Difference between revisions of "Punker"

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(Charakterbeschreibung)
(Charakterbeschreibung)
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Super Art Immortal
 
Super Art Immortal
  
en punk halt irgendwo im zeitlosen alter zwichen 25 und 45
+
en punk halt irgendwo im zeitlosen alter zwichen 25 und 45.
 +
 
 +
hängt irgendwo an der sternschanze rum und nimmt genug drogen um mehrere elefanten umzubringen.
  
 
===Leveling===
 
===Leveling===

Revision as of 19:57, 23 October 2017

Punker

Charakterbeschreibung

Super Art Immortal

en punk halt irgendwo im zeitlosen alter zwichen 25 und 45.

hängt irgendwo an der sternschanze rum und nimmt genug drogen um mehrere elefanten umzubringen.

Leveling

Edges

0	Martial Artist
0	Connections
Novice
0	Alertness
5	brawler
10	spirit d6
15	raising star
Seasoned
20	spirit d8
25	Hard to Kill
30	Fighting d10
35	raising star 
Veteran 
40	Harder to kill
45	Notice d10
50	fighting d12
55	raising star
Hero 
60	Improved MA
65	Nerves of steal
70	Notice d12
75	raising star
Legendary
80	MA master
85	raising star
90	
95	
100	

Powers

0xp
Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
Fearless                 2 The character is completely immune to Fear checks.
Hightend Sense           1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
Imunnity Poison          1 The character is completely immune to poison.
Ageless                  1 The hero isn’t affected by the aging process
Uncanny reflexes         4 As long as the hero is aware of an incoming attack, it suffers a –2 penalty
regeneration             6 rolls every 10 minutes a natural healing roll.
Awarness                 3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
                        20
15xp
Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
Fearless                 2 The character is completely immune to Fear checks.
Hightend Sense           1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
Imunnity Poison/Disease  2 The character is completely immune to poison and disease.
Ageless                  1 The hero isn’t affected by the aging process
Uncanny reflexes         4 As long as the hero is aware of an incoming attack, it suffers a –2 penalty
regeneration            10 rolls every minute a natural healing roll. Regrowth (+2): Your hero can recover even from serious traumatic damage. Treat all permanent injuries as temporary.
Awarness                 3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
                        25
35xp
Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
Fearless                 2 The character is completely immune to Fear checks.
Hightend Sense           1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
Imunnity Poison/Disease  2 The character is completely immune to poison and disease.
Ageless                  1 The hero isn’t affected by the aging process
Uncanny reflexes         8 As long as the hero is aware of an incoming attack, it suffers a –4 penalty
regeneration            10 rolls every minute a natural healing roll. Regrowth (+2): Your hero can recover even from serious traumatic damage. Treat all permanent injuries as temporary.
Awarness                 3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
Dosent eat               1 The being doesn’t need sustenance of any kind
                        30
55xp
Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
Fearless                 2 The character is completely immune to Fear checks.
Hightend Sense           1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
Imunnity Poison/Disease  2 The character is completely immune to poison and disease.
Ageless                  1 The hero isn’t affected by the aging process
Uncanny reflexes         8 As long as the hero is aware of an incoming attack, it suffers a –4 penalty
regeneration            11 rolls every minute a natural healing roll. Regrowth (+2): Your hero can recover even from serious traumatic damage. Treat all permanent injuries as temporary.
                           Recovery (+1): Your hero halves recovery time for Fatigue.
Awarness                 3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
Dosent eat               1 The being doesn’t need sustenance of any kind
Dosent Sleep             2 The super never sleeps.
Dosent Breath            2 The super doesn’t breathe. She isn’t affected by inhaled toxins, can’t drown, and doesn’t suffocate in vacuum
                        35
75xp
Dangersense              2 The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold.
Fearless                 2 The character is completely immune to Fear checks.
Hightend Sense           1 Perception: The hero has a highly developed sense of detection. He adds +2 to Notice and Investigation rolls.
Imunnity Poison/Disease  2 The character is completely immune to poison and disease.
Ageless                  1 The hero isn’t affected by the aging process
Uncanny reflexes         8 As long as the hero is aware of an incoming attack, it suffers a –4 penalty
regeneration            13 rolls every round a natural healing roll. Regrowth (+2): Your hero can recover even from serious traumatic damage. Treat all permanent injuries as temporary.
                           Recovery (+1): Your hero halves recovery time for Fatigue.
Awarness                 3 Your hero ignores any and all obscurement penalties (darkness, fog, invisibility, etc).
Dosent eat               1 The being doesn’t need sustenance of any kind
Dosent Sleep             2 The super never sleeps.
Dosent Breath            2 The super doesn’t breathe. She isn’t affected by inhaled toxins, can’t drown, and doesn’t suffocate in vacuum
Extra Action             3 This power allows a hero to take one additional action per round with no multiaction penalty.
                        40