Difference between revisions of "MLP Dramatic Systems"

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(Flying)
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When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling character or droid also lands prone (see Prone Targets, page 161).
 
When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling character or droid also lands prone (see Prone Targets, page 161).
 
Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check (see page 62) . If the check succeeds and you take no damage from the fall, you land on your feet.
 
Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check (see page 62) . If the check succeeds and you take no damage from the fall, you land on your feet.
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====Flying Basic Maneuver====
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* '''Ramming:'''
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When a creature, object, or vehicle ramming a target damage is calculated as follows:
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* Speed (in Squares) (- Speed of the target if the Target is moving away) + Strenght Modifier + Size Damage Modifier of the attacker (see below).
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Both involved suffer the damage if no special maneuver is reducing the impact
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* '''Collision:'''
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When a creature, object, or vehicle ramming each other the damage is calculated as follows:
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* Speed of both (in Squares) + Strenght Modifier of the opposing + Size Damage Modifier of the opponent(see below).
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Both involved suffer the damage if no special maneuver is reducing the impact.
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* '''Engage:'''
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When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:
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* Strenght Modifier + Damage of the Natural Weapon or used Weapon
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Only the target is suffer the damage.
  
 
===Combat===
 
===Combat===

Revision as of 05:14, 31 March 2012


Movement

Flying

  • Falling Damage

When a creature, object, or vehicle falls, make an attack roll (ld20+20) against its Fortitude Defense. If the attack succeeds, the subject takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the subject only takes half damage. A falling character or droid also lands prone (see Prone Targets, page 161). Acrobatics: If you are trained in the Acrobatics skill, you can reduce the damage you take from a fall with a successful Acrobatics check (see page 62) . If the check succeeds and you take no damage from the fall, you land on your feet.

Flying Basic Maneuver

  • Ramming:

When a creature, object, or vehicle ramming a target damage is calculated as follows:

  • Speed (in Squares) (- Speed of the target if the Target is moving away) + Strenght Modifier + Size Damage Modifier of the attacker (see below).

Both involved suffer the damage if no special maneuver is reducing the impact

  • Collision:

When a creature, object, or vehicle ramming each other the damage is calculated as follows:

  • Speed of both (in Squares) + Strenght Modifier of the opposing + Size Damage Modifier of the opponent(see below).

Both involved suffer the damage if no special maneuver is reducing the impact.

  • Engage:

When the Attacker is just making a normal attack without ramming into each other the damage is calculated as follows:

  • Strenght Modifier + Damage of the Natural Weapon or used Weapon

Only the target is suffer the damage.

Combat