Difference between revisions of "MLP Dramatic Systems"

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(Flying)
(Flying Basic Maneuver)
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* Strenght Modifier + Damage of the Natural Weapon or used Weapon
 
* Strenght Modifier + Damage of the Natural Weapon or used Weapon
 
Only the target is suffer the damage.
 
Only the target is suffer the damage.
 +
 +
<table width=60% border=1 cellpadding=0 cellspacing=2>
 +
<tr bgcolor=#999999><td><b>CR</b></td><td><b>Object Size</b></td><td><b>Damage</b></td></tr>
 +
<tr><td>Tiny</td><td>1d4</td></tr>
 +
<tr><td>Small</td><td>1d6</td></tr>
 +
<tr><td>Medium</td><td>2d6</td></tr>
 +
<tr><td>Large</td><td>4d6</td></tr>
 +
<tr><td>Huge</td><td>8d6</td></tr>
 +
<tr><td>Gargantuan</td><td>12d6</td></tr>
 +
<tr><td>Colossal</td><td>20d6</td></tr>
 +
</table>
  
 
===Combat===
 
===Combat===

Revision as of 05:24, 31 March 2012


Movement

Flying

  • Falling Damage

When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling character or droid also lands prone (see Prone Targets, page 161). Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check (see page 62) . If the check succeeds and you take no damage from the fall, you land on your feet.

Flying Basic Maneuver

  • Ramming:

When a creature, object, or vehicle ramming a target damage is calculated as follows:

  • Speed (in Squares) (- Speed of the target if the Target is moving away) + Strenght Modifier + Size Damage Modifier of the attacker (see below).

Both involved suffer the damage if no special maneuver is reducing the impact

  • Collision:

When a creature, object, or vehicle ramming each other the damage is calculated as follows:

  • Speed of both (in Squares) + Strenght Modifier of the opposing + Size Damage Modifier of the opponent(see below).

Both involved suffer the damage if no special maneuver is reducing the impact.

  • Engage:

When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:

  • Strenght Modifier + Damage of the Natural Weapon or used Weapon

Only the target is suffer the damage.

CRObject SizeDamage
Tiny1d4
Small1d6
Medium2d6
Large4d6
Huge8d6
Gargantuan12d6
Colossal20d6

Combat