Difference between revisions of "MLP Classes"
From Anu Anu RPG
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====Bonus Feats==== | ====Bonus Feats==== | ||
− | === | + | ===Artisan=== |
:Hit Die: 1d | :Hit Die: 1d | ||
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:Starting Feats: | :Starting Feats: | ||
− | ====Table: The | + | ====Table: The Artisan==== |
Class Level BAB Fort Ref Will Class Features Defense Reputation | Class Level BAB Fort Ref Will Class Features Defense Reputation |
Revision as of 16:03, 13 November 2011
Contents
Athlete
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Athlete
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Commoner
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Commoner
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Artisan
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Artisan
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Diplomat
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Diplomat
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Entertainer
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Entertainer
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Guard
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Guard
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Ranger
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Ranger
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Scholar
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Scholar
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Class Features
Bonus Feats
Scoundrel
- Hit Die: 1d
- Harmony Points: gain a number of harmony points equal to + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
- Class Skills: ( + Int modifier).
- Starting Feats:
Table: The Scoundrel
Class Level BAB Fort Ref Will Class Features Defense Reputation 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th