Object (
+ Master's Touch (
- Minor Image (
- Mirror Image (
- Owl's Wisdom (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Wis
- Portal Alarm (
+ Pyrotechnics (
R Rainbow Beam (
L Rebuke (
+ Repair Moderate Dmg (
E Resist Energy (
L See Invisibility (
- Share Talents (
- Speak to Allies (
- Spider Climb (
- Surefooted Stride (
- Swim (
- Web (
- Whispering Wind (
Level 3
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
A Arcane Sight
- Bands of Steel
+ Blink
+ Call Lightning
- Capricious Zephyr
- Clairvoiance
- Crown of Clarity
- Crown of Might
- Crown of Protection
- Crown of Veils
L Daylight
+ Deep SLumber
+ Dispel Magic
E Energy Aegis
E Energy Surge
R Flashburst
A Fortify Familiar
- Gaseous Form
L Glowing Orb
- Great Thunderclap
- Halt
+ Heroism
+ Hold Pony
- Karmic Backlash
- Major Image
- Mask of the Ideal
R Mesmerizing Glare
- Nondetection
R Prismatic Mist
E Protection from Energy
R Rainbow Blast
- Regroup
+ Shrink Item
+ Stinking Cloud
+ Summon Object, moderate
- Tiny Hut
- Tounges
L Wall of Light
+ Wind Wall
Level 4
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Battle Hymn
- Call of Stone
+ Cloudwalk, mass
+ Charm Monster
L Darkvision, mass
+ Dimension Door
+ Dimensional Anchor
- Dragon Breath
+ Floating Disk, greater
- Illusory Wall
+ Locate Creature
A Magic Aura (IL) - 1 action touch 1 day/lvl - N PHB 257 Alter's object's magic aura
- Metal Melt
+ Minor Creation
- Resilient Sphere
+ Secure Shelter
A Suppressing Field
+ Polymorph
R Rainbow Pattern
A Remove Curse
- Repair Critical Dmg
- Resistance, greater
- Scrying
- Solid Fog
- Stoneskin
+ Treasure Scent
Level 5
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Alicorn Blood
+ Animal Growth
+ Break Enchantment
- Dimension Jumper
- Dragon Ally, lesser
- Dragonsight
- Dream
- Enlarge Pony, greater
+ Fabricate
- False Vision
+ Flutter Wings
- Hidden Lodge
+ Hold Monster
- Illusory Feast
- Indomitability
- Major Creation
- Mirage Arcana
- Passwall
A Permanency
- Persistent Image
R Prismatic Ray
- Private Sanctum
L Radiance
- Refusal
- Seeming
+ Sending
+ Stone Shape
+ Symbol of Affection
- Symbol of Sleep
+ Telekinesis
- Telepathic Bond
+ Teleport
- Transmute Mud to Rock
- Transmute Rock to Mud
A Wall of Dispelling
- Wall of Force
- Wall of Stone
A Zone of Respite
Level 6
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
A Analyze Deowmer
A Antimagic Field
- Bear's Endurance, mass
- Bull's Strength, mass
- Cat's Grace, mass
- Chasing Perfection
A Dispel Magic, greater
- Eagle's Splendor, mass
- Endless Slumber
A Familiar Refuge
+ Flesh to Stone
- Fox's Cunning, mass
+ Geas/Quest
- Gemjump
- Globe of Invulnerability
- Guards and Wards
A Imbue Familiar
- Karmic Retribution
- Legend Lore
- Mislead
+ Move Earth
- Overwhelm
- Owl's Wisdom, mass
+ Permanent Image
R Prismatic Aura
- Probe Thoughts
- Programmed Image
L Ray of Light
+ Repulsion
+ Ruby Ray of Reversal (Failsafe Spell)
+ Seal Portal
- Smoky Confinement
- Stone to Flesh
+ Suggestion, Mass
+ Tactical Teleportation
A Transcribe Symbol
+ True Seeing
- Veil
Sea Pony Spells
The Sea Ponies also know, and sometimes teach, the following magic formula.
Level 1
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Wave Blessing
- Wings of the Sea (TR) - 1 action touch 1 min/lvl For neg. Y SPC 240 Subject's swim Speed increases by 30 ft.
Level 2
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Extend Tentacles (TR) - 1 action person 1 round/lvl - N SPC 86 +5 ft reach to tentacle attack
- Fearsome Grapple (TR) - immediate person 1 round/lvl - N SPC 90 You grow tentacles with appropriate natural attacks
- Fins to Hooves (TR) - 1 action touch 1 h/lvl - N SPC 92 Transforms tails and fins into legs and hooves
- Inky Cloud (CO) a few drops of ink 1 action 30 ft 10 min/lvl - N SPC 123 Obscures sight underwater beyound 5 ft
- Sink
- Urchin's Armor
Level 3
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Air Breathing
- Heart of Water
- Sepia Sigil
- Water Breathing
Level 4
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Raise from the Deep
- Siren's Call
Level 5
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Airy Water
- Flowsight
- Transformation of the Deeps
Level 6
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Cloak of the Sea
- Control Water
Dark Spells
The following spells exist, but are not available for normal ponies. Only Dark Ponies, initiated into the teachings of Night Mare Moon may learn them.
Level 1
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Cause Fear (NE) - 1 action close special Will part. Y PHB 208 Single creature of max 6 HD flees
- Net of Shadows (IL) - 1 action close 1d6 rounds Will neg. Y SPC 147 Shadows conceal those in area
- Shock and Awe (EN) - Swift close 1 round - Y SPC 189 Flat-footed creatures get -10 on Initiative
- Whelm (EN) - 1 action close instant Will neg. Y PH2 128 Deal 1d6 + 1d6/2CL nonlethal dmg
Level 2
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Black Karma Curse (EN) - 1 action close instant Will neg. Y PH2 103 Subject damages self with melee attack
- Darkness (EV) 1 action touch 10 min/lvl - N PHB 216 20 ft radius supernatural shadow
- Night Mare Shadow (EV) order of Night Mare Moon 1 action person 10 min/lvl - Y SPC 132 You radiate shadow; can use two bolts for 1d6 nonlethal dmg
- Obscure Object (
- Razorfangs (
- Scare (
- Shadow Mask (
- Shadow Radiance (
- Shadow Spray (
- Veil of Shadow (
- Vertigo (
- Wall of Gloom (
- Whelming Blast (
Level 3
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Blacklight
- Cone of Dimness
- Pall of Twilight
- Prickling Torment
- Secret Page
- Shadow Binding
- Shadow Cache
- Shadow Phase
Level 4
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Black Tentacles
- Crushing Despair
- Fear
- Nightmare Terrain
- Shadow Conjuration
- Shadow Well
Level 5
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Dominate Person
- Fever Dream
- Nightmare
- Shadow Form
- Waves of Fatigue
Level 6
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Aura of Terror
- Dream Casting
- Imperious Glare
- Shadow Walk
- Symbol of Fear
- Symbol of Persuasion
Discordant Spells
The following spells exist, but are not available for normal ponies. Only Discordant Ponies, or members of some other Races may learn them.
Level 1
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Charm Person (EN) - 1 action close 1 h/lvl Will neg. Y PHB 209 Makes one target your friend temporarily
- Cheat (TR) - 1 action person 1 min/lvl - N SPC 46 Caster may reroll for games of chance
- Distract (EN) - 1 action medium 1 round/lvl Will neg. Y SPC 69 -4 on Concentration and perception checks
- Incite (EN) - Swift close 1 min/lvl Will neg. Y SPC 121 Subject can't ready actions or delay
- Inhibit (EN) - 1 action medium instant Will neg. Y SPC 123 Subject delays until next round
- Ray of Clumsiness (TR) - 1 action close 1 min/lvl - Y SPC 166 Ray deals 1d6 Dex dmg +1 per 2 CL
- Ray of Enfeeblement (NE) - 1 action close 1 min/lvl - Y PHB 269 Ray deals 1d6 Str dmg +1 per 2 CL
- Serene Visage (IL) - 1 action person 1 min/lvl - N SPC 182 Gain 1/2 lvl bonus to Bluff checks
- Wall of Smoke (CO) - 1 action close 1 round/lvl Fort part. N SPC 235 Wall of smoke obscures vision and nauseates
Level 2
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Arcane Turmoil (AB) 1 action close instant special Y CM 96 Dispel magic on 1 subject, which looses one spell
- Baleful Transposition(CO) - 1 action medium instant Will neg. Y SPC 23 Two targets switch places
- Blur (IL) - 1 action touch 1 min/lvl Will neg. Y PHB 206 Attacks miss 20% of time
- Cloud of Bewilderment(CO) 1 action close 1 round/lvl special N SPC 48 Generates nauseating 10 ft. cube
- Delusions of Grandeur(IL) - 1 action medium 10 min/lvl Will neg. Y SPC 65 Subject thinks it is better than it is
- Distracting Ray (AB) - 1 action close instant - N SPC 69 Ray forces subject to make concentration check
- Entice Gift (EN) - 1 action close 1 round Will neg. Y SPC 83 Subject gives caster what it's holding
- Hideous Laughter (EN) 1 round medium 10 min/lvl - Y PHB 292 Subject looses actions for one round
- Misdirection (IL) - 1 action close 1 h/lvl special N PHB 254 Misleads divinations for subject or object
- Obscure Object (
- Ray of Sickness (
- Ray of Stupidity (
- Ray of Weakness (
- Reflective Disguise (
- Stay the Hand (
- Sting Ray (
- Torrent of Tears (
- Touch of Idiocy (
- Vertigo (
Level 3
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Alter Fortune
- Bothersome Babble
- Deceptive Facade
- Hesitate
- Illusory Script
- Inevitable Defeat
- Mind Poison
- Prickling Torment
- Ray of Dizzieness
- Ray of Exhaustion
- Secret Page
- Suggestion
- Unluck
- Vertigo Field
Level 4
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Baleful Blink
- Bestow Curse
- Confusion
- Hallucinatory Terrain
- Touch of Years
Level 5
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Feeblemmind
- Form of Discord
- Friend to Foe
- Mana Flux
Level 6
Spell School Material Component Cast Time Range Duration Defense SR Source Effect
- Ray of Entropy