Difference between revisions of "Talk:WoD Gargoyles"

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(Gargoyles as seperate Supernatural Class)
(Gargoyles as seperate Supernatural Class)
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:Powers: Aspects (4 dots)
 
:Powers: Aspects (4 dots)
 
:Morality Stat: ?
 
:Morality Stat: ?
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 +
===The Clan===
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The Clan is the extended family of Gargoyles, banded together for security and fellowship. Sometimes, a non-Gargoyle will be welcomed into the Clan. This is very rare, and denotes a tremendous respect, trust, and friendship. Regardless of their origin or species, all Clan members are afforded equal status, and any of them will defend any other of them to the death. Sometimes, a Clan member may be guilty of some transgression against the laws of another group or society. If the Clan feels the laws violated are honorable, it will desire to see the guilty punished. However, they will still defend their companion: Gargoyles must only answer to Gargoyle justice, which can be just as compassionate as that of any other society's, or just as brutal.
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Members of the clan are not necessarily related biologically (bloodlines mean little to most gargoyles). Nevertheless, the gargoyles in a clan will consider themselves members of a single extended family, often referring to others of their generation as "Rookery Brothers" or "Rookery Sisters". This reflects the fact that gargoyles are hatched from eggs, which are stored communally in a rookery. As such, parents are never certain which of the hatchlings is their biological offspring. Rather, hatchlings are "children of the entire clan". The non-sentient members of a Clan are no less members, despite their lack of speech and apparent intelligence. They are given duties and affection just as the sentient Clanmembers.
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Each clan has different physiological and cultural differences based upon where in the world were they are located and which Cult they adhere to. Despite this, they all share the same attributes: they go into stone sleep during the day, all are fierce and formidable fighters, and they all have a specific area, persons, or concept that they protect.
  
 
===Cults===
 
===Cults===
 
* Defenders (Symbol: Castle, Shield) - Protectors; Rites of Rookery (some Viscera Powers, Warding, Occultation)
 
* Defenders (Symbol: Castle, Shield) - Protectors; Rites of Rookery (some Viscera Powers, Warding, Occultation)
* Daimons (Symbol: Horned Head, Trident) - Predators; Pacts (like Pledges or Demonic Pacts)
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* Wyvern (Symbol: Horned Head, Trident) - Predators; Pacts (like Pledges or Demonic Pacts)
 
* Circle of Medusa (Symbol: Gorgon's Head, Snakes) - Witches; Rites of Medusa (like Cruác Rites or Mage Spells)
 
* Circle of Medusa (Symbol: Gorgon's Head, Snakes) - Witches; Rites of Medusa (like Cruác Rites or Mage Spells)
 
* The Monolith (Symbol: Boas, Djed-Column) - Eremites; Meditations (like Coils of the Dragon or Trasmutations)
 
* The Monolith (Symbol: Boas, Djed-Column) - Eremites; Meditations (like Coils of the Dragon or Trasmutations)
 
* Sphinx (Symbol: Sphinx, Hieroglyph) - Enigmas; Riddles (special; can catch Spirits or Ghosts, delay Mortals or Supernaturals, etc.)
 
* Sphinx (Symbol: Sphinx, Hieroglyph) - Enigmas; Riddles (special; can catch Spirits or Ghosts, delay Mortals or Supernaturals, etc.)
 
===The Clan===
 
Members of the clan are not necessarily related biologically (bloodlines mean little to most gargoyles). Nevertheless, the gargoyles in a clan will consider themselves members of a single extended family, often referring to others of their generation as "Rookery Brothers" or "Rookery Sisters". This reflects the fact that gargoyles are hatched from eggs, which are stored communally in a rookery. As such, parents are never certain which of the hatchlings is their biological offspring. Rather, hatchlings are "children of the entire clan".
 
  
 
===Powers===
 
===Powers===

Revision as of 17:42, 16 September 2009

WoD Gargoyles Brainstorm

Links

  • [[1]] Gargoyles Wikipedia
  • [[2]] Gargoyles (OWoD Bloodline) Wikipedia
  • [[3]] Gargoyles TV-Serie Wikipedia
  • [[4]] OWoD Fanmod Gargoyle the Vigil

Gargoyles as Servitors

Gargyle

Homunculus

Hankypunk

Yali

Gargoyles as Prometheans

siehe Hauptseite

Gargoyles as seperate Supernatural Class

Template

Supernatural Advantage: Natural Armor Trait equal to Sta, Grotesques (6 points)
Power Stat: Might
Power Pool: Essence (harnessed from Geomantic Nexi, Loci, Ley Hallows, etc; called Omphallos by Gargoyles)
Powers: Aspects (4 dots)
Morality Stat: ?

The Clan

The Clan is the extended family of Gargoyles, banded together for security and fellowship. Sometimes, a non-Gargoyle will be welcomed into the Clan. This is very rare, and denotes a tremendous respect, trust, and friendship. Regardless of their origin or species, all Clan members are afforded equal status, and any of them will defend any other of them to the death. Sometimes, a Clan member may be guilty of some transgression against the laws of another group or society. If the Clan feels the laws violated are honorable, it will desire to see the guilty punished. However, they will still defend their companion: Gargoyles must only answer to Gargoyle justice, which can be just as compassionate as that of any other society's, or just as brutal.

Members of the clan are not necessarily related biologically (bloodlines mean little to most gargoyles). Nevertheless, the gargoyles in a clan will consider themselves members of a single extended family, often referring to others of their generation as "Rookery Brothers" or "Rookery Sisters". This reflects the fact that gargoyles are hatched from eggs, which are stored communally in a rookery. As such, parents are never certain which of the hatchlings is their biological offspring. Rather, hatchlings are "children of the entire clan". The non-sentient members of a Clan are no less members, despite their lack of speech and apparent intelligence. They are given duties and affection just as the sentient Clanmembers.

Each clan has different physiological and cultural differences based upon where in the world were they are located and which Cult they adhere to. Despite this, they all share the same attributes: they go into stone sleep during the day, all are fierce and formidable fighters, and they all have a specific area, persons, or concept that they protect.

Cults

  • Defenders (Symbol: Castle, Shield) - Protectors; Rites of Rookery (some Viscera Powers, Warding, Occultation)
  • Wyvern (Symbol: Horned Head, Trident) - Predators; Pacts (like Pledges or Demonic Pacts)
  • Circle of Medusa (Symbol: Gorgon's Head, Snakes) - Witches; Rites of Medusa (like Cruác Rites or Mage Spells)
  • The Monolith (Symbol: Boas, Djed-Column) - Eremites; Meditations (like Coils of the Dragon or Trasmutations)
  • Sphinx (Symbol: Sphinx, Hieroglyph) - Enigmas; Riddles (special; can catch Spirits or Ghosts, delay Mortals or Supernaturals, etc.)

Powers

Aspects

  • Strength of Atlas ()
  • Might of Colossus ()
  • Guise of Proteus ()

Rites of Rookery

Pacts

Rites of Medusa

Meditations

Riddles

Merits

  • Stronghold ()
Prerequisites: -
  • Omphallos ()
Prerequisites: Stronghold
  • Rookery ()
Prerequisites: Stronghold

Grotesques

  • Bestial Face ()
Benefit:
Drawback:
  • Bestial Limbs ()
Benefit:
Drawback:
  • Bestial Torso ()
Benefit:
Drawback:
  • Wings ()
Benefit:
Drawback: