Difference between revisions of "Pony Magic"
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* '''Conjure Bouquet''' | * '''Conjure Bouquet''' | ||
+ | :Conjuration | ||
+ | :Level: 0 | ||
+ | :Components: V,S | ||
+ | :Casting Time: Swift | ||
+ | :Range: Close (25 ft +5 ft/2 levels) | ||
+ | :Targets: one bouquet of flowers | ||
+ | :Duration: 1 minutes/level | ||
+ | :Saving Throws: - | ||
+ | :Spell Resistance: No | ||
+ | This simple little magical trick summons a handy bouquet of nice flowers, which remain only for a short time. | ||
+ | |||
+ | * '''Cloudwalk''' | ||
+ | :Transmutation | ||
+ | :Level: 2 | ||
+ | :Components: V,S | ||
+ | :Casting Time: 1 action | ||
+ | :Range: Close (25 ft +5 ft/2 levels) | ||
+ | :Targets: 1 target | ||
+ | :Duration: 2 hours/level | ||
+ | :Saving Throws: Will negates | ||
+ | :Spell Resistance: Yes | ||
+ | This spell confers the ability to walk on clouds and vapor, just as Pegasi do. | ||
+ | |||
+ | * '''Cloudwalk, mass''' | ||
+ | :Transmutation | ||
+ | :Level: 4 | ||
+ | :Components: V,S | ||
+ | :Casting Time: 1 action per target | ||
+ | :Range: Long (400 ft +40 ft/level) | ||
+ | :Targets: one or more humanoid creatures, no two of which can be more than 180 ft. apart. | ||
+ | :Duration: 2 hours/level | ||
+ | :Saving Throws: Will negates | ||
+ | :Spell Resistance: Yes | ||
+ | This spell confers the ability to walk on clouds and vapor, just as Pegasi do, for a greater number of targets. | ||
+ | |||
+ | * '''Detect Gems''' | ||
+ | :Divination | ||
+ | :Level: 2 | ||
+ | :Components: V,S | ||
+ | :Casting Time: 1 action | ||
+ | :Range: Long (400 ft +40 ft/level) | ||
+ | :Targets: Area; circle; centered on you with a radius equal to range. | ||
+ | :Duration: 1 minutes/level | ||
+ | :Saving Throws: None | ||
+ | :Spell Resistance: No | ||
+ | You sense the location of non-magical gemstones within the designated area. This spell may be blocked by wards, or lead-sheated chests. Polymorph Object also fools this spell. | ||
+ | |||
+ | * '''Discolor Rainbow Pool''' | ||
+ | :Transmutation | ||
+ | :Level: 3 | ||
+ | :Components: V,S | ||
+ | :Casting Time: 1 action | ||
+ | :Range: Touch | ||
+ | :Targets: one Rainbow Pool | ||
+ | :Duration: Instantaneous | ||
+ | :Saving Throws: None | ||
+ | :Spell Resistance: No | ||
+ | This Discordant Spell leaves a Rainbow Pool entirely devoid of color. The content of the pool reverts to normal water. Rainbow fluid flowing into the pool is not affected by the spell until it reaches the surface of the pool. A discolored Rainbow Pool can be dispelled normally. | ||
+ | |||
+ | * '''Flutter Wings''' | ||
+ | :Transmutation | ||
+ | :Level: 5 | ||
+ | :Components: V,S,M | ||
+ | :Casting Time: 1 action | ||
+ | :Range: Close (25 ft +5 ft/2 levels) | ||
+ | :Targets: 1 target | ||
+ | :Duration: 6 hours/level | ||
+ | :Saving Throws: Will negates | ||
+ | :Spell Resistance: Yes | ||
+ | The target of this magnificent spell gains a set of beautiful magical wings appropriate to the target's personality, which enable it to glide and fly like a creature of the sky. The target gets +4 to its Charisma score and can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. The target can glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. The target can't glide while carrying a medium or heavy load. If the target becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The target descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. The target also gains the ability to fly by the use of their wings at a speed of 40 feet (average maneuverability). The target can't fly while carrying a medium or heavy load or while fatigued or exhausted. The target can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because the target can glide before, after, and between rounds of actual flight, it can remain aloft for extended periods (even if it can only use flight for 1 round at a time without becoming fatigued). | ||
* '''Glow Tracks''' | * '''Glow Tracks''' | ||
:Illusion | :Illusion | ||
− | :Level: | + | :Level: 1 |
:Components: V,S | :Components: V,S | ||
:Casting Time: 1 action | :Casting Time: 1 action | ||
Line 286: | Line 356: | ||
:Saving Trows: Will negates | :Saving Trows: Will negates | ||
:Spell Resistance: Yes | :Spell Resistance: Yes | ||
− | + | This spell causes a target’s tracks or foot/hoof prints to glow with a bright, greenish light. The target will continue to make such glowing tracks for the full duration of the spell and likewise during this time the tracks will remain to glow. Once the duration has ended, the tracks will cease glowing and the light thus fades away. While this spell is useful for spies and bounty hunters, it is believed that it first held purpose as a ‘safety and rescue’ spell, allowing nighttime travelers the ability to keep from getting lost when following one another. | |
* '''Hoof Trotting''' | * '''Hoof Trotting''' | ||
:Enchantment (Compulsion) | :Enchantment (Compulsion) | ||
− | :Level: | + | :Level: 1 |
:Components: V, S | :Components: V, S | ||
:Casting Time: 1 action | :Casting Time: 1 action | ||
Line 299: | Line 369: | ||
:Spell Resistance: Yes | :Spell Resistance: Yes | ||
When cast upon a quadruped, the creature must make a Will save or immediately begin performing a swaying, shuffling, galloping like dance. If a musician is playing nearby, the affected mount will ‘dance’ in perfect rhythm to the music. | When cast upon a quadruped, the creature must make a Will save or immediately begin performing a swaying, shuffling, galloping like dance. If a musician is playing nearby, the affected mount will ‘dance’ in perfect rhythm to the music. | ||
+ | |||
+ | * '''Instant Decoration''' | ||
+ | : | ||
+ | :Level: | ||
+ | :Components: | ||
+ | :Casting Time: | ||
+ | :Range: | ||
+ | :Targets: | ||
+ | :Duration: | ||
+ | :Saving Throws: | ||
+ | :Spell Resistance: | ||
+ | |||
+ | |||
+ | * '''Locate Rainbow Pool''' | ||
+ | :Divination | ||
+ | :Level: 1 | ||
+ | :Components: V,S | ||
+ | :Casting Time: 1 action | ||
+ | :Range: Long (400 ft +40 ft/level) | ||
+ | :Targets: Area; circle; centered on you with a radius equal to range. | ||
+ | :Duration: 1 minutes/level | ||
+ | :Saving Throws: None | ||
+ | :Spell Resistance: No | ||
+ | You sense the location of all Rainbow Pools within the designated area and the direction to the nearest one. This spell may be blocked by wards. Discolored Rainbow Pools cannot be found with this spell. | ||
* '''Prismatic Fur''' | * '''Prismatic Fur''' | ||
:Illusion | :Illusion | ||
− | :Level: | + | :Level: 1 |
:Components: V, S, M | :Components: V, S, M | ||
:Casting Time: 1 action | :Casting Time: 1 action |
Revision as of 02:42, 23 November 2011
Contents
Arcane Spells
Pony Spells
The following arcane magic spells are known troughout Equestria:
Level 0
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Amanuensis (TR) - 1 action close permanent Will neg. Y SPC 09 Copy nonmagical text - Arcane Mark (UN) - 1 action touch permanent - N PHB 201 Inscribe personal rune (visible, or invisible) - Dancing Lights (EV) - 1 action medium 1 min - N PHB 216 Creates multiple small lightsources - Daze (EN) pinch of wool of fabric 1 action close 1 round Will neg. Y PHB 217 Creature up to 4 HD looses next action - Detect Magic (DI) - 1 action 60 ft. 1 min/lvl - N PHB 219 Detect spells and magic items or -auras - Flare (EV) - 1 action close instant Fort neg. Y PHB 232 Dazzles one creature (-1 to hit) - Ghost Sound (IL) - 1 action close 1 round/lvl Will dis. N PHB 235 Figments sound in distance - Light (EV) - 1 action touch 10 min/lvl - N PHB 248 Target object shines like torch - Mage Hand (TR) - 1 action close concentration - N PHB 249 5 lb. telekinesis - Mending (TR) - 1 action 10 ft. instant Will neg. Y PHB 253 Makes minor repairs on an object (1 point) - Message (TR) - 1 action medium 10 min/lvl - N PHB 253 Whispered conversation at distance - Open/Close (TR) - 1 action close instant Will neg. Y PHB 258 Opens or closes, doors, small, or light things - Prestidigitation (UN) - 1 action 10 ft. 1 hour special N PHB 264 Perform minor magic tricks - Resistance (AB) - 1 action touch 1 min Will neg. Y PHB 272 Subject gains +1 to all saves - Silent Portal (IL) - 1 action close 1 min/lvl Will neg. Y SPC 190 Negates sound from hinges of single object - Stick (TR) - 1 action touch instant Will neg. Y SPC 206 Glues object of max 5 lb. to larger one
Level 1
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Alarm (AB) - 1 action close 2 h/lvl - N PHB 199 Wards area, (silent) alarm when entered - Animate Rope (TR) - 1 action medium 1 round/lvl - N PHB 199 Makes a rope move at your command - Color Spray (IL) pinch of red, yellow 1 action 15 ft. instant Will neg. Y PHB 210 Knocks 1d6 weak creatures unconsious, blinds or stuns and blue powder or sand - Comprehend Language (DI) pinch of soot and salt 1 action person 10 min/lvl - N PHB 212 Understand all spoken and written languages - Dead End (IL) bent piece of metal 1 action touch 10 min/lvl special Y CM 101 Removes spoor of one creature/lvl - Deep Breath (CO) - 1 action person 1 round/lvl - N SPC 61 Your lungs are filled with air - Detect Secret Doors (DI) - 1 action 60 ft. 1 min/lvl - N PHB 220 Reveals hidden doors and passages - Disguise Self (IL) - 1 action person 10 min/lvl - N PHB 222 Changes your appearance - Dispel Ward (AB) - 1 action medium instant - N SPC 67 As Dispel Magic but affects only wards - Endure Elements (AB) - 1 action touch 24 h Will neg. Y PHB 226 Exist comfortably in hot or cold envioronment - Enlarge Pony (TR) - 1 round close 1 min/lvl For neg. Y PHB 227 Humanoid creature increases size by one category - Erase (TR) - 1 action close instant special N PHB 227 Mundane or magical writing vanishes - Expeditious Retreat (TR) - 1 action person 1 min/lvl - N PHB 228 Your land Speed increases by 30 ft. - Famillar Pocket (UN) - 1 action touch 1 h/lvl - N SPC 88 Creates extradim. save haven for Pony Friend - Feather Fall (TR) - Immediate close 1 round/lvl Will neg. Y PHB 229 Creature or object falls slowly - Grease (CO) bit of fat or butter 1 action close 1 round/lvl special N PHB 237 Makes 10 ft square or object slippery - Guided Shot (DI) - Swift person 1 round - N SPC 108 You ignore ranged penalties - Hold Portal (AB) - 1 action medium 1 min/lvl - N PHB 241 Holds door shut - Hypnotism (EN) - 1 round close 2d4 rounds Will neg. Y PHB 242 Fascinates 2d4 HD of creatures - Identify (DI) pearl of 100 hs value 1 hour touch instant - N PHB 243 Determines properties of magic item - Jump (TR) grasshoppers hind leg 1 ation touch 1 min/lvl Will neg. Y PHB 246 Subject gains bonus on jump checks - Luminous Gaze (EV) - 1 action person 1 round/lvl - N SPC 135 Your eyes emit light and dazzle creatures - Mage Armor (CO) - 1 action touch 1 h/lvl Will neg. N PHB 249 Gives subject +4 magical bonus to AC - Magic Aura (IL) - 1 action touch 1 day/lvl - N PHB 257 Alter's object's magic aura - Obscuring Mist (CO) - 1 action 20 ft. 1 min/lvl - N PHB 258 Magic fog surrounds you - Reduce Pony (TR) - 1 round close 1 min/lvl Fort neg. Y PHB 269 Humanoid creature shrinks in size by one category - Remove Scent (TR) - 1 action touch 10 min/lvl Will neg. Y SPC 173 Magically hides subjects scent - Rouse (EN) - 1 action close instant - N PH2 123 Awakens creatures in area - Scatterspray (TR) - 1 action close instant Ref neg. N SPC 180 Group of small objects flies apart in burst - Shieldbearer (TR) - 1 action touch 1 round/lvl - N SPC 188 Shield floats near pony to protect - Silent Image (IL) - 1 action long concentration Will dis. N PHB 279 Creates minor optical illusion - Sleep (EN) - 1 round medium 1 min/lvl Will neg. Y PHB 280 Put 4 HD of creatures into magical slumber - Slide (TR) - 1 action close instant Will neg. Y SPC 191 Move subjet 5 ft. - Spell Flower (TR) - 1 action person 1 round/lvl - N SPC 198 Hold charge on one touch spell per hoof - Spontaneous Search (DI) prism 1 round touch 1 round Will neg. Y SPC 204 Instantly search area as if having taken 10 - Stand (CO) - Immediate close Instant Will neg. Y PH2 125 Subject stands up from prone - Floating Disk (EV) drop of mercury 1 action close 1 h/lvl - N PHB 294 3 ft diameter disk holding 100 lb./lvl floats near you - Unseen Servant (CO) piece of string and wood 1 action close 1 h/lvl - N PHB 297 Invisible force obeys simple commands - Ventriloquism (IL) - 1 action close 1 min/lvl Will dis. N PHB 298 Throws voice to near location - Vigilant Slumber (DI) - 1 round person 12 h - N CM 122 Sets conditions under which you wake
Level 2
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Allied Footsteps (DI) - 1 round touch 1 day/lvl Will neg. Y CM 95 Subject knows direction and distance to you - Alter Self (TR) - 1 action person 10 min/lvl - N PHB 197 Assume form of a similar creature - Arcane Lock (AB) 1 action touch permanent - N PHB 200 Magicaly locks portal or chest - Attentive Alarm (AB) - 1 action close 2 h/lvl - N CM 96 Wards area longer - Balancing Lorecall (DI) 1 action person 1 min/lvl - N SPC 23 +4 to Balance, can balance everywhere - Bear's Endurance (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Con - Blinding Color Surge (IL) - 1 action medium 1 round/lvl Will neg. Y PH2 104 Blinds Subject for 1 round, gain temp. invisibility - Bull's Strength (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Str - Cat's Grace (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Dex - Darkvision (TR) 1 action touch 1 h/lvl - N PHB 216 See up to 60 ft. in total darkness - Daze Monster (EN) - 1 action medium 1 round Will neg. Y PHB 217 Living creature up to 6 HD looses next action - Detect Thoughts (DI) - 1 action 60 ft. 1 min/lvl Will neg. N PHB 220 Allows listening to surface thoughts - Dispelling Touch (AB) - 1 action touch instant - N PH2 110 Dispel one efect on touched subject - Eagle's Splendor (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Cha - Fog Cloud (CO) - 1 action medium 10 min/lvl - N PHB 232 Fog obscures vision - Fox' Cunning (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Int - Glitterdust ( - Gust of Wind ( - Heart of Air ( - Hypnotic Pattern ( - Insight of Fortune ( - Invisibility ( - Knock ( - Levitate ( - Light of Celestia (EV) blessing of Celestia 1 action person 10 min/lvl - Y SPC 132 You radiate light; can use two bolts for 1d6 nonlethal dmg - Lively Step ( - Locate Object ( - Magic Mouth ( - Marked Object ( - Master's Touch ( - Minor Image ( - Mirror Image ( - Owl's Wisdom (TR) - 1 action touch 1 min/lvl Will neg. Y PHB 203 +4 to Wis - Portal Alarm ( - Pyrotechnics ( - Rainbow Beam ( - Rebuke ( - Repair Moderate Dmg ( - Resist Energy ( - See Invisibility ( - Share Talents ( - Speak to Allies ( - Spider Climb ( - Surefooted Stride ( - Swim ( - Web ( - Whispering Wind (
Level 3
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Arcane Sight - Bands of Steel - Blink - Capricious Zephyr - Clairvoiance - Crown of Clarity - Crown of Might - Crown of Protection - Crown of Veils - Daylight - Deep SLumber - Dispel Magic - Flashburst - Fortify Familiar - Gaseous Form - Glowing Orb - Great Thunderclap - Halt - Heroism - Hold Pony - Karmic Backlash - Major Image - Mask of the Ideal - Mesmerizing Glare - Nondetection - Phantom Pony - Prismatic Mist - Protection from Energy - Rainbow Blast - Regroup - Shrink Item - Stinking Cloud - Tiny Hut - Tounges - Wall of Light - Wind Wall
Level 4
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Battle Hymn - Call of Stone - Charm Monster - Darkvision, mass - Dragon Breath - Floating Disk, greater - Illusory Wall - Locate Creature - Metal Melt - Minor Creation - Resilient Sphere - Secure Shelter - Suppressing Field - Polymorph - Rainbow Pattern - Remove Curse - Repair Critical Dmg - Resistance, greater - Scrying - Solid Fog - Stoneskin - Treasure Scent - Ward of Girlishness - Ward of Boyishness
Level 5
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Alicorn Blood - Animal Growth - Break Enchantment - Dimension Jumper - Dragon Ally, lesser - Dragonsight - Dream - Enlarge Pony, greater - Fabricate - False Vision - Hidden Lodge - Hold Monster - Illusory Feast - Indomitability - Major Creation - Mirage Arcana - Passwall - Permanency - Persistent Image - Prismatic Ray - Private Sanctum - Radiance - Refusal - Seeming - Sending - Stone Shape - Symbol of Sleep - Telekinesis - Telepathic Bond - Teleport - Transmute Mud to Rock - Transmute Rock to Mud - Wall of Dispelling - Wall of Force - Wall of Stone - Zone of Respite
Level 6
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Analyze Deowmer - Antimagic Field - Bear's Endurance, mass - Bull's Strength, mass - Cat's Grace, mass - Chasing Perfection - Dispel Magic, greater - Eagle's Splendor, mass - Endless Slumber - Familiar Refuge - Flesh to Stone - Fox's Cunning, mass - Geas/Quest - Gemjump - Globe of Invulnerability - Guards and Wards - Imbue Familiar - Karmic Retribution - Legend Lore - Mislead - Move Earth - Overwhelm - Owl's Wisdom, mass - Permanent Image - Prismatic Aura - Probe Thoughts - Programmed Image - Ray of Light - Repulsion - Ruby Ray of Reversal - Seal Portal - Smoky Confinement - Stone to Flesh - Tactical Teleportation - Transcribe Symbol - True Seeing - Veil
New Spells
- Conjure Bouquet
- Conjuration
- Level: 0
- Components: V,S
- Casting Time: Swift
- Range: Close (25 ft +5 ft/2 levels)
- Targets: one bouquet of flowers
- Duration: 1 minutes/level
- Saving Throws: -
- Spell Resistance: No
This simple little magical trick summons a handy bouquet of nice flowers, which remain only for a short time.
- Cloudwalk
- Transmutation
- Level: 2
- Components: V,S
- Casting Time: 1 action
- Range: Close (25 ft +5 ft/2 levels)
- Targets: 1 target
- Duration: 2 hours/level
- Saving Throws: Will negates
- Spell Resistance: Yes
This spell confers the ability to walk on clouds and vapor, just as Pegasi do.
- Cloudwalk, mass
- Transmutation
- Level: 4
- Components: V,S
- Casting Time: 1 action per target
- Range: Long (400 ft +40 ft/level)
- Targets: one or more humanoid creatures, no two of which can be more than 180 ft. apart.
- Duration: 2 hours/level
- Saving Throws: Will negates
- Spell Resistance: Yes
This spell confers the ability to walk on clouds and vapor, just as Pegasi do, for a greater number of targets.
- Detect Gems
- Divination
- Level: 2
- Components: V,S
- Casting Time: 1 action
- Range: Long (400 ft +40 ft/level)
- Targets: Area; circle; centered on you with a radius equal to range.
- Duration: 1 minutes/level
- Saving Throws: None
- Spell Resistance: No
You sense the location of non-magical gemstones within the designated area. This spell may be blocked by wards, or lead-sheated chests. Polymorph Object also fools this spell.
- Discolor Rainbow Pool
- Transmutation
- Level: 3
- Components: V,S
- Casting Time: 1 action
- Range: Touch
- Targets: one Rainbow Pool
- Duration: Instantaneous
- Saving Throws: None
- Spell Resistance: No
This Discordant Spell leaves a Rainbow Pool entirely devoid of color. The content of the pool reverts to normal water. Rainbow fluid flowing into the pool is not affected by the spell until it reaches the surface of the pool. A discolored Rainbow Pool can be dispelled normally.
- Flutter Wings
- Transmutation
- Level: 5
- Components: V,S,M
- Casting Time: 1 action
- Range: Close (25 ft +5 ft/2 levels)
- Targets: 1 target
- Duration: 6 hours/level
- Saving Throws: Will negates
- Spell Resistance: Yes
The target of this magnificent spell gains a set of beautiful magical wings appropriate to the target's personality, which enable it to glide and fly like a creature of the sky. The target gets +4 to its Charisma score and can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. The target can glide at a speed of 30 feet (average maneuverability). Even if her maneuverability improves, she can't hover while gliding. The target can't glide while carrying a medium or heavy load. If the target becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The target descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. The target also gains the ability to fly by the use of their wings at a speed of 40 feet (average maneuverability). The target can't fly while carrying a medium or heavy load or while fatigued or exhausted. The target can safely fly for a number of rounds equal to double their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. They are likewise fatigued after spending a total of more than 10 minutes per day flying. Because the target can glide before, after, and between rounds of actual flight, it can remain aloft for extended periods (even if it can only use flight for 1 round at a time without becoming fatigued).
- Glow Tracks
- Illusion
- Level: 1
- Components: V,S
- Casting Time: 1 action
- Range: Close (25 ft +5 ft/2 levels)
- Targets: 1 target
- Duration: 2 hours/level
- Saving Trows: Will negates
- Spell Resistance: Yes
This spell causes a target’s tracks or foot/hoof prints to glow with a bright, greenish light. The target will continue to make such glowing tracks for the full duration of the spell and likewise during this time the tracks will remain to glow. Once the duration has ended, the tracks will cease glowing and the light thus fades away. While this spell is useful for spies and bounty hunters, it is believed that it first held purpose as a ‘safety and rescue’ spell, allowing nighttime travelers the ability to keep from getting lost when following one another.
- Hoof Trotting
- Enchantment (Compulsion)
- Level: 1
- Components: V, S
- Casting Time: 1 action
- Range: Close (25 ft +5 ft/2 levels)
- Target: One quadruped of Large-size or smaller
- Duration: 2 rounds/level
- Saving Throw: Will negates
- Spell Resistance: Yes
When cast upon a quadruped, the creature must make a Will save or immediately begin performing a swaying, shuffling, galloping like dance. If a musician is playing nearby, the affected mount will ‘dance’ in perfect rhythm to the music.
- Instant Decoration
- Level:
- Components:
- Casting Time:
- Range:
- Targets:
- Duration:
- Saving Throws:
- Spell Resistance:
- Locate Rainbow Pool
- Divination
- Level: 1
- Components: V,S
- Casting Time: 1 action
- Range: Long (400 ft +40 ft/level)
- Targets: Area; circle; centered on you with a radius equal to range.
- Duration: 1 minutes/level
- Saving Throws: None
- Spell Resistance: No
You sense the location of all Rainbow Pools within the designated area and the direction to the nearest one. This spell may be blocked by wards. Discolored Rainbow Pools cannot be found with this spell.
- Prismatic Fur
- Illusion
- Level: 1
- Components: V, S, M
- Casting Time: 1 action
- Range: Close (25 ft + 5 ft/2 levels)
- Target: One character
- Duration: 1 hours/level
- Saving Throw: Will negates
- Spell Resistance: Yes
When cast upon a mount the fur, hide, or hair of the creature slowly changes from color to color, crossing the full spectrum of the rainbow. Though this spell is useless for practical reasons or purposes, it is quite popular for parade and show creatures. Material Component: A handful of different colored berries and some shards of colored glass.
Sea Pony Spells
The Sea Ponies also know, and sometimes teach, the following magic formula.
Level 0
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Quickswim
Level 1
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Wave Blessing - Wings of the Sea (TR) - 1 action touch 1 min/lvl For neg. Y SPC 240 Subject's swim Speed increases by 30 ft.
Level 2
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Extend Tentacles (TR) - 1 action person 1 round/lvl - N SPC 86 +5 ft reach to tentacle attack - Fearsome Grapple (TR) - immediate person 1 round/lvl - N SPC 90 You grow tentacles with appropriate natural attacks - Fins to Hooves (TR) - 1 action touch 1 h/lvl - N SPC 92 Transforms tails and fins into legs and hooves - Inky Cloud (CO) a few drops of ink 1 action 30 ft 10 min/lvl - N SPC 123 Obscures sight underwater beyound 5 ft - Sink - Urchin's Armor
Level 3
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Air Breathing - Heart of Water - Sepia Sigil - Water Breathing
Level 4
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Raise from the Deep - Siren's Call
Level 5
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Airy Water - Flowsight - Transformation of the Deeps
Level 6
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Cloak of the Sea - Control Water
Dark Spells
The following spells exist, but are not available for normal ponies. Only Dark Ponies, initiated into the teachings of Night Mare Moon may learn them.
Level 1
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Cause Fear (NE) - 1 action close special Will part. Y PHB 208 Single creature of max 6 HD flees - Net of Shadows (IL) - 1 action close 1d6 rounds Will neg. Y SPC 147 Shadows conceal those in area - Shock and Awe (EN) - Swift close 1 round - Y SPC 189 Flat-footed creatures get -10 on Initiative - Whelm (EN) - 1 action close instant Will neg. Y PH2 128 Deal 1d6 + 1d6/2CL nonlethal dmg
Level 2
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Black Karma Curse (EN) - 1 action close instant Will neg. Y PH2 103 Subject damages self with melee attack - Darkness (EV) 1 action touch 10 min/lvl - N PHB 216 20 ft radius supernatural shadow - Night Mare Shadow (EV) order of Night Mare Moon 1 action person 10 min/lvl - Y SPC 132 You radiate shadow; can use two bolts for 1d6 nonlethal dmg - Obscure Object ( - Razorfangs ( - Scare ( - Shadow Mask ( - Shadow Radiance ( - Shadow Spray ( - Veil of Shadow ( - Vertigo ( - Wall of Gloom ( - Whelming Blast (
Level 3
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Blacklight - Cone of Dimness - Pall of Twilight - Prickling Torment - Secret Page - Shadow Binding - Shadow Cache - Shadow Phase
Level 4
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Black Tentacles - Crushing Despair - Fear - Nightmare Terrain - Shadow Conjuration - Shadow Well
Level 5
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Dominate Person - Fever Dream - Nightmare - Shadow Form - Waves of Fatigue
Level 6
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Aura of Terror - Dream Casting - Imperious Glare - Shadow Walk - Symbol of Fear - Symbol of Persuasion
Discordant Spells
The following spells exist, but are not available for normal ponies. Only Discordant Ponies, or members of some other Races may learn them.
Level 1
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Charm Person (EN) - 1 action close 1 h/lvl Will neg. Y PHB 209 Makes one target your friend temporarily - Cheat (TR) - 1 action person 1 min/lvl - N SPC 46 Caster may reroll for games of chance - Distract (EN) - 1 action medium 1 round/lvl Will neg. Y SPC 69 -4 on Concentration and perception checks - Incite (EN) - Swift close 1 min/lvl Will neg. Y SPC 121 Subject can't ready actions or delay - Inhibit (EN) - 1 action medium instant Will neg. Y SPC 123 Subject delays until next round - Ray of Clumsiness (TR) - 1 action close 1 min/lvl - Y SPC 166 Ray deals 1d6 Dex dmg +1 per 2 CL - Ray of Enfeeblement (NE) - 1 action close 1 min/lvl - Y PHB 269 Ray deals 1d6 Str dmg +1 per 2 CL - Serene Visage (IL) - 1 action person 1 min/lvl - N SPC 182 Gain 1/2 lvl bonus to Bluff checks - Wall of Smoke (CO) - 1 action close 1 round/lvl Fort part. N SPC 235 Wall of smoke obscures vision and nauseates
Level 2
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Arcane Turmoil (AB) 1 action close instant special Y CM 96 Dispel magic on 1 subject, which looses one spell - Baleful Transposition(CO) - 1 action medium instant Will neg. Y SPC 23 Two targets switch places - Blur (IL) - 1 action touch 1 min/lvl Will neg. Y PHB 206 Attacks miss 20% of time - Cloud of Bewilderment(CO) 1 action close 1 round/lvl special N SPC 48 Generates nauseating 10 ft. cube - Delusions of Grandeur(IL) - 1 action medium 10 min/lvl Will neg. Y SPC 65 Subject thinks it is better than it is - Distracting Ray (AB) - 1 action close instant - N SPC 69 Ray forces subject to make concentration check - Entice Gift (EN) - 1 action close 1 round Will neg. Y SPC 83 Subject gives caster what it's holding - Hideous Laughter (EN) 1 round medium 10 min/lvl - Y PHB 292 Subject looses actions for one round - Misdirection (IL) - 1 action close 1 h/lvl special N PHB 254 Misleads divinations for subject or object - Obscure Object ( - Ray of Sickness ( - Ray of Stupidity ( - Ray of Weakness ( - Reflective Disguise ( - Stay the Hand ( - Sting Ray ( - Torrent of Tears ( - Touch of Idiocy ( - Vertigo (
Level 3
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Alter Fortune - Bothersome Babble - Deceptive Facade - Hesitate - Illusory Script - Inevitable Defeat - Mind Poison - Prickling Torment - Ray of Dizzieness - Ray of Exhaustion - Secret Page - Suggestion - Unluck - Vertigo Field
Level 4
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Baleful Blink - Bestow Curse - Confusion - Hallucinatory Terrain - Touch of Years
Level 5
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Feeblemmind - Form of Discord - Friend to Foe - Mana Flux
Level 6
Spell School Material Component Cast Time Range Duration Save SR Source Effect - Ray of Entropy
Divine Spells
Cleric Spells
Level 0
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Bardic Music
Bard Spells
Level 0
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
Spell School Material Component Cast Time Range Duration Save SR Source Effect