Difference between revisions of "Nadya Petska"
From Anu Anu RPG
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Ranger’s Focus (Ex) | Ranger’s Focus (Ex) | ||
− | At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus | + | At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. |
− | until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a | + | That creature remains the Ranger’s focus |
− | +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. | + | until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever |
+ | occurs first. The Ranger gains a | ||
+ | +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels | ||
+ | thereafter, this bonus increases by +2. | ||
At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. | At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. | ||
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Terrain Bond (Ex) | Terrain Bond (Ex) | ||
− | At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger | + | At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in |
− | grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, | + | his favored terrain, the Ranger |
− | as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or | + | grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, |
+ | Stealth, and Survival skill checks. Also, | ||
+ | as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for | ||
+ | the group to leave a trail, or | ||
even specific members of the group to leave a trail if he so desires. | even specific members of the group to leave a trail if he so desires. | ||
This ability replaces hunter’s bond. | This ability replaces hunter’s bond. |
Revision as of 13:02, 15 April 2014
Charakterbogen
Race: Human Allignment : CG Class: Ranger (Skirmisher/Guide) Lv: 4 HP: 48 Str: 12 Dex: 17 Con: 14 Int: 14 Wis: 8 Cha: 14
Skills
(Mod): 8 Ranks per lvl = 32 Acrobatics : 4= 3(Dex)+ 1 Ranks Appraise : = 2(Int)+ 0 Ranks Bluff : = 2(Cha)+ 0 Ranks Climb : 5=c 1(Str)+ 1 Ranks Craft (Traps) : 6=c 2(Int)+ 1 Ranks Diplomancy : = 2(Cha)+ 0 Ranks Disable Device : = 3(Dex)+ 0 Ranks Disguise : = 2(Cha)+ 0 Ranks Escape artist : = 3(Dex)+ 0 Ranks Handle Animal : 9=c 2(Cha)+ 4 Ranks Heal : 6=c-1(Wis)+ 4 Ranks Intimidate : =c 2(Cha)+ 0 Ranks Knowlege(Geo) : 8=c 2(Int)+ 3 Ranks Knowlege(lockal) : 3= 2(Int)+ 1 Ranks Knowlege(Natur) : 8=c 2(Int)+ 3 Ranks Perception : 6=c-1(Wis)+ 4 Ranks Perform : = 2(Cha)+ 0 Ranks Profession : =c-1(Wis)+ 0 Ranks Ride : 9=c 3(Dex)+ 3 Ranks Sense Motive : = -1(Wis)+ 0 Ranks Spellcraft : =c 2(Int)+ 0 Ranks Sleight of Hand : 3= 3(Dex)+ 0 Ranks Stealth : 9=c 3(Dex)+ 3 Ranks Survival : 9=c-1(Wis)+ 4 Ranks + 3 Skillfocus Swim : =c 1(Str)+ 0 Ranks Use Magic Device : = 2(Cha)+ 0 Ranks
Spezials
Feats: Lvl 1 : Skill Focus Survival Human : Weapon finess Combat Style Archery: Point Blank Shot Lvl 3 : Two weapon fighting Bonus feat: Endurance Favored Enemys: Animals +2 Favored Terrains: Cold +2 Track +2 (lvl/2) Wild-Empathy +6 (lvl+cha)
Kampf
Saves : total = class + Ability + misc Fort Save : 6= 4 +2 Ref Save : 7= 4 +3 Will Save : 0= 1 -1 Initiative:+3 Perception:+6 Speed: 30ft. Armor Class: 16 = 10 +3 Dex +3 Armor Touch: 13 = 10 +3 dex Flat-footed: 13 = 10 +3 armor BAB: 4 Meele-AB: 5= 4 +1 Ranged-AB: 7= 4 +3 Meele: Handaxe +5(1d6x3) and Lightpick +5 (1d4 x4) Handaxe +7(1d6x3) Lightpick +7 (1d4x4) Ranged: Mwk Composite Longbow (str +1) +8 (1d8+1x3) Mwk Composite Longbow (str +1) (PB) +9 (1d8+2x3) Armor: Mwk Studded Leather Armor Bonus: 3 Max Dex Bonus: Check penalty: 0 Spell Failure: 0%
Gear
Mwk Composite Longbow (str +1) Mwk Studded Leather Snowshous of northern pursuit Adventuring gear Northern style
Spezielles
Ranger’s Focus (Ex) At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. This ability replaces favored enemy.
Terrain Bond (Ex) At 4th level, the guide forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the Ranger grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or even specific members of the group to leave a trail if he so desires. This ability replaces hunter’s bond.