Difference between revisions of "Agent Wuertemberg"
From Anu Anu RPG
Line 77: | Line 77: | ||
==Milestones== | ==Milestones== | ||
− | ''' | + | '''SHIELD Super Agent''' |
− | 1 XP when you | + | 1 XP when you work with SHIELD agents to neutralize a villanous foe |
− | 3 XP when you | + | 3 XP when you act against the orders of SHIELD command for the good of others |
− | 10 XP when you | + | 10 XP when you chose to stand either with SHIELD or the rest of the team if in opposition |
− | ''' | + | '''On the Job''' |
− | 1 XP when you | + | 1 XP when you start scene employee |
− | 3 XP when you | + | 3 XP when you enter combat/employer stressed out |
− | 10 XP when you | + | 10 XP when you leave employer to join team or decline team to join employer |
Revision as of 21:36, 10 May 2014
Ultimate Agent Württemberg
Contents
Damage
- Physical:
- Emotional:
- Mental:
Affiliations
- SOLO: d8
- BUDDY: d6
- TEAM: d10
Distictions
- S.H.I.E.L.D. Agent
POWER STATS
Ultimate SHIELD
- Intangibility d10
- Leech d10
SFX: Invulnerability
SFX: Power Loss
SFX:
Limit: Mutant
SHIELD Equipment
- Comm d6
- Weapon d8
- Tools d8
SFX:
SFX:
Limit: Gear
fliegender Daimler
- Enhanced Durability d8
- Enhanced Speed d8
- Subsonic FLight d8
- Rockets d8
SFX: Area Attack
SFX: Get-away Car
SFX: Safe Inside
SFX: Custom Car
SFX: AI Control
SFX: System ALlocations
Specialities
Resources
Milestones
SHIELD Super Agent
1 XP when you work with SHIELD agents to neutralize a villanous foe 3 XP when you act against the orders of SHIELD command for the good of others 10 XP when you chose to stand either with SHIELD or the rest of the team if in opposition
On the Job
1 XP when you start scene employee 3 XP when you enter combat/employer stressed out 10 XP when you leave employer to join team or decline team to join employer